[quote=@Dervish] [hider= Zekha] [center][url=https://fontmeme.com/wolves-rise-against-font/][img]https://fontmeme.com/permalink/170717/f014c5e5e2806e1a0d503dc2e2ca8198.png[/img][/url][/center] [indent] [b][color=orangered]Age: 28[/color][/b] [b][color=orangered]Class: Bounty Hunter[/color][/b] [b][color=orangered]Home Planet: Malastare[/color][/b] [center]_________________[/center] [b][color=orangered]Appearance: [/color][/b] [center][IMG]https://vignette2.wikia.nocookie.net/starwars/images/7/7d/Dug_Modder_SM.png/revision/latest?cb=20160916035224[/IMG][/center] Zekha, like all Dug, is a small individual standing on his muscular leg-like arms to the top of his head at around 1.08m, and he sports a smaller pair of leg-like arms on the lower torso that end in a pair of hands with long, powerful fingers that are extremely dexterous, giving the deceptively diminutive alien an impressive reach and strange gait that doesn’t exactly make him a quick individual, gives him a unique and somewhat acrobatic method of locomotion as all four of his limbs can be used as arms or legs interchangeably. It is not uncommon to see him balancing on one leg while the other three are performing a number of different tasks. Sporting cool and hairless reddish-brown skin, an elongated snout with a pair of fleshy tendrils looking like a wispy mustache, and a pair of narrow yellow eyes, Zekha sports a very distinctive profile. His face is narrow and lean, giving him a somewhat gaunt appearance that made him less jowly looking than other Dug. Surprisingly, Zekha is vain enough to have ensured his dental health was perfect, giving him a shining smile that transcends the species barrier for what constitutes as attractive. His fingers and arms are usually wrapped in some kind of bandage due to infrequent incidents on the job, which he usually covers up with some sort of sleeve to conceal these injuries and to offer some kind of barrier against stupid accidents. Apparel wise, Zekha prefers browns and greys with orange or green highlights, and usually of robust construction that can handle the rigors of his work, or the frequent scraps he tends to find himself getting into. Tool belts and holsters alike adorn his frame, and his ever present polarizing goggles are a frequent fixture on his head, along with a black scarf tied loosely about his neck that doubles as a bandana and to protect his lungs from particles in the poorly ventilated work areas. [b][color=orangered]Personality: [/color][/b] Carrying something of a chip on his shoulder and an air of confident arrogance that usually comes from being both a Dug and talented in one’s field of expertise, Zekha is never the kind of man who seeks approval or even to make himself liked. Often doing things without asking, and easily irritated by others struggling with things that seem to have an obvious solution, Zekha prefers to work largely by himself when it comes to tinkering and keeping engines from dying spectacularly from neglect or abuse. It’s for that reason that Zekha has always had a fascination with droids, as they combine his innate talent for mechanical aptitude with designing something that is only as flawed as the person building it. Collecting spare parts like a bounty hunter amasses an arsenal, Zekha enjoys assembling droids and programming them to take up the slack for even the most menial of tasks, going so far as preparing meals or even turning on or off lights. Things that outlive their usefulness are quickly sold off at port for a few extra credits, and the few people Zekha doesn’t think he can take in a scrap have been known to find themselves confronted with a very aggressive and spiteful grappling droid that like a missile, is programmed to beat down its target as it is left behind when Zekha’s ship takes off. Spiteful and petty, it doesn’t take much for the Dug to find a reason to hold a grudge and always being on the move all but ensures that he doesn’t consider the lasting consequences of going off half-cocked. He likes to get the final word in, and nothing is sweeter than retaliation that cannot possibly be responded to. Despite his deliberately abrasive personality, he tends to limit himself to verbal barbs and not-at-all veiled insults to his crew in an almost affectionate manner. So long as others trust him to hold up his end of a bargain or to know what he’s doing, he’s more than happy to extend the same courtesy, even if he thinks that Force users are lazy cheats… something that an individual who has been known to program droids to butter toast because he couldn’t be bothered to get up and do it himself is incapable of