[@Inkarnate] I don't know what critics said about it. But it can be argued that the game wasn't as well received as the fanboys say. If you compare its sales to other FF titles released around the same generation, its sales were abysmal. FFX clocks it at 8 million worldwide, IX sits at around 5-6 million, and XII, which seems to draw quite a bit of ire, still sold 6 million units. Crystal chronicles clocks in at a measly 1.5 million, with lower reviews than all aforementioned titles. You could attribute that to the fact that it was on the game cube, which many Play-station owners likely wouldn't have had. But considering how titles with similar popularity still reached 6m+ sales on game cube, I find that difficult to believe. It's especially surprising how people glossed over it when it was probably one of the most mechanically interesting titles in the Final Fantasy series, if not the [i]best[/i]. I adore the game, but it feels like it has a niche in its genre and presentation. It's not a typical RPG in its game-play, characters, or story. It has a very cartoonish style, but constantly plays with mature themes and adopts very dark tones near the endgame; The typical player would miss out on most of the game's most alluring details until they were to invest a great deal of time into it. Considering how many people judge a game by its box art, it's not too surprising that it didn't sell well as a final-fantasy title. Most friends that I [i]tried[/i] to get into the multiplayer were also at odds with the game play being too sluggish, or the game in general having a goofy feel to it. In my experience, it's not easy to find people who actually like the game.