[hider=Penny Asimov 2.0] [u][b]Name[/b][/u]: Penny Asimov, [img]https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png[/img] [u][b]Age (Magical Girl)[/b][/u]: 16 [u][b]Age (Before Magical Girl)[/b][/u]: 29 [u][b]Gender[/b][/u]: Female [u][b]Gender (Before Magical Girl)[/b][/u]: Male [hider=Appearances] [url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url] While Penny is in her human form She appears as a very well developed young woman, She stands at a respectable 5'9" and looks deceptively frail. She has long dark blue hair which starts gradually turns to neon yellow, in the right light her hair seems to have a silver sheen. Her eyes are a gold color. She prefers baggy clothes that hide her physique, but tends to underestimate her assets. That coupled with her low income and Rites she must follow means she deals with botched purchases rather than go shopping for more. [url=https://cdna.artstation.com/p/assets/images/images/013/627/414/large/keonhee-han-keonhee-han-upload1-1.jpg?1540470302]Active:[/url] Penny as she truly is a seamless mix of human and machine and even being purified couldn't changed that. Her hair has lost all color, while the closer you get to the roots the more like like fiber optic wire her hair becomes. With her change to a Purified Monster her body has been redesigned. Rather then obviously looking like she was built out of metal it now looks simply like she is wearing a very advanced exo-suit. There is still some obvious mechanics to her appearance, but her outer chassis now does a better job at protecting her modesty, in additionally her eyes no longer shift between various colors, instead having settled on a deep red and the constant hum of machinery that came from Penny is only starts getting noticeable when she starts exerting herself. [url=https://safebooru.org//images/1662/0cf7d7d87caa5ea72bc00864f61850703287cf0e.png?1741215]Engine of Destruction:[/url] All traces of humanity temporarily flee from Penny as her body become little more than living lightning and metal. The core of her body is still discernible as it retains a passing resemblance of her human from, though lacking a face beyond two gleaming red dots for eyes, devoid of any true emotion. Her limbs become disconnect slabs of metal held in place through a mix of magic and magnetism, which change shape according to thought. In addition all color drains from her body leaving her a light gray, with darker gray plates inter mixed though out. All the while an ominous blood red light seeps through the cracks. [hider=Tattos] [u]Face[/u]: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing. [u]Arms[/u]: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm. Legs: Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs. Back: stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. Other: Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo. [/hider] [/hider] [u][b]Gifted Specializations[/b][/u]: Metal & Lightning, the heralds of the modern age, these are the aspects that Penny's soul best reflect. Thus they have become her prison. She has little capability for the casting of magic, but her body has been rebuilt with what her soul flourishes with; A body of steel, with blood of lightning. The best she can do is simple telekinetic cantrips, but being of the same stuff as her specializations does give her some unique opportunities when it comes to magical flair, but all of them will be focused inwards due to her lack of overt power. The insight to machines that comes with the instinct of metal helps in day to day situations, and she is always a bit quicker than expected due to the lightning in her veins. [hider=Augments] Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources. [b]Head[/b]: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will. [b]Torso[/b]: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso. [b]Arms[/b]: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand. [b]Legs[/b]: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastions flight engine. [b]Other[/b]: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short bursts of electricity, this requires a short cool down between uses. Small com-relay located somewhere within her torso, was given to her by Veronica and is capable of inter-dimensional communication. [b]Note[/b]: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was. [/hider] [u][b]Weapons[/b][/u]: Due to that changes that have been forced upon Penny her whole body has become a weapon and despite the simplicity of her modes of attack, they were granted by a being of destructive force, thus they carry surprising amount of force behind even simple attacks. Coin Totals: 6G, 42S, 35B [u][b].:Powers:.