[hider=Janet and Jenna - Reforged] [b]Name[/b]: Janet and Jenna Howell [b]Age[/b]: 15 [b]Age (Before Magical Girl)[/b]: 68 [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Male [b]Appearance[/b]: Janet <-> Jenna [center][hider=Untransformed][img]https://i.imgur.com/vKtuWlQ.png[/img][/hider] [hider=Transformed][img]https://i.imgur.com/4M1q0xb.jpg[/img][/hider] [hider=Metamorphosis][img]https://i.imgur.com/evVZb8p.png[/img][/hider] [hider=Swimsuit][img]https://i.imgur.com/FJRoXky.png[/img][/hider][/center] [b]Specialization[/b]: Reinforcement and Psychic [b]Weapon[/b]: [indent][b]Fist (Janet)[/b]- Outfitted with gauntlets, Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die. [b]Ranged (Jenna)[/b] - A full stock flintlock pistol that Jenna likes to call [url=https://i.imgur.com/12ZyXRG.jpg]Huxley[/url]. Despite not being a modern weapon it still packs a punch even at longer ranges. The smaller size though makes it much more effective at close to medium range. For those that lack the fortitude to ward off bullets, the magical slugs fired by Huxley have a lingering effect that dissipates after ten seconds. During that time one can feel the slug lodged in their body which can vary between annoying to painful based on vitality. [b]Melee (Dual Weapon. Janet/Jenna)[/b] - Janet wields [url=https://i.imgur.com/3Yy2LBw.png]Millicent[/url] while [url=https://i.imgur.com/CRwVWJI.png]Sanguine[/url] is in the hands of Jenna. Both lances are effectively the same other than appearance. Sturdy with an effective reach the spear is considered by some to be the weapon of choice in the ancient world. Now in the hands of a magical girl it finds new life in defense of others. The bulk of their Reinforcement magic is channeled through the banners they bare.[/indent] [b]Power[/b]: [indent][b]Janet[/b] [indent][b]Twinned Soul[/b] - The Red coin rearranging Janet's magic, her power shifted and her soul split creating Jenna.[/indent] [b]Jenna[/b] [indent][b]Copycat[/b] - A result of the Red coin, Jenna has the ability to copy another magical girl or boys power after seeing it once. This ability is only able to be used once during a battle.[/indent][/indent] [b]Perks[/b]: [indent][b]Combat[/b]: [indent][b]Enhanced Weapon[/b] - Their strikes are swift and precise beyond even their own experience. This allows them to compete with foes who may be physically stronger by landing solids hits more often. [b]Healing Artifact[/b] - A [url=https://i.imgur.com/lfrlWuO.jpg]Holy Relic[/url] she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons. [b]Dual Weapon (Gold Coin)[/b] - Both twins now carry a lance into battle. Janet gains the melee weapon Sanguine while Jenna gets Millicent. [b]Gifted (Gold Coin)[/b] - Rally Cry! Banners shine as magic washes across the battlefield. Each twin is able to level their Reinforcement and Psychic specializations to give a healing, magical and mental boost to all nearby allies for five minutes. While their rally cries do not stack, the other could activate their own to extend the duration of the buff. [b]Monstrous Metamorphosis[/b]: Due to the application of a magical artifact, Janet has been purified of her corruption. However the wish cannot take away Magical Overload. As a result the magic that ordinarily would force her to be a Monster Girls has shifted into metamorphosis when they are under intense pressure. Jenna also inherited this effect. [/indent][/indent] [indent][b]Support[/b]: [indent][b]Incognito[/b] - People tend to miss that they are even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can. [b]Big Backpack[/b] - Holds her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items. [b]Defender[/b] - Thanks to the Red Coin the girls have access to this new perk. Their bravery can crystallize into a barrier that can absorb the brunt on an attack when defending an ally. [b]Fake Parents[/b]: As a part of Beacon Janet is provided fake parents. This is quite helpful especially considering the amount of changes she has undergone.[/indent][/indent] [b]Patron[/b]: Beacon [b]Patron Benefits[/b]: [indent][b]Perfect life[/b]: A home, friends, and family. A nice set of things to have after a long days work as a magical girl. [b]Spark[/b]: With a little effort the two can resist attempts to alter their mind and body. [b]Genki Girl[/b] - A ball of energy. She doesn't tire like normal people which is a big deal when you're a physical fighter. Janet and Jenna does find it somewhat cumbersome though, not really able to sit still for extended periods of time. [b]Magical Overload[/b]: A holdover from being overcharged with magic by Justine. It allows her to have a second Specialization even without being a Monster Girl. In this case it is Psychic. [/indent] [b]Patron Drawbacks[/b]: [indent][b]Vow [/b]- She has taken a vow of charity. They sometimes use this to push the line of Beacon's rules but thus far they have avoided repericutions. [b]Excommunication [/b]- She cannot kill other Beacon girls, cooperate with Horrors, among other things. Breaking the rules means that her standing declines and could potentially be a target and even lose her benefits. [b]Monstrous Form[/b] - No longer applicable, but detailed below as the magical implications still linger. This now takes the form as Monstrous Metamorphosis. [indent][b]Thick Skin[/b] - Janet's body has completely turned into water. She is extremely flexible and able to deform her body in extreme ways. [b]Chaos Engine[/b] - Having been torn from her former patron her mental state took a hit. Where she once sought order under a single banner she now breeds chaos. [b]Broken Reincarnation[/b] - After so many magical alterations the process to reincarnate has become rather unstable. Given this isn't from her patron it is a little hard to say what is needed just yet. [b]Second Specialization[/b] - Holdover from being a monster girl, both Janet and Jenna have the secondary specialization of Psychic after using the Red Coin. Perhaps a manifestation to fight off mental manipulation after Justine?[/indent] [/indent] [b]Fighting Style[/b]: What they lack in offensive magic they make up for in physical prowess. The lance gives them that extra reach to both strike and keep opponents at bay. Jenna's pistol does afford a little extra range though that Janet alone never had. Their knowledge of improvised combat and just above average strength for her age makes her a feisty one even normally while transformed their strength and vitality jump significantly. While not constantly in contact their psychic power gives them an additional method of communication. Under Metamorphosis their tenacity makes them difficult to predict and restrain, having both strength and magic to power through attacks at expense of their rational. Their persona is expressed by more than their attitude and appearance. In tandem their specializations exude an aura of fortitude. Banners unfurled they are the moral, medic, shield and blade of the battlefield. [hider=Janet Stats] [b]Stats (Untransformed)[/b]: STR: +4 (Gifted) AGI: +3 VIT: +4 (Overdeveloped) MAG: +3 LCK: +3 [b]Stats (Transformed)[/b]: STR: +14 (2 Bronze, 1 Reinforcement, 2 Fist, 1 Melee, 2 Dual Weapon, 2 Enhanced Weapon, 1 Gifted) AGI: +9 (1 Platinum, 1 Reinforcement, 1 Uniform) VIT: +10 (1 Silver, 1 