[hider=Stardust Crusader] Name: Nina Kujo, magical girl name is "Stardust Crusader" Age (Magical Girl): 15 Age (Before Magical Girl): 35 Gender: Female Gender (Before Magical Girl): Female [hider=Appearance][center] Transformed [img]https://i.imgur.com/3YcP1nm.png[/img] Untransformed [img]https://i.imgur.com/Ay7T5T9.jpg[/img] [/center][/hider] Specialization: Spirit – She can utilize her powers to deal with spirits, summon them, and utilize them in a general manner like any other Spirit spec magical girl, though her nature as being Gifted in this area has transformed her talents into something unique she can use this for. She can summon and utilize special spirits unique to her that have varying powers that can utilize other kinds of specializations. In other words, indirectly via summoning certain unique spirits only she has access to due to her Gifted abilities she can utilize other specializations through using said spirits. For example, summoning a spirit with powers over fire, summoning a spirit who can freeze time for objects or such, and/or even a spirit who can manifest physically as metal and punch others. Weapon: She wears a pair of metal gauntlets from her hands down to her elbows, made from tough magical metal that in application is virtually indestructible. They stand up to her mighty strength and then some. Power: Killing Blow (Special move is - Ora: “Nice Watch - Shame I’ll Have To Break It, Your Face That Is”. Only has to call out “Ora” to be able to use it) Perks: *Enhanced Outfit – Her outfit, considered a form of overly elaborate cosplay by her patron who chose it based on an anime she’d enjoyed watching somewhere in the multiverse, is made to last. And then some. Able to shrug off heavy weapons/ordinance fire and Minotaur axes like its nothing, as well as channels her magic far better than normal. *Ally – After becoming a magical girl she gained a noted ally in her work, who also serves the same deity as her to boot. Neat. *Overcity Shift - Can force herself an a small portion of surroundings into the Overcity to minimize damage and similar reasons in battle or otherwise. *Eternal Style – Her body and clothes are always in pristine condition, no matter the situation. Further, she can summon pretty much any clothing she wants to wear onto her body whilst untransformed, though these clothes summoned like this disappear 2 hours after being removed from her body. (Other specifics can be seen in the CYOA itself.) *Gifted – She is abnormally gifted with her magic, to the extent she is able to draw upon a unique Spirit Specialization ability of summoning/utilizing many lesser spirits with their own specializations. Essentially, she has become incredibly versatile by being able to summon and use spirits who utilize magic and specializations she herself does not have. Neat. Patron: Majora, Goddess of the Dead, Weapons,.....and Entertainment; The Ebon Mint Patron Benefits: *Paragon – Though a young goddess, Majora desired that her first champion be a mighty as possible. As such she strengthened her body to fit this better, even outside of magical girl form. *Divine Competence – As a magical girl and even outside of that form, she has a masterful competency in areas related to her patron’s abilities. This includes funerary rites, how to properly bury the dead, craft and forge weapons of a masterful sort and the various techniques to go along with this, how to identify weapons and their craftsmanship, and....as much as the goddess hates to admit....great competency with video games and knowledge of various other forms of entertainment as well. *Physical Prowess – Majora was being serious when she wanted to make her champion strong, and so added more strength to her body for this purpose. --- [Extra] *Mystic Might – Desperate to make her champion “the best of all time”, as she so said, Majora decided to add a boost to her champion’s magical power as well. What a min-maxer. --- [Ebon Mint] *Black Coin – A single black coin is always on her person. This token from the Ebon Mint, who had helped her deific patron find her in the first place upon request. Will she spend it or not? That is left up to question for her personally. *Non-Exclusivity – She works for her deific patron, but in the end does have ties to the Ebon Mint. --- Patron Drawbacks: *Unknown – Majora is a goddess unknown to the world, being the result of generations of breeding amongst divinities that has finally given rise to a “modern” goddess of sorts who has no headway. She does not seem to mind much, simply having her fun and using her powers as she sees fit so far and not even having proper rites yet save for things she’d filched from ancestors and others about funerals and the dead and such. What a slacker. *Arrogance – Cocky at times, Majora may overestimate the abilities of her chosen champion when it comes to facing obstacles. Then again, she can also be fast to realize this and panic or try to help if she can in the aftermath. She is, according to her own words, “still trying to learn to do this whole goddess thing better”. --- [Extra] *Clueless – Majora, as much as she means well, as much as she has the power the grant boons and such and pay her champion and other with coins....has little idea about the magical world. Its hilariously dumb, and she knows it, getting rather pouty over the matter in general if it is pressed or brought up. --- [Ebon Mint] *Debt – If she spends this coin of hers, she will be in debt to the Ebon Mint. Further if the Mint helps otherwise she can still put herself into debt. So far she’s only had the Black