[hider=Wolf Cop] Name: Tonya “Mac” Murphy Age (Magical Girl): 11 years of experience. Age (Before Magical Girl): 24 Gender: Female Gender (Before Magical Girl): Female Appearance: [url=https://cdnb.artstation.com/p/assets/images/images/048/710/565/large/blackpiq-.jpg?1650729541]Overdeveloped, Skimpy[/url] Tonya has the appearance of a tall, slender woman who’s beastly features are hardly contained by her outfit. While she wears a police uniform, it’s been “customized” with accessories to the point where no one would ever suspect she was law enforcement. Though her canine ears and harness lead most to think she’s a fetish model, if not something more depraved. Specialization: Illusion, Gravity Illusion magic is what Tonya makes the most use of. Like other illusionary masters, she can simulate virtually every sense one can use. Visual, sounds, balance, and proprioception are all things that she can play around with. And because she’s particularly gifted with her magic, her illusions are difficult to pick up, even with a third eye power. Gravity is her second specialization, which can be used to create gravity wells or adjust the weight of objects/people. With some effort, she can make gravity effects that only work on an individual person/thing, but this is taxing and not something she does often. Though as a gifted mage, she is able to create attacks with gravity that can replicate wounds inflicted by other weapons. As an example, she can pull streams of air across one’s flesh to simulate a sword slice or a claw scratch, Or thump someone to create a bruise as if they were punched. Weapon: Fist Tonya’s entire body is a weapon, from her metal studded knuckles to her leather boots. Her extensive training with other weapons means that she can improvise just about anything she picks up, but most aren’t able to handle more than a few swings before breaking. Powers: Power of Friendship (#1) Maybe it’s her time as a police officer, maybe it’s something in her magic, but she has no difficulty making friends with people if she so chooses. At the very least, people are always willing to give Tonya the benefit of the doubt, and she can tell if it’s possible to befriend someone, and if so, how to do it. Regeneration (#2) (Gold) Much like a proper werewolf, Mac is notoriously hard to kill. She can recover from nearly every injury, even going so far as reattaching or growing lost limbs.This explotion of growth extends to her mana pool, and is perhapse the more taxed aspect of this power. Third Eye (#3) (Platinum) People say a lot of things about third eye, but let's be real. It's primary use is to be able to identify incoming attacks and understand certain aspects of an opponent. To expect it to do more than that is just asking to get hit with nerve gas. Perks: Coercion: While Tonya is already a pretty affable individual, she can influence the thoughts of those who look into her eyes. Attackers might get the urge to free or not attack with such ferocity. This is made more potent by her power of friendship, or if the person she's looking at is less magical than her. Soul Jar: Tonya has joked in the past that she’s not going to hang up her badge until she’s ready to sleep in a grave. Those words couldn’t be any more true now. She cannot truly die until her badge is destroyed. Martial Training: Her extensive training with weapons and martial arts were always formidable, moreso now that she is a magical/monster girl. True Sight: No bad deed can escape the long arm of the law, and if that deed is performed in darkness, smoke, or behind an illusion, Mac will still see it. Parasite: Tonya can get a bit hungry when she's wounded or low on mana, and nothing satisfies like the hide of some arcane flesh. Monsters, monster girls, a nibble will heal her a bit on the spot. Her regeneration is also twice as strong as normal. Gifted (Emergency): Mac’s magical specializations are gifted, and explained better in their sections. Awareness (Emergency): It might be her instincts as a cop, or her beastly nature, but Tonya’s senses are all far more acute. She is almost impossible to surprise or ambush, and will immediately notice if something is out of place. Mystic Artifact (Gifted Item): Mac has been given a small spool of thread, which is capable of telling her about past, present, and future events. Patron: Moirai, the Greek fate sisters. Patron Benefits: Magical Overload:Due to events outside her control, Tonya has come in contact with enough magic to turn her into a monster girl, and now has canine features. Paragon: In order to ensure their champion’s thread isn’t cut too soon, the Moirai have decided to make her S W O L E. Blessing: Fate is the great decider of everything, and it decides how much suffering and pleasure a soul may receive before their string is severed. The Moirai have granted Mac the ability to bless someone with a “balance of fortune.” This basically involves funneling the good fortune and power of one individual into another until the two are perfectly balanced. Ending the blessing returns both people to normal. Gifted Item:Tonya has a spool of thread that lets her know the fate of whoever or whatever she desires. It was spun on the same loom the fates use to determine the fate of man. Supplier: Any mundane resources Tonya desires are hers. Fate is simply manipulated until the items fall into her hands. Easy. Patron Drawbacks: Monstrous