[/b][/u] [i][b]1[sup]st[/sup][/b][/i] [u][b]Regeneration[/b][/u]: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat. [i][b]2[sup]nd[/sup][/b][/i] [u][b]Recursion Protocol: Litany of Destruction[/b][/u]: [sup](Killing Blow)[/sup] The one true spell that Penny has calls together the eternal memory of metal and the instantaneous action of lightning and fuses them in to one fearsome attack, one that only grows in power as time go by. It starts with Penny slamming her fists together, causing runes to flare into existence across Penny's body. From there they start condensing on to her arms, covering them with a blazing glow that is reminiscent of a starry nebula. Then as she pulls her fists apart the color starts drain away from her, and the nearby area, leaving it flat and grey. Save for as a small scintillating blade comprised of every color that starts to form from one of her arms, getting struck by that blade or the glowing arm, brings forth the echo of every strike that Penny has landed and revisits the force of all of them on to her target in the same instant. Such an attack can’t be used without repercussion however; in addition to the incredibly exhausting nature of the attack, using it too often without proper rest will cause the attack to start tearing Penny apart, easily leading to her death if she is careless. Even though she no longer follows Laat'AlOfan she has chosen not to change the name of this attack. [u][b].:Perks:.[/b][/u] [u][b]Bile[/b][/u]: A hidden auxiliary system that has been recently reactivated, it is interwoven offensive system that It can be used unfocused as an close range shotgun of flechette and stray arcs of electricity, or condensed as a long ranged lightning bolt charged Gauss cannon. It takes time for her body to recharge its reservoir, around twenty seconds or so, so she is unable to unleash a constant barge of such attacks but it does give her a potent ranged option. This system is discharged from her mouth. Engine of Destruction has a third variation that makes use of its unique physiology. It can unleash a focused stream of lightning and sharpened steel shrapnel. It is a mid-ranged attack that it can hold for a several seconds and redirect easily. The tradeoff is after using this variant the recharge time is about three times longer. This system is not a magical attack and its power is based on her physical Vitality. [u][b]Martial training[/b][/u]: Fighting and destroying was what she was made for, she knows that and so does her magic. This accumulated store of combat techniques and skills is then a core aspect of what makes Penny Penny and with her nature as a machine, she can always help it grow further. It is imprinted deeply enough that the skill remain regardless of which state Penny is in. [u][b]Enhanced Sustenance[/b][/u]: Due to being of mechanical nature Penny no longer requires much upkeep. A handful of hours for sleep every couple of days is all she needs for rest, and she can consume near everything to keep herself fed, not that she has much need for nutrients due to her Power. Even breathing has become obsolete. [u][b]Enhanced Uniform[/b][/u]: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon. Penny already knew what it was to have a body better then others, now it is just more obvious to those who see her that her form is top of the line. [u][b]Monstrous Metamorphoses[/b][/u]: In times of great stress, the part of Penny that makes her human, will slip away. Drowned out by the machine efficiency that lurks within her. She becomes utterly emotionless and precise, with the sole goal being the removal of the stressor that brought about this change. These times are short are normally short, but they always have a destructive impact on the world around her. To date she has never willingly used this capability. [u][b]Patron[/b][/u]: Beacon/ [s]Mint[/s] [b][u]Patron Benefits[/u][/b] [b][u]Shine Spark[/u][/b]: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defences. Along side it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Penny's mind and rather then being a gentle shield it is capable of retaliating with force against the would be assailants. Due to Penny's unique nature she can spur the Shine to even greater heights, unleashing a grand burst of Beacon's Light. Though she can only do so once per day. [b][u]Perfect life[/u][/b]: The gift a picturesque family life. A Mother, a Father, possibly a pet. Along side promised protections to those you befriend that are not in the know. A tempting offer, that Penny can't help but find tastes sour. Perhaps it's because she's not human, perhaps its due to how her life has been within the magical community thus far, but Penny does not care for having a family to go back to. She appreciates the thought, but will never take the offered home. [u][b]+Physical Prowess+[/b][/u]: Some are blessed with more than others; Penny is blessed with even more resilience then normal [u][b]+Magical Overload-[/b][/u]: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants. Superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now. [s]Mint[/s] [u][s]Black coin[/s][/u]: A damned offering thankfully given away. Penny is glad to be rid of the reminder of her stupidity. ~Other~ [b]Transportation[/b]: [url= https://pbs.twimg.com/media/Chri-QzVIAMYj6i.jpg]Earth Bastion[/url] Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress. When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability. [b][u]Patron Drawbacks[/u][/b]: [u][b]-Monstrous Form+[/b][/u]: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of steel and ran off electricity, but no longer does she need to tear things apart. [b][u]Excommunication[/u][/b]: For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, Monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked. Sadly