Bronze, 1 Overdeveloped, 1 Melee, 1 Enhanced Weapon, 1 Defender) MAG: +11 (2 Silver, 1 Bronze, 1 Reinforcement, 2 Psychic) LCK: +6 (1 Reinforcement, 2 Psychic) [b]Stats (Metamorphosis)[/b]: STR: +17 (2 Bronze, 1 Reinforcement, 2 Fist, 1 Melee, 2 Dual Weapon, 2 Enhanced Weapon, 1 Gifted, 2 Metamorphosis, 1 Thick Skin) AGI: +9 (1 Platinum, 1 Reinforcement, 1 Uniform, 2 Metamorphosis, -2 Thick Skin) VIT: +15 (1 Silver, 1 Bronze, 1 Overdeveloped, 1 Melee, 1 Enhanced Weapon, 1 Defender, 2 Metamorphosis, 3 Thick Skin) MAG: +11 (2 Silver, 1 Bronze, 1 Reinforcement, 2 Psychic) LCK: +6 (1 Reinforcement, 2 Psychic)[/hider] [hider=Jenna Stats] [b]Stats (Untransformed)[/b]: STR: +4 (Gifted) AGI: +3 VIT: +4 (Average) MAG: +3 LCK: +3 [b]Stats (Transformed)[/b]: STR: +10 (2 Bronze, 1 Reinforcement, 1 Melee, 1 Dual Weapon, 1 Enhanced Weapon, 1 Gifted) AGI: +12 (1 Platinum, 1 Reinforcement, 1 Ranged, 1 Uniform, 1 Dual Weapon, 1 Enhanced Weapon) VIT: +10 (1 Silver, 1 Bronze, 1 Overdeveloped, 1 Melee, 1 Enhanced Weapon, 1 Defender) MAG: +11 (2 Silver, 1 Bronze, 1 Reinforcement, 2 Psychic) LCK: +6 (1 Reinforcement, 2 Psychic) [b]Stats (Metamorphosis)[/b]: STR: +13 (2 Bronze, 1 Reinforcement, 1 Melee, 1 Dual Weapon, 1 Enhanced Weapon, 1 Gifted, 2 Metamorphosis, 1 Thick Skin) AGI: +12 (1 Platinum, 1 Reinforcement, 1 Ranged, 1 Uniform, 1 Dual Weapon, 1 Enhanced Weapon, 2 Metamorphosis, -2 Thick Skin) VIT: +15 (1 Silver, 1 Bronze, 1 Overdeveloped, 1 Melee, 1 Enhanced Weapon, 1 Defender, 2 Metamorphosis, 3 Thick Skin) MAG: +11 (2 Silver, 1 Bronze, 1 Reinforcement, 2 Psychic) LCK: +6 (1 Reinforcement, 2 Psychic)[/hider] [b]Personality[/b]: Having been reforged into new magical girls, Janet and Jenna have found a new identity as knights. Honor and bravery being interwoven into them they will fiercely defend the innocent. Their loyalty to their friends is nearly unbreakable. Even out of costume they often fall into the roll of servitude, assisting those less fortunate. That is not to say they go around blindly doing what people ask of them. But their hearts beat to better others, even if the benefactor may not entirely align with their more altruistic outlook on the world. [b]History[/b]: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless. And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl.Once a monster in his own rite. Before becoming a magical girl the man was a criminal. And then came an unusual creature, something called a Beacon. Accepting the terms given to him he found his body twisting and shrinking as he was rapidly turned from an old man into a magical teenage girl. She became a bearer of light and justice under the banner of the Beacon. Still relatively new to all of this, Janet found herself fall victim to a sinister plot. Captured she was brainwashed and corrupted by a magical girl named Justine von Visceral. Undergoing another transformation into a monster girl, Janet was used as an agent to deal a severe blow to the Beacon HQ in Penrose. A puppet, the girl she remained by Justine's side when the combined forces retaliated to stop the destruction of love in the world. Justine was defeated and in the process Janet's mind was freed. But that was not before the girl had taken the life of another. Knowing what she'd done crushed Janet and she sought to make amends. Firstly with Beacon as she would surely be a target. The harder apology is surely to come after that. Thankfully a friend was able to cure her of the corruption caused by Justine, but there was still work to be done. An encounter with Binky found Janet coming into possession of a Red Coin. Placed in her backpack she kept it out of sight, Beacon scrutinizing her every move she didn't want to give them another reason to distrust her. [b]Incantation[/b]: [color=khaki]"May the oppressed and broken find shelter beneath our banner."[/color] [color=plum]"May the oppressed and broken find shelter beneath our banner."[/color] [b]Additional Info[/b]: [hider=Third: Janet Howell - Purified][b]Name[/b]: Janet Howell [b]Age[/b]: 14 [b]Age (Before Magical Girl)[/b]: 68 [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Male [b]Appearance[/b]: [center][hider=Untransformed][img]https://i.imgur.com/uAUHzeN.jpg[/img][/hider] [hider=Transformed][img]https://i.imgur.com/mrlzsOP.jpg[/img][/hider] [hider=Metamorphosis][img]https://i.imgur.com/k8fbT5H.png[/img][/hider][/center] [b]Specialization[/b]: Water and Sound [b]Weapon[/b]: Fist - Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die. Melee (Dual Weapon) - The Vial Blade, aside from being a terrible pun, is a blade that forms from the magic water contained inside a small round vial. It is exceptionally sharp but not as rigid as other blades. Impacts can deform the sword relatively easily. What it lacks in impact resistance it makes up for in being able to rapidly reform and change shape. The form it takes is limited by the amount of water held in the vial, so no giant weapons. Still it is versatile though limited by her own knowledge of weaponry. [center][hider=Vial Blade][img]http://i.imgur.com/z7wIAxYl.jpg[/img][/hider][/center] [b]Power[/b]: Tentacles - Since being purified her tentacles take the form of two pigtails of water flowing from her head. These can stretch and move as she pleases in order to push and grab things. When under metamorphosis Janet's body completely turns to water and her legs are replaced with tentacles. Normally only used for movement she can control a single one to stretch out and grab things. Its reach is as far as Janet has water to do so, meaning she can draw from other parts of her body to extend it further. Despite looking like jellyfish tentacles they are not poisonous in any way. [b]Perks[/b]: [indent][b]Combat[/b]: [indent][b]Enhanced Weapon[/b] - Her strikes are swift and precise beyond even her own experience. This allows her to compete with foes who may be physically stronger by landing solids hits more often. [b]Healing Artifact[/b] - A [url=http://i.imgur.com/XHCML8kl.jpg]Mermaid Pendant[/url] she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons. [b]Dual Weapon (Gold Coin)[/b] - Gains the melee weapon Vial Blade. It comes in the form of a vial that holds magic water and forms into a weapon. She is able to manipulate its shape. [b]Gifted (Gold Coin)[/b] - Ever Mist. Able to disperse water vapor into the air she can create a thick mist to hide and confuse those around her. It is called Even Mist because it is difficult to be blown or burned away. Being held in place by her gift it has a limited ten yard radius and will move with her. She is aware of those in the mist. [b]Flexibility[/b]: Though she is not always amorphous she is still flexible beyond what most can do. [b]Monstrous Metamorphosis[/b]: Due to the application of a magical artifact, Janet has been purified of her corruption. However the wish cannot take away Magical Overload. As a result the magic that ordinarily would force her to be a Monster Girl has shifted into metamorphosis when she is under intense pressure. [/indent][/indent] [indent][b]Support[/b]: [indent][b]Incognito[/b] - People tend to miss that she is even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can. [b]Big Backpack[/b] - Holds the Vial Blade and her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items. Absolute Direction - Able to inexplicably locate things so long as she has a solid concept of what it is.