[@Ariamis][@PlatinumSkink] Well here we are. I got some interesting rolls that allowed me to do this xD Do tell if there are problems. I think I got everything. Also, question. Perhaps not sure how relevant it is, but since you brought it up, would it be alright if I bought over Chloe from the old one? [hider=Not Emiya] [center][img]https://safebooru.org//samples/2494/sample_75b1a5b9a48cae84bdc7b76d2c33485ea3f8f5a6.png?2600573[/img][/center] [center][h3][color=chocolate]"...Are you just stupid or intentionally trying to piss me off?"[/color][/h3][/center] [b]Name:[/b] Katarina Nekrasova [b]Age (Magical Girl):[/b] 8 [b]Age (Before Magical Girl):[/b] 39 [b]Gender:[/b] Female [b]Gender (Before Magical Girl):[/b] Female [b]Appearance:[/b] [b]Body type:[/b] Overdeveloped [b]Outfit:[/b] Skimpy [hider=Transformed][img]https://i.pinimg.com/564x/f1/e3/d3/f1e3d30484c8cdbd8eb9b41fc0d8d016.jpg[/img][/hider] Standing taller than your average looking 8 year old, and with fully developed assets, most people would definitely mistake her as older than she really is. In general day to day, she wears simple sporty clothes, consisting of white tanks, maybe a black jacket, shorts and stockings. Her magical girl form though, tends to show quite a bit of skin, that leaves little to the imagination. [b]Specialization:[/b] Metal +3 STR Shape and manipulate metal. Novices can fling bullets, fire weapons, maneuver sheets of metal. More skilled ones may even operate complicated machinery, animate statues, purify ore and restore corroded metal. Masters can manipulate on the molecular level, creating superconductors, machines that shouldn't be able to work, and can optimize almost any mechanical device to impossible lengths. Outside of costume, often skilled mechanics or tinkerers. [b]Weapon:[/b] Ranged, Melee [b][i]Axiom Authority[/i][/b] At first, one would assume Katarina's weapon is a simple [url=https://i.pinimg.com/564x/68/27/53/682753de86bdc587f77fd9e45ca57099.jpg]war bow[/url]. A construct made entirely of metal, with a flowing design, if a little pointy. The article for all intents and purposes, is in fact, just a bow. The things it fires though? Certainly not arrows. Rather, the arrows for the bow are swords, or perhaps better described as javelins or ballista ammo. These unconventional arrows are the bows ammo, and are typically created via her Mana and magical ability. For the most part, they are completely aerodynamic and unlike most melee weapons, fly true. She can create them so long as she has the mana for it. Their size is typically limited to whatever standard the weapon 'blueprint' they're created from are in real life. As you can imagine, getting slammed with a javelin will render most people incapacitated, armor or no. They function as an extension of her bow, and are thus a weapon just as her bow is and can be used in melee quite successfully if used creatively. [b]Power:[/b] [i][u]Regeneration[/u][/i] Heal and recover Mana faster than normal. If it doesn't kill her outright, she can live through almost any injury. Severed limbs need only to be held in place to be reattached, and if she expends mana she can even regrow lost ones and wounds can heal even as blows are struck. Out of costume, stamina and recovery speed are greatly increased, but healing is greatly reduced. [b]Perks:[/b] [u][i]Enhanced Outfit (+1 outfit stat)[/i][/u] Simply put, Katarina's outfit is sturdier, stronger, more durable, and allows for better magic channeling. [u][i]Enhanced Weapon[/i][/u] (+1 Weapon Stat) Her weapon is harder, faster, or better in some fashion. [u][i]Fated[/i][/u] (+1LCK) Supposedly, she is fated for some task. Whatever it is, she doesn't know. Supposedly she'll never encounter monsters she'll never have trouble with, and if she does, fate will conspire to help her, even if it ends in a Pyrrhic victory. She'll never find herself in trouble in her civilian guise. [u][i]Dual Weapon[/i][/u] (+1 secondary weapon stat) Her bow, the Axiom Authority doubles as a melee weapon. [u][i]Martial Training (+1 STR)[/i][/u] She was granted a vast knowledge of weapons, tactics, logistics, and knows how to use them effectively. [b]Patron:[/b] Solo [b]Patron Benefits:[/b] [u][i]Free agent[/i][/u] - Can work for anyone, and not beholden to anyone. No one is asking to sacrifice, no horror wants to eat me, no wizard asking for annoyance beer runs. She could work for them, should she wish, but she doesn't have to, either. [u][i]Physical Prowess[/i][/u] - Katarina has been granted superior physical strength, even if her patron decided to fuck off after they made the contract. [b]Patron Drawbacks:[/b] Alone. No help, no backers, and only one benefit. [b]Fighting Style:[/b] Katarina's main focus, she would say, is long to mid-range combat. Sniping foes from an incredibly far distance with the destructive power of her bow is her preferred role. Either in support of melee fighters, or taking out foes unaided without having to get her hands dirty, killing them before they even know what happened. She can riddle the battlefield