Penny is already breaking a couple of these rules and has no plans to spot. For one She is a Monster girl still, though she has kept that a secret from Beacon so far, and knows that not all of her kind are bad and the same goes for Dark Magical girls. She is in Complete agreeance on all of the other rules however. [b][u]Vow: Hope[/u][/b]: The very thing that allowed her to join Beacon in the first place, her never ending hope, is now her Vow. Despair is understood and allowed, but never can it rule over her. Nor can she allow other to give in to that abyss. She is to be the light that reminds others that tomorrow can be a better day, and to be the hand that is offered to help them back up. [s]Mint[/s] [u]Debt[/u]: Cast off with no point of contact and no want to contact them. Penny leaves with a small debt to the shadowy organization, one she has no intention of paying off. [u]Betrayal[/u]: The clock is ticking. Someway, somehow, the Mint will come for it's due. Penny will be waiting. [u][b]Fighting Style[/b][/u]: Penny's fighting style is a very controlled, if unorthodox, unarmed style. Which shifts more and more to uncompromising brutality as she nears becoming a full Engine of Destruction, her magical talent is laughably weak as she had been built for the purpose of physically destroying that which stands in her way. She can use Lighting to draw power from power lines and such to augment her already impressive physical talents, and can consume Metal to get her strength even faster if she is wounded. She also has small telekinetic control over her elements, but those don't lend to much use in combat out side of sensory aids. For the most part she is a defensive Fighter, counters and parries are her main courses of actions. Unless she has fully lost at which point she switches to unrelenting assault. The main similarity is her willingness to use any and everything on hand as a weapon if needed. [hider=Stats] Stats ([url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url]): STR:5 AGI:4 VIT:5 MAG:1 LCK:3 Stats ([url=https://s-media-cache-ak0.pinimg.com/originals/79/63/ce/7963ceefdd7640527459c66cf76e1ad1.jpg]Active:[/url]): STR:21 AGI:11 VIT:18 MAG:1 LCK:4 Stats ([url=https://safebooru.org//images/1662/0cf7d7d87caa5ea72bc00864f61850703287cf0e.png?1741215]Engine of destruction[/url]) STR:24 AGI:14 VIT:21 MAG:1 LCK:4 [/hider] [u][b]Personality[/b][/u]: Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment. Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is woefully unprepared for the life she must now lead, and is very hesitant to talk about who she used to be. She can at time come off as conflicted and uncomfortable in her own skin, which is true for a variety of reasons. She has a good deal of empathy for those that have had their lives radically altered. She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is no less hopeful for the next time she falls in love. All of this hides the fact that Penny is very much a broken individual. Who's morality is uncertain as she latches on to other seeking stability in this new world and adopts their views on many things. [u][b]History[/b][/u]: [hider=Starting]Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God. Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his. But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.[/hider] [hider=Recent]Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handedly.[/hider] [hider=Now] Tired of being trapped under Laat and his machinations Penny outed herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity. As well as to spare more stigma against Monster girls through out Penrose. Her actions have brought forth one of Penny's deepest wishes, to be free from Laat and be free of her own taint. now fully a member of Beacon, Penny seeks to set up a refuge for Monster Girls and Dark magical girls like her self. Those that Don't seek it plunge the world in to darkness, so that they aren't forced to lose themselves to all those that would pray upon them.[/hider] [u][b]Incantation[/b][/u]: [color=9e0039]"Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"[/color] [u][b]Additional Info[/b][/u] [list] [*][s]Original name: Jason Oliver[/s] [*]Has found great relief in the fact that she is still not human, yet is also not corrupted. [*]Has finally started to come to terms with her new found nature, both as a girl and as a Monster. [*]Still considers herself a newbie in regards to the whole magical world and doesn’t know much about the various branches of magic outside of the basics. [*]Platinum coin has been used to maintain operational integrity (stats) [*]She has a key connecting to Chloe's Inter-dimensional Home. [/list] [/hider] [hider=Laat'AlOfan: He Who Brushes Away the Old] [b][u]Type[/u][/b]: Deity [b][u]Name[/u][/b]: Laat'AlOfan, Enforcer of change, He Who Brushes Away the Old, [url=https://s-media-cache-ak0.pinimg.com/originals/04/b0/65/04b06549093b3ccc1a39046f5353e50f.jpg]The Unmaker[/url] [b][u]Personality[/u][/b]: Laat is a being of action, a bringer of Chaos. Tasked with destroying that which has passed, he quietly fulfills his mandate. Bringing about the ruination of things that are old or no longer