seeing the irony of. While not holding his team quite to the same esteem he holds himself, the only thing he despises more than someone inconveniencing himself is someone going after his crew; he operates under the mentality of, “They might be idiots, but they’re my idiots.” Zekha, like most Dugs, is a rather aggressive and scrappy fighter, quick to throw around four fists to settle disputes, or draw from two blaster pistols strapped to his walking-legs, having a reputation as something of a skilled gunslinger. Also ever present are an arm-mounted control for his ever-amassing contraptions and an Ion blaster in case something decides to ignore its programming in favour of maiming him. Life for Zekha is always an adventure, and while he might be an arrogant and irresponsible sort, his dependable traits and expertise keeps him mostly in the good graces of a crew. Mostly. [b][color=orangered]History: [/color][/b] Born on Malastare in a heavily forested region on the outskirts of the 3rd largest city on the planet, Zekha grew up in the shadow of a heavy Malastarian Fuel refinery, the toxic but highly energetic fuel being a major export for the Dug species and the lifeblood of their civilization. While it made the Dug pretty fabulously wealthy and influential on the Mid-Rim, there was always the risk of off-worlders coming with blasters rather than credits to obtain the fuel. As such, Malastare fielded a fairly large active military for defending the planet, and given the species’ typically aggressive disposition, the planet was largely more peaceful than not. Finding from a young age that he had a knack for mechanical tinkering after taking apart and reassembling the family service droid a number of times until his parents forced him to get a job to pay off the damage and voided warranty the young Dug was responsible for inflicting on the family finances, Zekha found himself working in a factory that specialized in civilian recreational vehicles, which only inflamed his sense of curiosity in the mechanical world and after a few years, Zekha became a programming specialist for the assembly lines, and eventually the droid component of the workforce, quickly grasping the limitations and capabilities of AI. He was fascinated in how it all went together and soon temptation made him begin to lift spare and scrap parts from the factory in secret, a ruse that couldn’t last forever. Caught with a box of processors under his arm on one of his overnight shifts, Zekha was promptly fired from the factory, leading him to immediately follow the next logical step of his career and start work as a member of the pit crew of a local Hanno speeder (a rough predecessor to podracers) race team; he knew the ins and outs of the vehicles he’d helped build and program for the past several years and after a quick demonstration proving he was rather capable, Zekha was now a proud race crew team member that made sure to brick his former employer’s personal vehicle’s engine before heading off to the first qualifiers at the capital. Zekha was in his element, quickly able to get his team’s speeder in and out of the pits with extremely proficient efficiency. Still taking time to collect droid parts in his spare time as a hobby, it soon grew to be something far more productive as he began to program smaller droid frames to be able to analyze and do small services on the speeders, something that for a while was done outside of races in an effort to increase speed without interfering with the rest of the crew before eventually honing his craft to the point that droid assistance was banned from the pits as it was giving something of an unfair advantage. However, his achievements caught the eye of an Xexto smuggler named Tepiway that was looking for a replacement engineer on his vessel, the Star Song that could handle the automated programs and internal systems, as well as chip in for working on the engine and hyperdrive when the human head engineer couldn’t be in two places at once. Noticing Zekha’s droids causing a disruption in the Hanno circuits, Tepiway decided that was exactly what was going to give the Star Song an edge at concealing its cargo and getting it safely through Republic space and to Nar Shadda in Hutt territory. Tepiway’s hunch was right, and after recruiting Zekha for 1/6 of the profit, the crew managed to cruise the hyperspace lanes and pass routine inspections at fuel depots along the way, the Star Song reached Nar Shadda and its mysterious client a full fortnight before schedule. Zekha didn’t bother asking what was in the containers he’d craftily helped conceal as a part of the