full of steel arrows made from her mana. Nothing escapes her impeccable sight. In a more medium ranged setting, she opts for less impressive arrows. Usually opting for sword-sized projectiles made of steel for quick shooting and firing a barrage of projectiles at the enemy. With her agility its fairly easy to fire off a dozen of projectiles within just a few seconds while maintaining distance from a foe far enough to remain safe. If she does find herself in melee distance, despite her ranged-focus build, she's not a slouch in a melee either. Taking a sword in her right hand and her bow in her left, she blends quick footwork with small projectiles to keep foes at bay and to defeat them. Being able to create numerous projectiles at will is incredibly useful in close quarters. Taking an arrow point blank to the face is not a pleasant experience. [b]Stats (Untransformed):[/b] [b]STR:[/b] 3 [b]AGI:[/b] 3 [b]VIT:[/b] 3 [b]MAG:[/b] 3 [b]LCK:[/b] 3 [b]Stats (Transformed):[/b] [b]STR [/b] 4 + 5 =9 [b]AGI[/b] 4 + 12 =18 (Gold, 2 Silver 2 Bronze) [b]VIT[/b] 4 + 3 =7 [b]MAG[/b] 4 + 6 =8 (2 Silver, 2 Bronze) [b]LCK[/b] 4 + 1 =5 [b]Personality:[/b] Quiet and taciturn, has little patience for people and tends to come off as a little hostile. Katarina takes a hard stance to most things, and refuses to change her opinion or waver in her beliefs which can understandably, make most people quick to judge her as unfriendly. She simply admires one thing - efficiency. She dislikes waste, abhors taking the long way to do things, and will always opt for the most efficient method of doing something - even if it should mean hurting someone else. Justice, after all, is to be dispensed swiftly and without mercy. Of course...that's not to say she's completely on dimensional. A lot of the time, she simply does no think of other ways to do things that could potentially have a better outcome. She simply often finds people, whether they be malevolent or benevolent or not, do not change no matter what. Criminals will always be as such. Evil will always be evil, and good men will always at their core, be good. Perhaps she's a bit jaded, but she doesn't think too deeply about it. Truthfully, is looking for a cause to fight in that she believes that would be best for everyone, but realizes that's nothing more than wishful thinking - but perhaps if someone could convince her that even if she died fighting, she could help if their cause was just. [b]History:[/b] Where to start... Katarina's history is mostly unremarkable. Originally from Mother Russia, She's had a rather mundane life as far as it goes. Grew up, got a job, family eventually moved from there to Penrose when she was younger. It was easy enough, getting a job in the police department of Penrose. Solve crimes, deal with criminals, help people. But far too often she saw it - corruption, the legal system not being harsh enough on criminals, and overall no matter what happened, things simply never ending well as she thought they should. Perhaps she's just arrogant, thinking she knows the best form of justice. Regardless - One day she was hunting a serial killer in Penrose. Unbeknownst to her and the others, they were far out of their league. A magical girl who had been turned into a monster had been praying on people, and so far had managed to confuse and escape from any hunters. And her and her partner just so happened to find it. She should have died that day, had it not been for the girl protecting her and passing on the last of her power. Something seemed to have went wrong though - or perhaps it was right? Perhaps whatever deity or patron the girl had simply died that day protecting her. All she remembers is a gentle voice saying: [i]"This is all I can do for you. Use the power well, my dear - even if my voice can't reach you any more..."[/i] She found herself alone and now spends her time freelancing for the Beacon or Puchuu, usually, if they have need of an extra hand, and spends her free time hunting monsters. She tries not to think about the origin of her powers. As she's become a magical girl, it seems her old life was erased...perhaps whoever gave her her powers was someone roped into this as well. [b]Incantation:[/b] [color=chocolate][i]"Blood of iron, heart of steel, unwavering resolve - so as I pray - fly true, sword of Justice."[/i][/color] [b]Additional Info:[/b] Understands the Beacon is a force of good, but is wary of their extremeness. (Perhaps a bit hypocritical) Dislikes the Puchuu for being an unknown. DMG's are nothing more than a target to be eliminated Horrors...shouldn't even be acknowledged as living things. Beasts, nothing more nothing less and are to be killed on sight. TL;DR for stats: Death History (+1 Coin) Over developed (+1 VIT) Metal (+3 STR) Weapon Melee/Ranged (+1 AGI, +1 STR, +1 VIT) Skimpy (+2 AGI) Enhanced Outfit( +1 Outfit Stat) Enhanced Weapon (+ 1Weapon Stat) Fated (+1 LCK) Dual Weapon (Melee Taken, rolled 3 3 times in a row) Martial Training (+1 STR) Physical Prowess (+1 Physical Stat) No coins used to Modify rolls. [/hider]