needed nor wanted, His is a thankless task, though important one. He is measured is his actions however, He does not seek unending destruction. Only to brush away stagnation and force new growth to take the place of what once was, Creation and Destruction as two parts of a whole, and Laat'Alofan is Content to be the one who breaks so that others can create. It is this that drives him to strike both at the Light and the Dark. The Light, as it tends to cling on to its past glories and in doing so forces it to keep growing, the Dark because it often seeks to burn everything to ash and leave it as such, and with continued failure it must learn new ways to complete it goals. Thus Laat'AlOfan is firmly between them both, neither fully an ally nor fully an enemy, but forever requiring innovation and removing the woks that came before. [u][b]History[/b][/u]: What history there is of Laat’AlOfan is kept by Laat’AlOfan himself. It is not in his nature to let things last. Thus in an effort to fulfill his nature he withholds his own history so one day, when He is no longer needed He will have already removed any trace of his passing, and thus will have already destroyed himself as it were. [b][u]Resources[/u][/b]: Laat'AlOfan As old and powerful as he may be knows that he cannot always fulfill his task by himself. To aid in his efforts He drafts the aid of Magical Girls, six he chooses as rank and file soldiers to seek and destroy aging monsters and to combat those of the dark that have taken a deeper Root. One monster answers to His call, a titanic beast that's sole purpose is wide spread, unrepentant destruction. It is a last resort; used when all other attempts have failed for once His beast has been set loose, very few things can stop it before it has ravaged everything in its sight. And lastly there is his Chosen, A Magical Girl, twisted by his power and gifted great power in return. They are his greatest warrior. Destruction is in their blood, gifted with the skills, knowledge and capabilities of both Man and Monster. They are used both as a scalpel to cleanly and precisely strike out those that have taken deep root in new growth, and as unrestrained bombs to wipe clean vast swaths at once as needed by his will. His mundane forces are by comparison much less impressive, though they make up for that in their sheer number and although none know of it various destruction and salvage companies are owned by Laat in some way or another. Payment for services rendered are rarely things of permanence, Coin both mundane and magical is the most common as it allows his follows to replace their old gear and supplies as needed by his tenets, though if not spent soon the rewards have a way of being lost. Occasionally he will bestow a Boon either with a Tool of some sort that will reforge its self every month in to something new, Or with a single use magical item, often destructive in nature but not always. Lastly and only in extreme circumstances he will give the gift of freedom and allow one of his follows to truly die releasing them from their bonds of servitude. It is a gift he wishes he could give more freely, but knows that few would choose to stay if given that choice. [u][b]Additional Info[/b][/u]: Has agreed to a temporary alliance with The Beacon [b][u]Rites[/u][/b]: The Hidden: Everything breaks: This rite he keeps to himself, letting his Girls discover it for themselves; the rites need not be followed at all times. Only one rite need be held true per year, but it can't be the same one consecutively. [/hider] [hr] [hider=Kyle Tanner] [u]Name[/u]: Kyle Tanner, The Great Aurelio [u]Age[/u](Magical Boy): 14 [u]Age[/u](Before Magical Boy): 21 [u]Gender[/u]: Boy [u]Gender[/u](Before Magical Boy): Boy [u]Appearance[/u]: [hider=Kyle] [img]http://vignette1.wikia.nocookie.net/chuunibyou-demo-koi-ga-shitai/images/1/16/Yuuta_Togashi.jpg/revision/latest?cb=20131221053551&path-prefix=es[/img] [/hider] [hider=The Great Aurelio] [img]https://static.zerochan.net/Kaitou.Kid.full.1390564.jpg[/img] [/hider] [u]Specialization[/u]: [b]Empathic[/b] Empathic magic is an odd type of magic. It is capable of rivaling any other type of magic in their best area, be it offensive attack, supportive utility or defensive reliability, making it the single most versatile magic out there, so long as you have the right emotions for the job at hand. The issue is that to do any of this magic requires the right emotions to be present, thus Kyle has learned how to provoke the emotions out of people, he is better at drawing out the positive emotions from people then he is the negative ones, but is equally skilled at wielding all of them. The fact that he can always tell how a person is feeling helps him out a lot in this regard. [u]Weapon[/u]: A simple Magic Cane is the weapon of choice for Aurelio. It is pure white, except for the vibrant sapphire stone that is set in to the handle. Despite its simple appearance it is rather sturdy and can be used as a club if needed. [u]Coin Totals[/u]: 3G, 23S, 38B When channeling magic complex runes appear along the length of the cane, that help and augment the magic being cast. [sub][i](Enhanced weapon/Dual weapon)[/i] [/sub] [u]Power[/u]: [b]Duplication[/b] With