[/indent][/indent] [b]Patron[/b]: Solo [b]Patron Benefits[/b]: [indent][b]Free Agent[/b]: Having no one to tell her what to do, Janet is free to work for whomever she wants. [b]Magical Overload[/b]: A holdover from being overcharged with magic by Justine. It allows her to have a second Specialization even without being a Monster Girl.[/indent] [b]Patron Drawbacks[/b]: [indent][b]Alone[/b]: At the moment Janet has no one to help her. [b]Second Specialization[/b] - Her transformation into a monster girl has resulted in another specialization, Sound. She is a siren of the depths, possessing a powerful voice that she can use to enhance allies, weaken enemies, mislead and even lure. [b]Monstrous Form[/b] - No longer applicable, but detailed below as the magical implications still linger. This now takes the form as Monstrous Metamorphosis. [indent][b]Amorphous[/b] - Janet's body has completely turned into water. She is extremely flexible and able to deform her body in extreme ways. [b]Nonstandard Limbs[/b] - Her former jellyfish-esque appearance is further realized as it as her new natural form. Janet's legs become tentacles and a bell is now draped over her head. This is how she appears when not disguised as a normal girl. She can retract the bell though to prevent it from being in her way. [b]Chaos Engine[/b] - Having been torn from her former patron her mental state took a hit. Where she once sought order under a single banner she now breeds chaos. [b]Second Specialization[/b] - Her transformation into a monster girl has resulted in another specialization, Sound. She is a siren of the depths, possessing a powerful voice that she can use to enhance allies, weaken enemies, mislead and even lure.[/indent] [/indent] [b]Fighting Style[/b]: A fist and melee fighter. Her knowledge of improvised combat and just above average strength for her age makes her a feisty one. Transformed her strength and vitality jump significantly. Under Metamorphosis her liquid form and sound manipulation makes her difficult to predict and restrain. The ability to manipulate water combine with her weapon and power give her defensive and offensive capabilities. Able to fire jets of water she can push others away or off balance. With sweeping motions she can make standing water flow in any given direction. While it does not have much power to injure it is effective at distracting and disruption. Possessing a magical weapon of water and her new appendages make her a formidable individual that is difficult to fight up close. The tentacles being made up of water allow her quick switching and fine control of one at a time. Getting near her could result in getting grabbed and pulled into a punch, stab, or envelopment of water. When faced with overwhelming odds or emergency circumstances she can release Ever Mist. Unlike before where Janet would simply hide in the mist, she is part of it and able to break down and reform anywhere inside the cloud as she pleases. In the mist her Incognito and Purification Artifact are particularly effective and making pinpointing her all the more difficult. The mist can also be used to hide others or as an escape technique. Having a secondary specialization of Sound she is very acute to noises around her and can manipulate the vibrations to silence, redirect, or change sounds. While most of what she can do with sound is more subtle she does possess a sonic scream as a direct attack. Her singing voice can be hypnotic and can be used to soothe, anger, or lure those around her. Buffing and debuffing also come through her voice. [b]Stats (Untransformed)[/b]: STR: +4 (Gifted) AGI: +4 (Flexible) VIT: +4 (Average) MAG: +3 LCK: +3 [b]Stats (Transformed)[/b]: STR: +13 (2 Bronze, 1 Water, 2 Fist, 1 Melee, 2 Dual Weapon, 1 Enhanced Weapon) AGI: +15 (1 Platinum, 2 Water, 1 Sound, 1 Uniform, 1 Flexible, 2 Amorphous) VIT: +10 (1 Silver, 1 Bronze, 1 Average, 1 Meelee, 1 Enhanced Weapon) MAG: +12 (2 Silver, 1 Bronze, 1 Water, 2 Sound) LCK: +5 (1 Sound) [b]Stats (Metamorphosis)[/b]: STR: +15 (2 Bronze, 1 Water, 2 Fist, 1 Melee, 2 Dual Weapon, 1 Enhanced Weapon, 2 Metamorphosis) AGI: +17 (1 Platinum, 2 Water, 1 Sound, 1 Uniform, 1 Flexible, 2 Amorphous, 2 Metamorphosis) VIT: +12 (1 Silver, 1 Bronze, 1 Average, 1 Meelee, 1 Enhanced Weapon, 2 Metamorphosis) MAG: +12 (2 Silver, 1 Bronze, 1 Water, 2 Sound) LCK: +5 (1 Sound) [b]Personality[/b]: Freed from Justine and Father's influence, Janet has been rather lost. She has been trying to decide exactly who she wants to be. Things taking a turn for the better she wants to try and recapture some of the levity and energy that she had when starting out as a magical girl. [b]History[/b]: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless. And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl.Once a monster in his own rite. Before becoming a magical girl the man was a criminal. And then came an unusual creature, something called a Beacon. Accepting the terms given to him he found his body twisting and shrinking as he was rapidly turned from an old man into a magical teenage girl. She became a bearer of light and justice under the banner of the Beacon. Still relatively new to all of this, Janet found herself fall victim to a sinister plot. Captured she was brainwashed and corrupted by a magical girl named Justine von Visceral. Undergoing another transformation into a monster girl, Janet was used as an agent to deal a severe blow to the Beacon HQ in Penrose. A puppet, the girl she remained by Justine's side when the combined forces retaliated to stop the destruction of love in the world. Justine was defeated and in the process Janet's mind was freed. But that was not before the girl had taken the life of another. Knowing what she'd done crushed Janet and she sought to make amends. Firstly with Beacon as she would surely be a target. The harder apology is surely to come after that. Thankfully a friend was able to cure her of the corruption caused by Justine, but there was still work to be done. [b]Incantation[/b]: [color=cyan]"Let the water than gives life and wears down mountains be my strength."