[hider=Mahara Adam][color=darkgray][center][color=slategray][h1][b]M A H A R A[/b][/h1][/color] [img]https://s8.postimg.cc/rhoi13wnp/kova.jpg[/img][/center] [color=slategray][sub][ ◈ ] N A M E[/sub][/color][hr][indent] Mahara Adam[/indent] [color=slategray][sub][ ◈ ] A L I A S E S[/sub][/color][hr][indent]None.[/indent] [color=slategray][sub][ ◈ ] A G E[/sub][/color][hr][indent]29.[/indent] [color=slategray][sub][ ◈ ] B I R T H P L A C E[/sub][/color][hr][indent]Kahndaq, Egypt, Africa.[/indent] [color=slategray][sub][ ◈ ] A L L E G I A N C E[/sub][/color][hr][indent]Legion of Doom. [/indent] [color=slategray][sub][ ◈ ] P O S I T I O N[/sub][/color][hr][indent]General of Kahndaq’s Army. Liaison. [/indent] [color=slategray][sub][ ◈ ] A P P E A R A N C E[/sub][/color][hr][indent] Mahara is well built, her frame sturdy and strong. She is tall, standing at 6’0. Under her father’s tutelage, Mahara has seen rigorous physical training regimen. She is not a physical powerhouse. For garment, she favors embroidered cloaks with arrays of colors. When commanding or in training, she wears [url=https://s8.postimg.cc/8rwikhe8l/magearmor.jpg]battlearmor[/url]. Otherwise, one will always find her in kokos or other traditional royal guard. [/indent] [color=slategray][sub][ ◈ ] A B I L I T I E S // S K I L L S // E Q U I P M E N T[/sub][/color][hr][indent] [center][u]Ancestral Black Magic[/u] Mahara has studied the mysticism of her homeland since the beginning of the Second Cold War. Her father’s forays into the mystic have been passed down to her. She uses the tomes, scrolls, and incantations uncovered in the crypts and catacombs of Egypt to cast violent magic spells and speak to spirits.[/center] Wards and Shields: Mahara can erect mystical barriers and wards which disintegrate other spells and natural projectiles once contact with her shields are made. These shields are small and can only be used for her own protection. With sufficient physical force, her shields will falter. Flame of Apep: Lifted from ancient hieroglyph, this spell--induced by ancient Coptic language-- produces a black flame which burns until the spell is uttered again and is extinguished. This spell can be directed at one person or several--the latter is requires a significant amount of her mana pool. It is Mahara’s only spell which is always passively active and is a constant drain on her mana pool. It is also the one she uses the most as a result. Eyes of Hequet: When active, both of Mahara’s eyes twist into a yellow-blue; with this spell cast, Mahara can manipulate facets of terrain. For instance, she can transmute the ground beneath someone’s feet into quicksand. When changing the structure of a terrain, she can only change the terrain to something within that specific element (i.e. she can change sand into hardened earth or mud) or in the case of non-natural terrain like a metal floor, she can revert the space beneath an individual (or a group’s) feet into its former state (i.e. revert a metal floor into its heated state before it cooled). This spell is a rarity and when she does use it, it requires her to rest for weeks at a time. Blade of Isis: A razor sharp blade which allows her to cut through a myriad of things. It is breakable and cannot rend through those whose skin is superhumanly tough. Telekinesis: She can lift heavy objects (a small car). Most of the time she uses her telekinesis to maneuver small objects and subtly push and pull opponents about while in the course of battle. Half-mortal: Mahara’s genes have been altered by the magic coursing through her father’s veins. Born from union with the immortal Black Adam and a human mother, Mahara ages slower than a normal human. Enhanced Stamina: Resulting from her body’s rigorous martial training and her father’s magic, Mahara does not tire quick as normal humans. Her body can operate for up to one day without ceasing before she must rest for three to four days. [/indent] [color=slategray][sub][ ◈ ] L I M I T A T I O N S // W E A K N E S S E S[/sub][/color][hr][indent] A human: Aside from her sorcery, Maha is is still part human. She can be killed through conventional means. She needs to eat, sleep, breathe, etc. Still learning: While a powerful sorcerer, Thema is no master by any means and she can be outdone by someone who is more powerful or more experienced, or both. Arrogant: She has inherited her father's haughty and proves stubborn when given council which diverges from her own. Not endless: Mahara has something of a mana pool which she must maintain with rest and sustenance and so she cannot cast her spells consistently and most of her spells require a great deal of her mana to cast. Nightmares: She suffers from persistent night terrors. The stress of her charge has robbed her of a many a night of sleep, and has made her unnerved and a little paranoid. With a Price: Mahara can--when her mana is low--supplicate the aid of ancient Egyptian spirits to temporarily boost her mana or allow her to cast spells