bulkhead; from the fact that each container had its own power source and appeared to be some kind of carbonite vessel, the Dug assumed they were organs or illegal substances that needed to be kept in stasis until they were delivered. The containers were too small for most species, so it did much to reassure Zekha that they weren’t smuggling slaves. He found himself surprised that morality didn’t come into play in his mind if there was a big enough stack of credits waved in front of him, he’d never been a criminal after all, but the thought of transporting people against their will to some sort of horrible fate sat like a heavy lump in his gut. He was for self-determination and people making their own choices, as dumb as they tended to be, so long as the choice was theirs. The fact that planets like Zygerria were booming off of a sprawling slave empire got under Zekha’s skin. When Tepiway took a contract to go to Zygerria two months after taking Zekha on, the Dug parted ways, drawing one of the very few lines in the sand that he refused to cross. Now having a taste for the wealth the seedier side of life could bring, Zekha became something of a regular across the Outer and Mid Rim, and occasionally making his way out to Wild Space. Honing his craft with the droids and learning fast that the only thing you had standing between you and a coffin was being quick with a blaster, Zekha had amassed a number of close calls with law enforcement and criminal elements alike, but never enough to earn himself any particular infamy; it was simply a case of being in the wrong place at the wrong time. Keeping on the move as much as possible and finding more crews than not that he simply couldn’t tolerate or vice versa, the tech-savvy Dug has since been ever searching for the next big haul, his next project, and a crew that lets him do things his way. In more recent years, Zekha’s found himself dabbling in the bounty hunter’s trade, finding himself tagging along with crews that are after lucrative contracts who could make use of a tech-savvy tinkerer with a bad attitude and flexible ethics. Being a Dug has its advantages, namely that he’s got four arm-like limbs that enable him to be a surprisingly strong grappler and unlike those with less flexible limbs, he always seems to have a hand free to draw a gun or slap on a pair of cuffs on a target. His preferred targets are droids, however; a simple restraining bolt keeps them in line and it’s easy to skim parts off of targets for his own designs. For that reason, blaster pistols and ion carbines go hand in hand with the Dug and he’s always looking for tech advantages over his rivals and competitors. While Zekha tries to keep out of the galactic civil war as much as possible between the Republic and Sith Empire, he’s been known to take contracts for either side so long as the pay is good. So long as his clients offer more than their enemies, he’s more than happy to stay loyal to the flow of credits and get his hands dirty. With the way the galaxy’s going, it’s hard to imagine any of his hands staying clean for long. [center]_________________[/center] [b][color=orangered]Equipment: [/color][/b] [indent] -[IMG]https://torf.mmo-fashion.com/wp-content/uploads/2013/11/08/m-305-rancor-x-enforcer/M305RancorXEnforcer_thumb.png[/IMG] 2x M305 “Rancor X Enforcer” blaster pistols -[hider=Ion Carbine Concept] [IMG]https://staticdelivery.nexusmods.com/mods/198/images/919-0-1474300246.jpg[/IMG] [/hider] Ion carbine -Droid Control Device (wrist mounted device with several tactile buttons and onboard PLC and wireless signal that transmits and receives data to command and control droids) -Toolbelt and spare parts -Restraining bolts, beskar restraining cuffs -Shock stick -Dioxis grenades -Thermal detonators -Probe droid style interrogation and protocol droid assistant [/indent] [b][color=orangered]Skills: [/color][/b] [indent] -Droid tinkerer -Expert in blaster pistols -Hand to hand brawling -High agility and dexterity -Piloting and ship engineering -Hanno speeder and swoop bike pilot [/indent] [center]_________________[/center] [b][color=orangered]Misc: [/color][/b] N/A[/indent][/hider] [/quote] You made it friend! What can I say? I love everything about this character, and you write so damn good always. This roleplay needs you and you morally questionable character! I don't know how you always just manage to make a character come so much to life - from describing his personality, his history - to going to the level to describe the shades of clothing that he wears. Everything you write is so delightful and I can't wait to put you to action in this rp!