[hider=Character Sheet] [b]Name[/b]: Arthur St. Anger [b]Gender[/b]: Male [b]Age[/b]: 46 [b]Stand[/b]: Space Oddity [b]Appearance[/b]: Standing at 6'7” and weighing almost 300 pounds, Arthur is, though a little more portly than muscular nowadays, an imposing figure. His thick, short, burnt orange hair, while somewhat receded up top, is most splendid in his enormous walrus mustache, though his body hair is more than substantial. Laugh lines surround his dark brown eyes. Though partial to ordinary suits, when not on official business he tends to ditch the jacket and go for dark purple slacks with matching suspenders over a mustard-yellow Hawaiian shirt covered in different small animals. Black shoes and a black watch complete his average look [b]Personality[/b]: A pleasant man, strong-willed and confident, amicable to strangers and an unfailing ally to friends—Arthur St. Anger is someone hard to dismiss or ignore, especially given his general showiness and over-the-top, almost hammy behavior. Arthur is, however, more than a big goof. While his smiling heart is by no means a mere facade, he does harbor a less visible side; he is pragmatic, wanting to be in control at all times, and sports very few compunctions about doing what he feels is necessary, though his overriding principles are good. For instance, he believes murder is wrong, but if someone were to attack him or his family, he would have no qualms about shooting such an individual first and asking questions later. As such, it can be said that he is both intelligent and instinctual, a man unafraid to stand up and fight for what he believes in, but more than content to be a lovable spectacle most of the time [b]Skills[/b]: Though one might look at Arthur and see either a brute or an oaf, he is neither of these things. While it's true that he possesses a massive amount of physical strength which his lingering mastery of grappling can put to great use, his heart and mind may be his greatest weapons; he is empathetic, considerate, and clever quick to understand things about others, including what they are feeling, making him able to win other people over. In short, he is charismatic to and likable for most people, though of course he can also be more than a little intimidating, particularly when he employs a certain pragmatic cunning without hesitation [b]History[/b]: Born in Oshawa, Canada, Arthur suffered a troubled childhood. The commonplace absence of his mother, an indulgent woman who fancied herself part of a society significantly higher than her household's wealth would imply, meant that his overworked father couldn't spare much time for his son. Ostracized at school for his size, Arthur got into his fair share of fights, more than often losing them due to his slow speed and then taking all the blame. Things looked dark for him until he found an idol, shining in the dark—ChallengeMania, the show based around the Northern Championship Wrestling organization. Awed by the pillars of masculinity who battled in events of incredible strength and tenacity, telling sagas of heroic faces and devious heels, Arthur devoted himself to the idea of becoming a wrestler. Before long, he felt that he found a place where he belonged. Gaining friend after friend from his classes, he trained his physique along with his skills. The tenets of wrestling seeped into his normal life, turning his aspirations toward excellence in order to rise above all that would put him down. His redoubled his effort in school, and things turned for the better. He was determined to do it all wearing a smile, only wavering in the depressing period during which his parents divorced. After graduating high school, he split his focus between a warehouse job and wrestling, working at both until he could enter both a local wrestling league and attend Trent University Durham. Though things were difficult, he never ceased in his struggle. During his time at school, working on a degree in business, he became acquainted with a certain Bree Selvick, and natural chemistry between the two bloomed into a good relationship. Years later, in his crowning moment, Arthur stood in the spotlight with the local champion's belt around his waist and his fiancee cheering him on. After that, the years trudged by. Arthur's burning spirit cooled, though he continued to wrestle alongside his labor as a marketer. This did not change much after he and his wife moved to the capitol of Ottawa, though it wasn't too long after that when Bree gave birth to twins, a boy and a girl that she and her husband named Seth and Aster. After a while, however, things settled down, and gradually Arthur began to grow dissatisfied. He felt as though he'd fallen into a rut, and yearned for something different, or perhaps something forgotten: the glory of his earlier days. He used some of his leverage in the industry to look into various venues of wrestling, visiting different places across Canada and the United States in search of thrilling novelty. It was in this manner that he stumbled onto something utterly abnormal. To this day Arthur can scarcely recall what happened in a remote part of St. Louis, but he can remember glimpses of a hidden MMA ring, a frigid cell, a kaleidoscopic light in his mind, a headless figure of shadows and steel far too large to be human, and a tattooed man standing before a great clockwork insect. As far as he knows, it might have just been a nightmare, but he cannot question