[/color] [b]Additional Info[/b]:[/hider] [hider=Second: Janet Howell - Monstrous][b]Name[/b]: Janet Howell [b]Age[/b]: 14 [b]Age (Before Magical Girl)[/b]: 68 [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Male [b]Appearance[/b]: [center][hider=Disguised][img]http://i.imgur.com/EnqtZW9.png[/img][/hider] [hider=Transformed][img]http://i.imgur.com/OkhPLGO.png[/img][/hider][/center] [b]Specialization[/b]: Water and Sound [b]Weapon[/b]: Fist - Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die. Melee (Dual Weapon) - The Vial Blade, aside from being a terrible pun, is a blade that forms from the magic water contained inside a small round vial. It is exceptionally sharp but not as rigid as other blades. Impacts can deform the sword relatively easily. What it lacks in impact resistance it makes up for in being able to rapidly reform and change shape. The form it takes is limited by the amount of water held in the vial, so no giant weapons. Still it is versatile though limited by her own knowledge of weaponry. [center][hider=Vial Blade][img]http://i.imgur.com/z7wIAxYl.jpg[/img][/hider][/center] [b]Power[/b]: Tentacles - Thanks to her new patron, when transformed Janet's legs are replaced with tentacles made of water. Normally only used for movement she can control a single one to stretch out and grab things. Its reach is as far as Janet has water to do so, meaning she can draw from other parts of her body to extend it further. Despite looking like jellyfish tentacles they are not poisonous in any way. [b]Perks[/b]: [indent][b]Combat[/b]: [indent][b]Enhanced Weapon[/b] - Her strikes are swift and precise beyond even her own experience. This allows her to compete with foes who may be physically stronger by landing solids hits more often. [b]Healing Artifact[/b] - A [url=http://i.imgur.com/XHCML8kl.jpg]Mermaid Pendant[/url] she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons. [b]Dual Weapon (Gold Coin)[/b] - Gains the melee weapon Vial Blade. It comes in the form of a vial that holds magic water and forms into a weapon. She is able to manipulate its shape. [b]Gifted (Gold Coin)[/b] - Ever Mist. Able to disperse water vapor into the air she can create a thick mist to hide and confuse those around her. It is called Even Mist because it is difficult to be blown or burned away. Being held in place by her gift it has a limited ten yard radius and will move with her. She is aware of those in the mist. [b]Enhanced Transformation:[/b] (Patron) - Now being a monster girl this allows her a higher stat count when disguised and she has an easy time holding her disguise whenever she wants. She doesn't even change back when asleep or unconscious. [/indent][/indent] [indent][b]Support[/b]: [indent][b]Incognito[/b] - People tend to miss that she is even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can. [b]Big Backpack[/b] - Holds the Vial Blade and her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items. Absolute Direction - Able to inexplicably locate things so long as she has a solid concept of what it is.[/indent][/indent] [b]Patron[/b]: Father [b]Patron Benefits[/b]: [indent][b]Magical Overload[/b]: Justine has used Father's power to infuse Janet with overflowing magic, with the intention of transforming her. [b]Minions[/b]: Father grants the use of bloodmares, red unicorns infused with magically potent blood. They emerge from black pools on the floor as servants for his daughters. Though they do not possess much power on their own, their presence can bolster their summoner's magical potential should she choose to drink from their veins. [b]Marked[/b]: Janet bears Justine's mark upon her chest, marking her as the property of the Visceral house. Though it normally has a strong presence a blow has rendered it useless. [b]Mana Font[/b]: Father is a font of foul magic, empowering Janet.[/indent] [b]Patron Drawbacks[/b]: [indent][b]Monstrous Form[/b] - As per Justine's planning, Janet has been transformed into one of the very monsters she once swore to hunt.[indent][b]Amorphous[/b] - Janet's body completely turns into water. She is extremely flexible and able to deform her body in extreme ways. Thanks to her Enhanced Transformation she can actually stay disguised even when asleep or unconscious. [b]Nonstandard Limbs[/b] - Her former jellyfish-esque appearance is further realized as it as her new natural form. Janet's legs become tentacles and a bell is now draped over her head. This is how she appears when not disguised as a normal girl. She can retract the bell though to prevent it from being in her way. [b]Chaos Engine[/b] - Having been torn from her former patron her mental state took a hit. Where she once sought order under a single banner she now breeds chaos. [b]Second Specialization[/b] - Her transformation into a monster girl has resulted in another specialization, Sound. She is a siren of the depths, possessing a powerful voice that she can use to enhance allies, weaken enemies, mislead and even lure.[/indent] [b]Insomnia[/b]: Janet now belongs with the creatures of the dark, as befits a servant to the von Viscerals. [b]Bane[/b]: Janet has a paralyzing weakness to impurity, more specifically the impurity of love; any intimate contact or words of love send agonizing pain through her body. Being hugged is like having spikes pushed to her sides, and a kiss to the lips is equivalent to tasting charring fire. [b]Health Sapping[/b]: Justine has cursed Janet with a taste for blood; though minor in comparison to Justine and Caroline, she won't be satisfied with only water. And if she spends too long without tasting the red liquid, she will feel her vitality slowly draining.[/indent] [b]Fighting Style[/b]: A fist and melee fighter. Her knowledge of improvised combat and just above average strength for her age makes her a feisty one. Transformed her strength and vitality jump significantly. Her new liquid form and sound manipulation makes her difficult to predict and restrain. The ability to manipulate water combine with her weapon and power give her defensive and offensive capabilities. Able to fire jets of water she can push others away or off balance. With sweeping motions she can make standing water flow in any given direction. While it does not have much power to injure it is effective at distracting and disruption. Possessing a magical weapon of water and her new appendages make her a formidable individual that is difficult to fight up close. The tentacles being made up of water allow her quick switching and fine control of one at a time. Getting near her could result in getting grabbed and pulled into a punch, stab, or envelopment of water. When faced with overwhelming odds or emergency circumstances she can release Ever Mist. Unlike before where Janet would simply hide in the mist, she is part of it and able to break down and reform anywhere inside the cloud as she pleases. In the mist her Incognito and Purification Artifact are particularly effective and making pinpointing her all the more difficult. The mist can also be used to hide others or as an escape technique. Having a secondary specialization of Sound she is very acute to noises around her and can manipulate the vibrations to silence, redirect, or change sounds. While most of what she can do with sound is more subtle she does possess a sonic scream as a direct attack. Her singing voice can be hypnotic and can be used to soothe, anger, or lure those around her. Buffing and debuffing also come through her voice. [b]Stats (Untransformed)[/b]: STR: +7 (Gifted) AGI: +6 VIT: +6 MAG: +6 LCK: +6 [b]Stats (Transformed)[/b]: STR: +13 (Gifted, 2 Bronze) AGI: +10 VIT: +11 (1 Silver, 1 Bronze) MAG: +12 (2 Silver, 1 Bronze) LCK: +4 [b]Personality[/b]: Through the mental meddling of Justine, Janet is a very different girl. For one she is now completely, mentally and physically, a girl and any attempts so tell her she was ever anything but a girl are dismissed. Despite being forcibly corrupted she has a much more cheery attitude almost constantly. Even when things aren't going her way she doesn't waver long from her positive attitude. This can be a little odd at times considering she may try and kill you with a happy smile on her face but oh well. She is fiercely loyal to Father and her sisters, particularly Justine, and will defend them and their plans with