[@Grijs] You're going to lose some people over time. It's a fact. It's a shitty situation when you lose someone or have to eject them for inactivity, but it does get easier. You will also have dedicated people who stick with you through thick and thin. I recovered from almost 30 days of inactivity with only 1 player lost out of 8. The people who browse the advanced section are usually less liable to flake and disappear than casuals are. Now to get into actual roleplay stuffs ... I may be dabbling with a [i]really exotic[/i] 'out-there' character concept. I think I'm gonna write up a simplistic form of it and pitch it to you straight pending inevitable rejection before I get to work on a real sheet.