minimal effort Kyle can form clones of himself. These clones can do nearly everything that Kyle can, with the exception being they have no magic of their own, nor can they duplicate themselves. Kyle has developed a simple way around one of these issues. When forming a clone he can infuse it with a mote of emotion, granting them the ability to use that emotion for empathic magic. Doing this has the side effect of changing the color of the clones’ clothes to one that matches the infused emotion, but otherwise his emoticlones function the same as normal. Any emotional energy infused in to a clone is lost when that clone is popped, but can be regained if they fuse back with Kyle. [u]Perks[/u]: A lot of perks require some elaboration. [i]Masculinity[/i]- One of the few, Kyle gets to stay as a guy for his life in the magical world. [i]Gifted[/i]- When it comes to emphatic magic Kyle is just a step beyond what would be expected of him, with his natural skill at it his clones are much more than they could be as he often infuses them with one emotion to augment them. He is also capable of causing feedback loops in emotions, making highs higher and lows lower, but it takes a lot of focus to do. [i]Eternal style[/i]- No matter the situation, waking up, just got dragged through the mud, just thrown through a dust fill warehouse, doesn't matter Kyle is always in pristine shape. His clothes are clean, and no smell or any other inconveniences. Plus he gets to summon free stylish outfits whenever he wants, makes dressing up a snap. [i]Awareness[/i]- When it comes to picking out the tiny details Kyle has a significant advantage, all of his senses are augmented to a supernatural level making it very hard to slip anything past him without the use of magic. [i]Enhanced transformation[/i]- Needing only a few moments Kyle can quickly don his outfit with little more than a thought. The fact that he is immune during the abridged transformation is just a welcome bonus, doesn't stop him from calling out his transformation sequence anyway however. [u]Patron[/u]: [b]Beacon[/b] [u]Patron Benefits[/u]: [i]Perfect life[/i]- Friends, family, hearth and home. The basic gifts to those that follow the light of the Beacon, downside is that you have to go back to school. [i]Spark[/i]- A tiny mote of Beacon's light has been placed within Kyle, granting him great resistance to any and all attempts to alter his mind and body. [i]Transportation[/i]- As a great support unit, Kyle has been granted accesses to the beacon teleportation network. He can always teleport to the local Beacon headquarters and can easily move between the various Beacon hideouts that they have set up. In a pinch he can even be teleported into a fight if back up is needed. It could be used as an extraction method as well, but his teleportation isn't hard to block off and takes a bit of time to set up, thus making it practically useless in a fight. [u]Patron Drawbacks[/u]: [i]Excommunication[/i]- For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked. [i]Vow: Kindness[/i]- All who stand with the Beacon must uphold a virtue, Kyle has vowed to up hold Kindness. He must be kind to all he meets, never allowing his actions to be mean spirited or cruel. So long as those he is dealing with aren't agents of darkness anyway. [u]Fighting Style[/u]: Going against Kyle is a rather frustrating experience, as on top of his seemingly purely defensive style he is actively trying to irritate you. As he dodges and weaves around attacks, never once does he stop talking. All the while he is drawing in to emotions that you are giving off and either feeding it to his clones so that they can lay in to you from a blind spot or so he can blast you in the face with it when you finally snap and try and tell him to shut up. Fighting alongside Kyle is an enjoyable one, as he starts a positive feedback loop in his allies. Reinforcing and bolstering the good morale of everyone, both with good banter and buffs pulled from the positive atmosphere he builds. He functions best as a support unit, making his allies better while hampering his foes. [hider=Stats] Stats (Untransformed) STR:3 AGI:4 VIT:3 MAG:3 LCK:5 Stats (Transformed): STR:4 AGI:6 VIT:5 MAG:11 LCK:11 [/hider] [u]Personality[/u]: As extrovert and social butterfly Kyle is often the life of the party, always joking and bantering with those around him. Light hearted and kind he has a smile for everyone he meets. [u]History[/u]: Kyle's entrance to the magical world is a rather tame one. He answered what looked like a spam email asking if he was wanting to live a life of adventure and magic, if he wanted to protect to world from the growing darkness. He didn't believe it, but figured he would get a laugh out of whatever reply he got sent back. When a Puchuu came out of his computer with a contract to sign, he was left dumbfounded. Still after a few hours of discussion and amending the contract here and there, Kyle signed up with the Beacon. He still gets a kick out of telling people how he was recruited. [u]Incantation[/u]: "Ladies and gentlemen, boys and girls! Welcome to the greatest show on earth!" Additional Info: He is a rather skilled stage magician. Treats the magical lifestyle as a game. [/hider]