her life. [b]History[/b]: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless. And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl.Once a monster in his own rite. Before becoming a magical girl the man was a criminal. And then came an unusual creature, something called a Beacon. Accepting the terms given to him he found his body twisting and shrinking as he was rapidly turned from an old man into a magical teenage girl. She became a bearer of light and justice under the banner of the Beacon. Still relatively new to all of this, Janet found herself fall victim to a sinister plot. Captured she was brainwashed and corrupted by a magical girl named Justine von Visceral. Undergoing another transformation into a monster girl, Janet was used as an agent to deal a severe blow to the Beacon HQ in Penrose. A puppet, the girl she remained by Justine's side when the combined forces retaliated to stop the destruction of love in the world. Justine was defeated and in the process Janet's mind was freed. But that was not before the girl had taken the life of another. Knowing what she'd done crushed Janet and she sought to make amends. Firstly with Beacon as she would surely be a target. The harder apology is surely to come after that. [b]Incantation[/b]: [color=indianred]"May the rush of water wear down our enemies."[/color] [b]Additional Info[/b]: [/hider] [hider=Original: Janet Howell][b]Name[/b]: Janet Howell [b]Age[/b]: 14 [b]Age (Before Magical Girl)[/b]: 68 [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Male [b]Appearance[/b]: [center][hider=Normal][img]http://i.imgur.com/uAUHzeNl.jpg[/img][/hider] [hider=Transformed][img]http://i.imgur.com/KfRBRW5l.jpg?1[/img][/hider][/center] [b]Specialization[/b]: Water [b]Weapon[/b]: Fist - Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die. Melee (Dual Weapon) - The Vial Blade, aside from being a terrible pun, is a blade that forms from the magic water contained inside a small round vial. It is exceptionally sharp but not as rigid as other blades. Impacts can deform the sword relatively easily. What it lacks in impact resistance it makes up for in being able to rapidly reform and change shape. The form it takes is limited by the amount of water held in the vial, so no giant weapons. Still it is versatile whough limited by her own knowledge of weaponry. [center][hider=Vial Blade][img]http://i.imgur.com/z7wIAxYl.jpg[/img][/hider][/center] [b]Power[/b]: Tentacles - Forms with a jellyfish bell around her flowing dress she wears when transformed. Made of water they are thin jellyfish like strands are covered in tiny spines that can cling to surfaces. While not exceptionally long they can stretch out a few feet to trip and grab. Despite looking like jellyfish tentacles they are not poisonous in any way. [b]Perks[/b]: [indent][b]Combat[/b]: [indent][b]Enhanced Weapon[/b] - Her strikes are swift and precise beyond even her own experience. This allows her to compete with foes who may be physically stronger by landing solids hits more often. [b]Healing Artifact[/b] - A [url=http://i.imgur.com/XHCML8kl.jpg]Mermaid Pendant[/url] she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons. [b]Dual Weapon (Gold Coin)[/b] - Gains the melee weapon Vial Blade. It comes in the form of a vial that holds magic water and forms into a weapon. She is able to manipulate its shape. [b]Gifted (Gold Coin)[/b] - Ever Mist. Able to disperse water vapor into the air she can create a thick mist to hide and confuse those around her. It is called Even Mist because it is difficult to be blown or burned away. Being held in place by her gift it has a limited ten yard radius and will move with her. She is aware of those in the mist. [/indent][/indent] [indent][b]Support[/b]: [indent][b]Incognito[/b] - People tend to miss that she is even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can. [b]Big Backpack[/b] - Holds the Vial Blade and her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items. Absolute Direction - Able to inexplicably locate things so long as she has a solid concept of what it is. [b]Fake Parents (from Patron)[/b] - Robert and Heather Howell. Janet finds being treated like a child uncomfortable but she's not really able to do much about it. They are however leagues better than her former parents.[/indent][/indent] [b]Patron[/b]: The Beacon [b]Patron Benefits[/b]: [indent][b]Perfect Life[/b] - Pretty self explanatory, but this new life is like a dream come true. Well, aside from becoming a little girl. But that's a small price to pay. [b]Spark[/b] - Empowered to resist attempts to alter her mind or body. [b]Genki Girl[/b] - A ball of energy. She doesn't tire like normal people which is a big deal when you're a physical fighter. Janet does find it somewhat cumbersome though, not really able to sit still for extended periods of time.[/indent] [b]Patron Drawbacks[/b]: [indent][b]Vow [/b]- She has taken a vow of charity. [b]Excommunication [/b]- She cannot kill other Beacon girls, cooperate with Horrors, among other things. Breaking the rules means that her standing declines and could potentially be a target and even lose her benefits.[/indent] [b]Fighting Style[/b]: A fist and melee fighter. Her knowledge of improvised combat and just above average strength for her age makes her a feisty one even normally. Transformed her strength and vitality jump significantly and her near tireless energy allow her to physically fight for extended periods so long as her body can keep up. The ability to manipulate water combine with her weapon and power give her defensive and offensive capabilities. Able to fire jets of water she can push others away or off balance. With sweeping motions she can make standing water flow in any given direction. While it does not have much power to injure it is effective at distracting and disruption. Possessing a magical weapon of water and her power to form tentacles make her a formidable individual that is difficult to fight up close. The tentacles being made up of water allow her quick switching and fine control of one at a time. Getting near her could result in getting grabbed and pulled into a punch or stab. When faced with overwhelming odds or emergency circumstances she can release Ever Mist to hide and move about. In the mist her Incognito is particularly effective and allows her to move freely with most having difficulty locating her. The mist can also be used to hide others or as an escape technique. [b]Stats (Untransformed)[/b]: STR: +4 (Gifted) AGI: +3 VIT: +3 MAG: +3 LCK: +3 [b]Stats (Transformed)[/b]: STR: +13 (Gifted, 2 Bronze) AGI: +6 VIT: +10 (1 Silver, 1 Bronze) MAG: +10 (2 Silver, 1 Bronze) LCK: +4 [b]Personality[/b]: Her personality is greatly affected by her new life and abilities. An endless source of energy, her youth drives her to act very differently to how she would before. Taking on a positive outlook on life she tends to think the best of others and will go out of her way to help when able. Advanced in years though she isn't ignorant. She understands the value of friends and allies and will strive to build those bonds. Behind the jovial exterior is a calculative mind. Once used to harm others her mental faculties are now focused on protecting humanity and her fellow magical girls. Unsurprisingly she can be a real tomboy what with her background and all. [b]History[/b]: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless. And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl. [b]Incantation[/b]: [color=khaki]"Let the water than gives life and wears down mountains be my strength."