Form: Power is good, but it comes at the cost of some mental mutations, inhuman features, and a willingness for Beacon to kill you on sight. Big Brother: The fates watch everyone, which shouldn’t surprise anyone. Arrogance: The fates have a lot in store for Tonya, and she might not be up to the task, even if she gets help. Vendetta: The Moirai wish to challenge the status quo, which involves tipping the scales of balance away from superpowers like Beacon. Monster Features: Nonstandard limbs: Tonya got lucky, and just has a pair of wolf ears to indicate her monstrous nature. Destroyer: Her desire to see the mighty fall isn’t just the will of her patrons. It’s also part of her own dark desires. Redirected Magic: Mac’s magic is more potent than most, but many would be surprised to find out that she could be even more mystical if her power wasn’t redirected into her physical form. Second Specialization (Gravity): Better explained in the appropriate section. Fighting Style: Tonya is the rare type of magical girl that if you’re in a fight with her, you probably don’t even know it. She makes good use of her magical specializations to trick her opponents into moving exactly how she wants, all while remaining disguised or invisible. For the instances where her magic isn’t viable, her physical prowess is well enough that she can hold her own against all but the strongest magical girls. Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well. 05 STR: 3+ Martial training (+1) Paragon (+1) 04 AGI: 3+ Paragon (+1) 05 VIT: 3+ Overdeveloped (+1) Paragon (+1) 03 MAG: 3+ 03 LCK: 3+ Stats (Transformed): These start at 4. 10 STR: 4+ Illusion (+2) fists (+2) Martial training (+1) Paragon (+1) Redirected Magic (+2) Parasite (+1) Third Eye (-3) 08 AGI: 4+ Skimpy (+1) Paragon (+1) Redirected Magic (+2) 11 VIT: 4+ Overdeveloped (+1) Illusion (+1) Gifted (+1) Paragon (+1) Redirected Magic (+2) True Sight (+1) 17 MAG: 4+ Redirected Magic (-3) Gravity (+4) Gifted (+1) Coercion (+1) All silver/bronze coins (+10) 05 LCK: 4+ Illusion (+1) Personality: Mac is pretty laid back as far as magical girls go. She’s playful, but not to the point that it would make anyone feel uncomfortable. She’s mature, difficult (but not impossible) to offend, and has some wit. About as much wit as you would expect from someone who chose to put their life on the line [i]before[/i] becoming an immortal monster girl. She’s fairly confident, and doesn’t kowtow to anyone. Least of all her enemies. While her previous job had her blending in with all kinds of scumbags, she prefers to conduct herself with a certain level of professionalism. She hardly ever swears, and tries not to name call. Unfortunately, magical girls are an eccentric bunch, and she’ll do whatever it takes to break through if communication is important. History: Emergency It was the most trivial of emergencies. The end of the world. Normally a plain jane cop like Tonya could expect herself to get swallowed up by a hole in the earth, had her skeleton extracted by a necromancer, or her brain by a mad scientist. But fate, literally fate, had other plans for her. It was a case of being at the right place at the right time. She and a few others were suffused in magical energy so that she could delay the inevitable long enough for most to escape. Few of fate’s champions survived, but Tonya did, if only barely. She was rewarded for her bravery by being placed in another world that’s ready to meet its end. Only this time, she’s been tasked with ensuring such a fate never comes to pass. Incantation: [color=cfff04]”I don’t spin the thread of fate, but I can cut it shorter!”[/color] Additional Info: -In Ireland, wolves are known as “Mac” which roughly translates to "Son of the Country(side)" -There are no more wolves in Ireland due to persecution by humans. Or maybe they’re just well hidden? -https://www.roleplayerguild.com/rolls/23116 < Roll [/hider] [hider=fate] Type: God Name: The Moirai Personality: The fate sisters are a trio of sisters who are supposed to manage the fate of man. They don’t really speak much. Nor has anyone really seen them. Anyone who serves the Moirai need only look into their spool to know the will of the gods, which is to bring about the fate they have foretold. They are much too busy writing the fates of every human in existence to bother communicating directly with their champion. History: Clotho (Spinner), Lachesis (Allotter), and Atropos (Inflexible) do not have a very well known history. There are famous poems about fate, but not so much has been written about the sisters themselves. Perhaps their stories were destroyed along with the library of Alexandria? What is known about them is that they have a vision for everyone, but they do occasionally mess up. When you have all of humanity to deal with, sometimes a string of fate is made too long, cut too short, or is just…thicker… than it needs to be. Their champions, magical girls, have been frequently employed to fix such issues when they arise. Resources: The Moirai are sufficiently powerful gods, possibly the most powerful. But their resources are spread thin across various realities. Their greatest resource is the history of all mortals, happened, happening, and yet to happen. Beyond that, they work closely with other like-minded gods and forces to bring about the weave they desire. And then there’s the fate’s ability to alter fate itself. [/hider]