Hidden away between tall mountains and built on the shore of the Bay of Keol lies the town of Trios (pronounced ‘Tree-os’). It's a large town famous for its gold mines. It is renowned for being the region's biggest source of gold. However, Trios wasn't always famous. It used to be home to a band of notoriously brutal bandits. They had a fort where Trios is now located and would use boats to cross the bay and attack other towns. They made life miserable for people living around the bay, and their secluded hideout made them difficult to confront. The bandits however didn't remain bandits. For reasons unknown they started mining in the mountains around their base, and soon they struck gold. With a few well-placed bribes their crimes were pardoned and their former hideout became a small, thriving Mining Town. Still, the Mining Town wouldn't last because the gold veins were eventually depleted and the miners started developing strange illnesses. People soon moved away from the town and the place was deserted for a while, with the exception of a few minor households. Then came a man named Provis. Provis's family was wealthy, having obtained a fortune through both shipbuilding and shipping, and Provis was the heir to that fortune. He enjoyed travelling and found the former mining town on one of his journeys. He promptly bought the land and decided he would return the town to its former glory. Using his family's wealth, he set about rebuilding the town, an effort that attracted many people from the surrounding lands. Soon the renewed town was renamed Trios, and became bigger and more prosperous than it ever had been. Naturally, the biggest burst of growth took place when miners once again struck gold in the mountains surrounding Trios, creating an influx of people seeking riches and glory. Provis, who was appropriately recognized as ruler over Trios, decided to take advantage of his stature by not merely starting five new mines, but also launching a ferry company that became the only safe way in or out of the town. Funded by this fresh source of income, Provis constructed a grand mansion on the mountainside to the North of the town, from which he watched over his creation, Trios, as it continued to flourish and prosper. Now, several years later, Provis is but an old man, though his influences abide nonetheless. Of the six mines in Trios that produce gold, four of them are owned by Provis. This monopoly has not only served to increase his wealth and expand the development of the town to the lavish prosperity it is today, it has also helped in the funding of an excavation that recently uncovered mysterious and ancient ruins beneath Trios. [hr] For reasons known only to you, you have made your way to the town of Trios. Perhaps you’re there hoping to start a new life, or maybe you’re there searching for something. Perhaps you’ve heard of the mysteries of the town and want to try solving them for yourself. Whatever your reasoning, you are on your way to the town. Aboard the large ferry - it’s closer to being a small ocean-going sailing ship than a ferry - you slowly make your way to the town. In the distance, storm clouds are approaching. You’ll probably reach the town before the storm hits, but it’s still an unsettling sight. As the town gets closer and closer, you get a great view of it from the ship, and its major structures easily stand out, even from this distance. From where you’re standing you can easily see the surprisingly small port and the warehouses nearby, the large church near the center of the town, and of course the large mansion with it’s grand clock tower off in the distance. But easily the most obvious sight are the massive snow-capped mountains surrounding the town. It’s these mountains that hold the gold that Trios is so famous for, and cast a large shadow over the town each sunset. Unfortunately, you can’t stand around and watch the town forever, as the Captain soon announces that they’ll be docking soon. Whatever reason you had for coming to Trios, it won’t be long before you’re there. [hr] Hello there, person! Welcome, to the IC thread for my latest RP! As you can see, it’s set in and around the town of Trios, a secluded town with an interesting history and some mysteries as well. You get the fun task of exploring said town! Now, as you probably noticed, the small story involves the characters starting on a ship. This, of course, is optional. If you want to arrive in a different way (or even have your character be someone who already is in Trios) just send me a PM or ask me in the OOC or whatever! Before we can get started, however, we must discuss some potentially less-fun bits: Rules and stuff, So let’s get it out of the way. Some of these will probably be obvious, others less so. 0 - The GM has the final say in times of disagreement among players. This should be obvious but I’m listing it anyway. 1 - Please use Common Sense. 2 - If you want to hide information about your Character from others that’s okay, but ONLY if you PM said hidden information to me so I can know of it and approve it (If I don’t know about a power, your character doesn’t have said power). 3 - Two independent characters per player. If you want more, either get rid of one of the ones you already have OR PM me so we can talk about it. 4 - Certain abilities are either too Powerful or don’t fit. I’ll be listing the details in the hiders below (and I’ll be relisting them with the Character Sheets), but it’s not an all-inclusive list, as I could potentially forget things, so I might turn down characters if they are too powerful. Generally, if something is balanced well enough I’ll likely accept it (even if the power in question is part of my banlist). 5 - Fun is important, please have it. [hr] [hider=Character Creation Things] [hider=Banned Powers] As said before, if properly balanced (aka with significant limitations or downside) I might accept a character with powers listed here. - Flight, Hovering. - Telekinesis, Free Telepathy (aka Telepathic Communication with Anyone), Teleportation, other ‘Tele’ powers. - Immortality and Similar Abilities. - Anything related to Time-Travel, Telling the Future, Altering the flow of time, etc. - Invisibility, Incorporeality (apparently that’s what it’s called). - Things that are obviously overpowered. Like I said, Common Sense is a thing, use it. - More things to be added later when I encounter them/think of them. [/hider] [hider=Species & Stuff] You’re free to create a Species for your character if you want to play something other than a Human, but you’ll need to send me information about the Species first so I can accept them and stuff. [/hider] [hider=Tech Level and Such] As mentioned in the Interest Check, this World’s Tech Level is a sort of Steampunk Era. Steam Power is used to power large machines, and due to the scarcity of alternative fuels, this is likely to remain the case for the foreseeable future. For overland travel, the fastest and most popular method is by train, as there isn’t really any alternative that can compete with a trains speed and strength. Travel by Sea is mostly done with Sailing Ships due to Steam Ships being too expensive for most companies operating ships. Air travel, meanwhile, is basically non-existent. Airships are in their infancy, and are unlikely to ever take over Trains or Ships, except maybe for luxury travels. [/hider] [hider=Weapons] As for weapons, firearms exist but are hard to obtain. Most nations have tough restrictions on them, making both the guns and the ammunition expensive and difficult to obtain (to the point where they’re quite often illegal to have when you’re not a soldier on active duty). Even so, all guns are single action, not double action/automatic. these are the different kinds of firearms: - Revolver: The classic six-bullet firearm, revolvers are the most common and popular firearm. - Pocket Pistol (Derringer Style): A very small two-bullet gun, Pocket Pistols are used for self-defense or assassinations as their small size makes them easy to conceal. - Coachgun: A double-barrelled shotgun, Coachgun pack a massive punch at close range, but don't fare well in long-range combat. - Marksman Rifle: A single-bullet rifle that often comes with a scope, these weapons are perfect for picking off targets from a distance. - Repeater Rifle: An expensive weapon that can carry seven bullets. The Repeater Rifle can be fired quite rapidly, but when shooting more slowly is quite accurate Due to the difficult-to-obtain nature of Firearms, older weapons are still very common and very popular. Melee weapons like swords and axes and such, and ranged weapons like bows and slings and similar weapons make up the bulk of what people arm themselves with. Magic, of course, also exists. Learning magic is possible for most people (except those who are born with a strange immunity to magic), but without proper teachers it can take months or even years. Magic comes in all sorts of shapes and sizes. Casting magic drains one’s energy, meaning that if you cast too much of it you can can run out of energy and thus fall asleep/lose consciousness. The immunity to magic mentioned above is a strange trait more and more people are being born with. It makes the person unable to cast magic, but also makes them immune to things like curses and direct Magic Attacks. It doesn’t, however, protect them from things like magically-created fire or magically-launched projectiles and similar things. [/hider] [/hider]