[/color] [b]Additional Info[/b]: Having a real hard time adjusting to the change. Tends to forget she is a she and appears much younger to everyone.[/hider][/hider] [hr] [hider=Shannon Bron][b]Name[/b]: Shannon Bron [b]Age[/b]: 8 [b]Age (Before Magical Girl)[/b]: 14 [b]Gender[/b]: Female [b]Gender (Before Magical Girl)[/b]: Male [b]Appearance[/b]: [center][hider=Normal][img]http://i.imgur.com/dpIMcT7.png[/img][/hider] [hider=Transformed][img]http://i.imgur.com/zVCHOec.png[/img][/hider] [hider=Swimsuit][img]https://i.imgur.com/Arnquj8.png[/img][/hider][/center] [b]Specialization[/b]: Stone [b]Weapon[/b]: Mystic (2 Bronze Coins) - A stone staff that she uses to more effectively channel her magic. The staff allows her to quickly change targets and combo offensive and defensive moves. Only having short to medium range does mean that she won't be sniping anybody though. The staff takes the form of an umbrella when untransformed. [b]Power[/b]: Power of Friendship - Shannon thrives in social settings. Being able to sense when others are sad and generally know how to fix it benefits her greatly. While it does not pack punch or offensive power in any way she has been able to utilize it to garner friends and defuse situations. Effectively a friend to all she only attacks those truely deserving of it. Her inherent likability can makes her less hatable even to those with a vendetta. She's just too nice. [b]Perks[/b]: [indent][b]Combat[/b]: [indent][b]Blood Magic[/b] - Having an overabundance of vitality Shannon can pump that into her magic and to significantly boost her magic capability. Those unfamiliar with her ventures may be caught off guard as she appears to be averagely magically inclined. [b]Awareness[/b] - Her connection to the earth and rock allows her to sense the rocks around her and those on the ground. This is accomplished through her staff which she has on her at all times. While this does make those who are not on the ground less tracable, Shannon is also quite observant with her five ordinary senses. [b]Purification Artifact[/b] - Utilized to repel or deter monsters. Sometimes you don't really need to fight head on to accomplish a goal. This is most often used to herd monsters away from people or put them off their game in a fight. [b]Enhanced Weapon (Emergency)[/b] - Stone is often seen as strong and slow, wearing down an opponent through persistence. Shannon breaks that mold slightly by being able to quickly cast spells to manipulate and shape the earth around her. Her casts surprisingly quick which helps keep others off balance. [b]Enhanced Sustenance (Emergency)[/b] - Not needing to eat or sleep like your normal magical girl is a testament to her fortitude. It also suits her nomadic lifestyle. [b]Enhanced Transformation (Gold Coin)[/b] - Able to transform in a moments notice means that she can get the jump on her opponents or lend a hand in a pinch. [/indent][/indent] [indent][b]Support[/b]: [indent][b]Training[/b] - Given that her specialization is Stone she chose to have knowledge in geology. This allows her to understand the ins and outs of the element she has control over as well as the local geological makeup of the known world. [b]Get out of Jail[/b] - Despite her resilience she is not unbeatable, but thankfully she can on occasion bail from a sticky situation. [b]Overcity Shift (Gold Coin)[/b] - When reason cannot prevail and the public is in danger Shannon will take the fight to the Overcity to prevent unneeded injury and collateral damage. Usually left face to face with an opponent she will attempt to find a peaceful resolution. Should that fail though she need not worry about opening up and crushing her enemy. [/indent][/indent] [b]Patron[/b]: Puchuu [b]Patron Benefits[/b]: [indent][b]Emergency Reinforcements[/b] - Calling all friends! Thanks to her ever broadening connection to magical girls and guys she can often count on her Puchuu to send for help when things get hairy. [b]Job Satisfaction[/b] - Rather self explanatory. Having been doing this for a long time for a magical girl she's steeped in her job and loves it. [b]Mystic Might[/b] - Yet another layer on her mystic abilities. Gives a boost to her casting abilities. [b]Mana Font[/b] - Moving the earth take a significant amount of mana given it's strength and weight. To compensate Shannon has access to extra mana from her patron.[/indent] [b]Patron Drawbacks[/b]: [indent][b]Expendable[/b] - To her Puchuu, Shannon is just another magical girl and will do whatever it takes to see an enemy defeated. Luckily for Shannon she is particularly tough, likable, and can sometimes escape making her adept at surviving. [b]Cagey[/b] - Getting the bare minimum of information can be frustrating at times. But it's something one gets used to after a while. [b]Empty Pockets:[/b] - Her Puchuu has to split any resources between two in his service. So the two get less each.[/indent] [b]Fighting Style[/b]: A mid-range non-close combat fighter. While she can still fight up close she does not possess the physical strength to fend them off, instead having to use her spells to protect herself or push them back. With those that outrange her she has to close the gap to get to them. That said she is as tough as her element and can even take a hit from high caliber rounds and keep on fighting. Using her casting abilities Shannon can attack in as many ways as the earth can be manipulated. Hurling sizable rocks at fairly high speeds, cause the rocks or the ground to explode like a hand grenade, softening the ground like quicksand, filling the air with whipping grains of dust. Defensively she can move earth and stone in the way of attacks, push herself out of the way by moving the ground under her, or use similar to move push an opponent. Her real magic potential doesn't come out until she pours some of her vitality into her magic pool. It's at this point that she can begin doing some pretty astounding things. Feet thick earthen walls can be drawn from the earth and pushed like a moving truck, columns or rock bursting from the ground and flung like javelin, compressing rock into dense pellets and shooting them like small bullets, or even opening small fissures to swallow opponents. Though a particular favorite of hers is to take large stones and cluster them together to form a 9 foot rock golem around herself. Being both offensive and defensive it acts like armor that can fling parts of itself at opponents. She is much slower in this armor but it is effective. All of these more advanced techniques are only achievable by taking a hit to her resilience. While she has ample to go around it does mean that she becomes easier to injure. [center][hider=Rock Golem][img]http://i.imgur.com/A9r3Pgs.jpg[/img][/hider][/center] [b]Stats (Untransformed)[/b]: STR: +3 AGI: +3 VIT: +6 MAG: +3 LCK: +3 [b]Stats (Transformed)[/b]: STR: +4 AGI: +4 VIT: +20 (1 Platinum, 3 Silver, and 2 Bronze) MAG: +8 LCK: +4 [b]Personality[/b]: A social creature, Shannon is bubbly