its repercussions. Since that hazy day he has never been alone, accompanied by a silvery seer that nobody else can see, coming and going at his beck and call to accomplish incredible things. Just as he wished, his life did get more interesting; every so often, whether as Arthur the businessman or Saint Anger the wrestler, he happened upon someone else harboring a hidden side not unlike his own, commanding powers as variable as they were strange. Some encounters ended in anticlimax, truce, or even friendship, but many ended in violence, forcing Arthur to take measures to protect himself and his family. Drifting away from the wrestling world, he worked to strengthen his own abilities and expertise. As a result, his experience and knowledge grew over the years, and as of late the former wrestler from Canada has become something of an establishment in the enigmatic world of Stands. His desire to rediscover the secret society in St. Louis that started him on this new path remains strong, but his number-one priority never did change: to protect and care for his family. [b]Other[/b]: Joseph [/hider] [hider=Stand Sheet] [b]Stand Name[/b]: Space Oddity [b]Stand Parameters[/b]: [i]Power[/i]: B [i]Speed[/i]: D [i]Range[/i]: D [i]Staying[/i]: B [i]Precision[/i]: C [i]Learning[/i]: D [b]Stand Description[/b]: A bipedal, close-range, wearable, power-type Stand, Space Oddity takes the form of an oversized [url=https://pre00.deviantart.net/b7d1/th/pre/f/2015/312/1/c/halo_sep_series___pride_by_tsaber-d9fz112.jpg]humanoid[/url] of ornate, celestial metal. Its size is such that despite its thinner frame its hands are about the same size as its user's. As such, it often only manifests from the torso up, rising from the ground behind or near its user. Rather than a head, it has a number of angular metal struts jutting out from its collar somewhat like the ramparts of a tower; its true head, a miniature maelstrom of purple energy with a golden, diamond-shaped locus in the middle, only appears when the Stand uses its power [b]Power Description[/b]: Space Oddity's ability, which is anything but simple, revolves around compound words. Most explicitly, it is able to split apart anything truly describable with a compound word into the two things that compose that compound word; this power also works in reverse, able to fuse two things together into something else so long as those two things' words make a compound word when put together. This is accomplished by projecting a purplish wave from the Stand's hands, which travels quickly and upon contacting a suitable candidate for fusion or de-fusion becomes an aura around it, a suitable candidate being something that is already a compound word or is within a few feet of something else with which it can become a compound word. Once a candidate is surrounded with the aura, it begins to vibrate and give off a shimmering effect, and Space Oddity either gestures with its hands to pull the thing apart, or to bring two candidates closer together until the candidate/s either split or merge in a surge of cosmic energy. The result or results of the Stand's ability can be concrete, but often time the word describing it can be multiple things, so Space Oddity uses context clues o precedence, including its surroundings, to choose what is done. Faithful representation is balanced out with what makes the most sense with reality as well as consistency, often picking what the most people would first think of when the word in question is spoken to them. [hider=More Information] -De-fusing something can have supernatural or abstract results. In such cases, adjectives are typically applied to their surroundings where applicable, and verbs are enacted -By default, a thing is only a candidate for defusion based on its real, normal name, but if Space Oddity hears a noncandidate described as something that would make it a candidate and judges it accurate, that thing becomes a candidate -Only nouns can be candidates for fusion -Living things are more difficult to act upon, taking more concentration and time, leaving the Stand and its user vulnerable -A living thing defused by the Stand's ability retains its soul, defaulting to whatever product more closely represents what came before; two living things fused together result in a combined soul, though it can be separated -While Space Oddity acting on its own projects energy from its hands, its effect can also be achieved by touch if its hands are worn by its user, and in such a case candidates must either be physically pulled apart or shoved together[/hider] [hider=Examples] -Fusing an inedible hunk of dough and a nut together to make a delicious doughnut -Fusing a house key and a length of chain together to make a keychain -Fusing a plastic sun and a pair of spectacles to make sunglasses -Fusing a razor blade and a light switch to make a switchblade -Defusing a cupboard into a cup and a board -Defusing a raindeer into rain and a deer, resulting in a normal deer and causing spontaneous rain in the current region -Defusing a teardrop into a tear and a drop, resulting in a gash being ripped in the closest available surface and a potent momentary increase in gravity in the surrounding area -Defusing a smartbomb into a bomb (a round black bomb with a wick, the most recognizable representation of 'bomb') and 'smart', which manifests as a temporary intelligence boost for everyone in the vicinity [/hider] [b]Other:[/b] [/hider]