quicker (but with less efficiency). Should she choose to call on these ancestral spirits, she may find herself drawing closer to the land of the dead or possessed by one of the spirits. Fear of failure: As understatement, her father is a hard and unforgiving man to his enemies and to those who fail him. Maha, as a result, is a perfectionist. She fears her father and from that fear is often driven to rash decisions which are not always the smartest. Her fear of failure also exacerbates her anxiety. [/indent] [color=slategray][sub][ ◈ ] B I O G R A P H Y[/sub][/color][hr][indent]Born to Teth Adam and his second wife, Mahara was bred from birth to be her father’s successor--to be the beginning of her father’s desperate attempts at a family. Adam and his second wife had multiple children, few of which survived. Her father believed it was a curse from that Wizard, one in a many tricks to bring destruction to that thing which the Wizard could no longer control--Adam himself. Zealous, Adam rushed his daughter through her childhood. Out of her he made a warrior, one in his own tyrannical image. Adam’s plans--and his attitude--changed when the Second Cold War happened. Kahndaq, as the bridge between the Middle East and other African nations, was caught right in the middle. Afraid of what would happen to his second wife and his newest attempt at a family for himself, Adam softened his approach. The change came late, for he had bred a seed which was nearly him reborn. The Legion of Doom came to Kahndaq’s door, and Mahara--now old enough to be part of her father’s affairs--stood by her father’s side as open war raged across Kahndaq and other parts of Africa. Bearing sword and armor, Mahara joins her father’s army and participates in the first campaign to repel the invasions into the Egyptian region and,subsequently, Kahndaq territory by the Neo-Thanagarians in 2047. In the Battle of Shiruta, the Kahndaqi army’s defense of the capital city, Mahara is injured in battle and returns home. It is during her recovery period that she discovers the truth of her father’s power and begins delving into ancestral magic. As her father deals with matters of the Council of Light and employs another general to lead his army, Mahara studies the magic of her home. She reads, she learns ancient Coptic--the language of the eldest purported mages in the land. More, she takes up exploration, and with the state appointed archaeology team she excavates and studies the objects inside the tombs and crypts of long dead souls. Her forays into the magic of the dead activates the mana in her blood. Her tampering with the underworld becomes the first of her fatal errors. For her meddling, she is cursed with terrors. What some call lucid dreams, she knows as ancestral vengeance. Those who disrespect the dead are haunted by them, as Mahara is. In her quest for power, she finds no more rest. Awake nearly all the time, Mahara’s psyche teeters. She becomes stringent, brash, sometimes completely irrational. When the spirits are assuaged, and she does rest, she does not learn her lesson and spends her waking hours investigating the secrets of the other side. In mid 2047, once Mahara has recovered from her injury, Black Adam returns home from his long hiatus while dealing with Council business. Around the same time, Mahara re-joins her father’s army and participates in Kahndaq’s conquest of the Egyptian region, fighting in battles against the Neo-Thanagarians along the Sinai Peninsula, Cairo, Thebes, Alexandria, and Giza. Mahara uses her newound sorcery to turn tides in battles and helps the Khandaqi army stand against the Neo-Thanagarian offenses in Egypt. Her efforts are not enough to see the Kahndaqi's successful in pushing back the Neo-Thanagarians thanks to their anti-magic technology. Nonetheless, She rises through the ranks of the army, and learns from the then field general, Amon Farriq-awwal Hayaar, the ways of leading and conducting military organization and tactics. As the outright fighting subsides during the early years of the new decade, the Kahndaqi army, under Amon's direction, changes with the tide of the war. No more displays of brute force, the army now has to adapt to the espionage, infiltration, lying. Amon--just as out of his element as the rest of Kahndaq--struggles to adjust the militant nation to one of black ops. When Amon is assassinated in 2052, Mahara is elevated to general of the army. Mahara is, like Amon, left trying to figure out how to adapt to this new age of covert warfare--all with tumultuous results. And this new world brought her no peace, and in fact only causes her more stress. Her nightmares persist, and beneath the pressure of living up to her father’s expectation, she finds herself crumbling. [/indent] [color=slategray][sub][ ◈ ] N O T E S[/sub][/color][hr][indent][/indent] [color=slategray][sub][ ◈ ] S O U R C E[/sub][/color][hr][indent] Europa Universalis 4, Black Adam, [i]The Warriors[/i] by J. Glenn Gray.[/indent][/color][/hider]