and loving. Even against enemies ahe will go out of her way in an attempt to get them to change their ways and befriend them. She's not stupid though and her power allows her to spot a lost cause when she sees one. She is playful but not in a disrespectful way to those she's fighting. When it's time to get serious she buckles down and will do her best to mercilessly beat down her opponant and crush them. [b]History[/b]: Having been a magical girl for three years, Shannon doesn't really talk much about her formar life. However word on the grape vine does have a little information. Supposedly SHE used to be a HE and was accidentally chosen during an emergency. The Puchuu had actually intended to recruit his older sister but in the haste of the moment grabbed the wrong member of the family. That mistake has since been corrected but by that point it was too late for the boy as the transformation had already taken place. All that is water under the bridge though. Since that time Shannon was found to take well to being a magical girl. Receiving training and assistance she's risen in popularity in the magical girl community. Treating her task of protector as a career she's abandoned any form of home to be a full time defender of the innocent. While her excessively fogiving nature and willingness to compromise has put her at odds with many patrons, including the Beacon, she's managed to stay on good terms with most and off the Beacon's hit list for the time being. Of her many friends the late Victoria Reales was one of them. Word of her passing has finally made its way to Shannon and has prompted her to pack up and head to Penrose. Despite arriving late and being outside of the loop, Shannon was able to track down a group trying to take down a dark magical girl. Never getting into direct confrontation she served more of a support role than anything. Always a good way to make a few friends. [b]Incantation[/b]: [color=tan]"May the power of friendship be our rock."[/color] [b]Additional Info: Shannon is fairly well known. Long time patrons and magical girls and boys may have heard of her and her exploits.[/b][/hider] [hider=Patron: Puchuu]Type: Puchuu Name: Paree [b]Patron Benefits[/b]: [indent][b]Emergency Reinforcements[/b] [b]Job Satisfaction[/b] [b]Mystic Might[/b] [b]Mana Font[/b][/indent] [b]Patron Drawbacks[/b]: [indent][b]Expendable[/b] [b]Cagey[/b] [b]Empty Pockets:[/b][/indent] Personality: Somewhat cynical, is is usual with Puchuu. To some extent this has been softened by Shannon's positivity and heart winning personality and power. Still the task at hand is more important than building a relationship with his magical girls. History: The past is the past. But for things pertaining to Shannon this is the story. His previous magical girl was KIA and the danger at hand prompted Paree to hastily select a new human to patron. He missed his mark and ended up transforming the wrong human, the younger brother of his intended target. No matter, the new magic girl turned out not to be a total loss and later Paree contracted the sister as well. Resources: Paree has two magical gir-, er, one magical girl and a magical boy in his service. The two are brother and sister, though one is off elsewhere at this time. Given this the resources they get are split between them so they don't get a lot.[/hider] [hr] [hider=Violet & Sakura] [u]Name:[/u] Violet "The Blessing" & Sakura "The Curse", "Djinn Sisters" [u]Age (Magical Girl):[/u] 13 [u]Age (Before Magical Girl):[/u] 16 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] Once upon a time the two looked nearly identical, however one magical girl they ran into became rather confused on who was who and absently said "Sorry, I really wish I could tell you two apart." And from that point the twin's appearance diverged both in and out of transformation. [hider=Untransformed]Left - Violet / Right - Sakura [img]http://i.imgur.com/M7f1lje.jpg[/img] [/hider] [hider=Transformed]Left - Violet / Right - Sakura [img]http://i.imgur.com/MCCZshy.png[/img] [/hider] [u]Specialization:[/u] OddBall (Wish) - Violet and Sakura have effectively become mini-Djinn. There are several rules that must be followed but the twins refuse to divulge what they are directly. One can expect the usual rules at the very least to apply with the maximum of three wishes. It should also be noted that they do not have to grant every wish. However the more reasonable the wish the more likely they are to grant it. If you want something big you better be willing to earn it. Violet has come to be known as "The Blessing" as she more often grants the more positive wishes while Sakura has earned the title "The Curse" for graning the more twisted, negative effects. They aren't mutually exclusive though. And while the twins can grant some rather impressive wishes they don't always opt for the most grand or costly option. They are limited in the amount of mana they can expend before needing to rest after all. So if they find a loophole or cut a corner or two then they're just being smart about it. They also can't grant each others wishes. Those three were taken which resulted in their transformation. Outside of costume: Djinn always stack the odds in their favor, in any traditional games of chance such as coin flips or drawing lots the Djinn Sisters win. [u]Weapon:[/u] Violet - Melee [hider=Want and Need] [img]https://s-media-cache-ak0.pinimg.com/originals/a1/ab/a0/a1aba03d4a3205ebdad1c34340bebb6b.jpg[/img] [/hider] Sakura - Ranged [hider=Give and Take]Dual rings of enchanted, ornate steel. Razor sharp around their outer edges, these spinning blades return to her hand when reached for. If obstructed by an object they will navigate around assuming they can't cut through. [img]http://i.imgur.com/BPfIKeY.jpg[/img][/hider] [u]Power:[/u] Violet - Twin Soul / Sakura - Third Eye [u]Perks:[/u] Enhanced sustenance - Due to their new found Djinn nature, up keep of their physical bodies is no longer as difficult as it used to be. Eating can be mostly done for pleasure and a nap will sustain them for the day. Enhanced Weapon - Wishes are potent things thus the weapons granted by them tend to be idealized things. Fated - Fantastic cosmic power tends to carry a burden of some kind. They don't have the itty bitty living space, so instead they are tasked with some greater purpose. Whether they wanted it or not. Part of the terms they are now under, they must each grant a wish every three days. What wish and how they accomplish it does not matter. Absolute Direction - The trick that Djinn have used for ages to find people to grant wishes for. Also helps for finding lost keys and making sure you don't get trapped in the middle of the desert. Gifted - Were it not for their intuitive grasp of magic they would not have been capable of utilizing Wish magic. And despite their mortal standing they are surprisingly adept at wielding Wish magic, not to the same degree as a Djinn but better then one would have expected. Flexibility - Thankfully the Sisters don't have to live in a Lamp, but thier bodies are still mostly Djinn bodies. They can't turn in too smoke but their spines and joints seem to be made out of rubber. Closure - None of Ashly's wishes were poised to protect who she was. So, since she was a brat, Cafer