(I'll post more often here. Things have been crazy for me at work. I suppose that's a good thing for real life, but it makes RPing hard. Sorry about that, everyone.) [@Eviledd1984] "Alright. Go to your son. We can pick this up more later. I know your time is limited and your son needs you for training far more than I need you for discussions about his marriage. I'll leave you a list of what he'll get from Kara's dowry. I'll add in a bit extra if you like. I'm not cheap when it comes to my daughter's marriages, believe me. Aura and Orna brought quite a bit to their husbands as well. Anyway, thank you for taking the time to speak to me about this matter." Adykon stood up and took his leave. [@TheForgottenArc] "Caves? None that I know of around here. That said, every major dracon city has a system of catacombs. It's a series of tunnels under the city where most of our dead are interred. We don't like putting corpses in graveyards on the surface when we can avoid it; makes it easy for necromancers to get them, and there's not enough wood to justify cremation. Anyway, if this necromancer is nearby, that's probably where he's hiding" Kos explained. "Oh, and I'll respect your wishes about the matter of the transformation, don't worry." [@SilverPaw] "We can start with enchanting a rope. Everyone needs a rope at some point in this lives. Having one to climb, tie something, or just perform a little trick to impress the locals is useful. It also helps that ropes are among the easiest things to enchant, which is why you may have heard of them in dozens of fairy tales and stories" Aerta opened a chest and fumbled around in it, bending over as she leaned down and reached in. At the bottom of the chest, there was a thickly-knotted rope made of sturdy brown twine. "Here we are. Before we enchant it, did you have any questions?" [@bloonewb] Ternoc thought about her counter-proposal for a moment. "How about this: Hekagan merchants can move past the river freely, but soldiers can't move past it without authorization of both our governments? As for building the embassy and bathhouse, it would be best that Hekagan artisans build the former, but you can build the latter yourself if you want to. Keep in mind that an embassy represents the presence of Hekaga's government, and I would like to have control over the building's exact specifications. When you have trouble- if you have trouble building the bathhouse, we would be happy to help in its construction."