removed the chance of her going back to her prior life. They wouldn't have been able to stay for long any way, fate has a plan for them after all. [u]Patron:[/u] Lesser Force - Ilum Djinn [u]Patron Benefits:[/u] Focused - Effectively transformed into Mini-Djinn, Sakura and Violet weild similar power to their patron. While not able to reach the same scale of wish granting, the direct guidence given assists them in not totally screwing up when attemptin to grant a wish. Payment - Having potentially limitless wealth,the girls receive coins rather easily as they perform their duties. So long as a wish is fulfilled is to thair patron's liking. Mental Link - Seeing as their patron usually stays in his vessel they don't often see him.That doesn't mean that they don't hear from him though. Since both are mentally linked to their patron he can be used as a conduit to mentally communicate with one another. This affords them excellent coordination and planning how best to approach a situation together. Mana Font - Actually granting wishes is costly in the mana department. Thankfully they are given some excess to get the job reasonably done. [u]Patron Drawbacks:[/u] Limited - Djinn are no gods. There are limits to their power and influence is usually local in scale. Alien Mind - As is customary, their patron's reasoning and goals are difficult to pin down. Usually more focused on individuals, there is no discernible end or target. Even with the mental link a Djinn's fickle nature confounds even the twins. Big Brother - Their patron keeps a close eye on those under him. They are after all drawing upon his power. And in some ways they are representatives carrying out his will. [u]Fighting Style:[/u] Fighting isn't one of the sisters talents, besides their magic tends to make others wary about fighting them as harming them is a good way to guarantee that any wishes granted with be as malicious as they can make them. Nevertheless there are some that will try to harm the sisters. In those situatations the Sisters fight more akin to dancers then anything. Violet with her twin blades fights as a dervish, always in motion, yet always just out of reach. Sakura on the other hand prefers to keep her distance with her paired chakram letting them act as a steel wind to keep foes at bay. Together they have a level of synchronicity that borders on the unreal, due to thier inhuman luck and mental link, they work together flawlessly. They are able to effortlessly move through each others attacks without ever risking the other. [u]Stats:[/u] [hider=Violet][u]Stats (Untransformed):[/u] [i]These start at 3. CYOA options indicate if they apply out of costume as well.[/i] STR:2 AGI:3 VIT:3 MAG:3 LCK:4 [u]Stats (Transformed):[/u] [i]These start at 4.[/i] STR:5 AGI: 5 VIT: 5 MAG:5 LCK: 18 [/hider] [hider=Sakura][u]Stats (Untransformed):[/u] [i]These start at 3. CYOA options indicate if they apply out of costume as well.[/i] STR:2 AGI:3 VIT:3 MAG:3 LCK:4 [u]Stats (Transformed):[/u] [i]These start at 4.[/i] STR:4 AGI: 6 VIT: 4 MAG:5 LCK: 18 [/hider] [u]Personality:[/u] Violet: Cool and somber colors hide the fact that Violet loves to be the life of the party. Lound and rambunctious Violet is often the one leading the twins in to new things. She has a habit of speaking before she thinks and can come off as bitch. Look beyond that and you'll find her magic is a soothing and kind sort. Sakura: Despite having the more lively colors and expression most of the time, Sakura is the more introverted and reserved of the two. A soft speaker she often needs to be spurred on by her sister to open up. Friend and foe need be wary though. Having been divided evenly means that though she is the gentler shy type, her magic tends the be harsher. Beware the quiet ones. [u]History:[/u] Ashley was the popular girl in school. A spoiled know-it-all, she didn't really regard others very highly. In her rebel stage she had a tendency to break the rules and during a field-trip to the museum she slipped into the back. Some new artifacts had been brought in. Not that Ashley cared much for that boring stuff, but while back there she knocked over a vase. The object didn't break but the carelessness awoke a sleeping being within. Suddenly confronted by a Djinn giving her a lecture she told him off. Like most people she didn't believe in magical beings. This was some kind of trick and she made sure that the thing in front of her knew it. Ticked off by the arrogant young girl the lesser force told Ashley that, in exchange for some service, she would be given three wishes. Rolling her eyes the girl dismissed the thing as a joke, accepting absently. Sufficient as an answer, the Djinn intended to make the girl regret her flippant attitude. Three wishes followed which were unsurprising for what little thought was put into them. 1. Power, 2. Servants, and 3.More wishes. Both knew that the wishes wouldn't really happen, at least not the way the girl hoped. Having just foolishly agreed on a contract each wish was granted in turn. In typical Djinn fashion though the wishes were turned on their head. For the first wish she was granted the power she desired as she was transformed into a magical girl For the second wish of servants, the Djinn split her soul, fulfilling the plurality of the wish and turning them into his servants. And for the third wish, the Djinn's own power to grant wishes was given to them, thus they would get more wishes as requests rather than being able to use them themselves. In failing to define the terms of service the newly minted twins were now subject to the Djinn's whim indefinitely. Since becoming magical girls the two have built an interesting following. Who wouldn't when you go around granting wishes? Due to the caliber and openended nature of the Djinn Sisters' magic their reputation proceeds them. Choosing to stay neutral everyone wants their assistance, but knows that dabbling with them may not turn out as intended. Once someone has used up their three wishes the girls tend to lose interest. Penrose being a hotbed of activity the allure of potential wish opportunities were too great to ignore. [u]Incantation:[/u] "The wishes of the many be granted by two." [u]Additional Info:[/u] [/hider] [hider=Cafar Djinn] [u]Type:[/u] Lesser Force [u]Name:[/u] Cafer Djinn [u]Personality:[/u] Cafer is a man of many faces. He has been alive long enough to have reached a point where he can choose how he feel like acting in any and all regards. That being said he is very shrewd and loves to use peoples words against them mainly through twisting of the wishes he grants. He feels he is deserving of respect from everyone and anyone he meets, he is borderline arrogant in that aspect. [u]History:[/u] He is a Djinn, no one really knows much about them other then they have the power to grant wishes and like all the other Djinn out there Cafer isn't doing anything to enlighten the curios. If anything he goes out of his way to is making it harder to answer where he came from. [u]Resources:[/u] It's a Djinn, what kind of resorces do you think it has access too? That being said, he doesn't have many girls under it's command, with Violet and Sakura being the most prominent. [u]Additional Info:[/u] [i]Anything else you want to mention?[/i] [/hider]