Coin, not spent it, and has relied on her skills and deific patron to get by, along with her ally. *Betrayal – Just Another Brick In The Wall, unless they see her as valuable enough to continue to keep about. Fighting Style: Due to her incredibly strong outfit making up her defenses and covering her body rather well, her battle style is personally getting in close and beating the literal hell out of people. Between her great strength and fist weapons, she is best suited to melee alone. However, she supplements this with the spirits she summons who can use their own abilities to augments hers, supplements hers, assist in a fight, and/or simply deal with enemies at medium and long ranges even as is needed. This as well as her other Spirit Spec abilities that can be used. She is highly versatile as a result of her abilities, but is most deadly in close range. Definitely not a magical girl to underestimate. [hider=Stats] [b]Stats (Untransformed)[/b]: (+1 to all Phys stats due to Paragon) STR: 4 AGI: 4 VIT: 4 MAG: 3 LCK: 3 [b]Stats (Transformed)[/b]: STR: 20 AGI: 5 VIT: 5 MAG: 18 LCK: 4 ------------ [b]Calculations[/b]: -->+14 MAG (+1 Enhanced Outfit Perk, +1 Gifted Perk, +1 Elaborate Outfit, +1 Underdeveloped Body, +3 from Spec, +1 Mystic Might, +4 from 4 bronze, and +2 from 1 silver) -->+16 STR (+2 Weapon, +1 Any/Ally Perk, +1 Paragon, +1 from Killing Blow, +4 from 1 gold, +6 from 3 silver, +1 from Physical Prowess) -->+1 AGI and +1 VIT due to Paragon [/hider] Personality: A highly perceptive, intelligent, and quick-learning individual, who herself tends to keep a disinterested and cool attitude about her at all times and can push herself to make hard decisions and can seem rather callous and cold to others. When agitated she can be fierce and intense, making her that much more dangerous in this state, but otherwise deep down has a gentle and good heart when it comes down to it and can be soft in private with those closest to her. In the end she wants the best for those she cares about, but also wants to make the best decisions she can as well too. However, when she puts her mind to something she can be stubborn and act without any hesitation as a result. History: Nina Kujo is the daughter of a Japanese man and an American woman who were married and lived in the US proper. Always a bit of an anime fan and a gamer, she enjoyed a fun and healthy life from a young age alongside some exercise. She went to school, had a few friends, and eventually graduate high school and went into the world. Nearly two decades later, and she was working as a successful store manager at a local grocery store whilst keeping her anime and gaming hobbies alive at home. It all seemed very average, very average indeed, though she was always an intelligent individual in life. Then one night after leaving her store, she was attacked by starving monsters looking for a meal. Enter a magical girl who was serving Majora, a young goddess with not much knowledge and a knack for several things due to her....mixed heritage. Or high deific inbreeding among the gods. Regardless, the magical girl died protecting her, before Majora stepped in with her power to save Nina by turning her into a magical girl, wiping her current personality but not her memories in the process. Though for Nina it’s like her old memories are alien to her in this new form, like it wasn’t her. Regardless, the monsters were soon dispatched, the Ebon Mint popped in right after to gift her a coin, and she started out work as a magical girl. Now she’s over the last few years made her way to Penrose on command of her deific patron, though that Ebon Mint coin remains with her as a reminder of what she could have...and what it could cost her. Incantation: [color=blue]“Yare yare, daze.”[/color] (this text color is her color for the RP, er the one to be used for her anyways in posts) Additional Info: Yes this is pretty much a female Jotaro magical girl. [/hider] [hider=Nina's Ally; "Red Rifle"] Name: Alice Honorsby, magical girl name is "Red Rifle" Age (Magical Girl): 14 Age (Before Magical Girl): 7 Gender: Female Gender (Before Magical Girl): Female [hider=Appearance][center] Transformed [img]https://i.imgur.com/dMyxnwo.jpg[/img] Untransformed [img]https://i.imgur.com/3UTEqKn.png[/img][/center][/hider] Specialization: Air Weapon: Ranged – A long-barreled rifle, with a scope that can be materialized on it, that has multiple modes on the scope such as infrared, x-ray, act as a scrying orb, and similar things etc. Power: Focused Assault – By putting more of her mana into attacks to deal far more punishing and penetrating attacks. Can be melee or ranged attack, not limited like Killing Blow but not as powerful as Killing Blow. Perks: *Flexibility – Her body is unnaturally flexible, able to twist and bend and rotate in ways never normally possible. Albeit she still isn’t literally made of rubber. *Gifted – Her talents with air are....incredible, though limited in scope by her magical power. The phrase “bending the bullet midair” comes to mind when her abilities are in play, and she is not to be underestimated in what she can do regardless of limitations. *Awareness – Her senses as a magical girl and even untransformed are far more keen than the normal or standard. A scent in the air, a feeling on her skin, the presence of someone in the shadows, knowing the wind direction instinctively, many a thing is possible for her due to this ability. Patron Benefits: *Paragon – Though a young goddess, Majora desired that her servants must be a mighty as possible. As such she strengthened her body to fit this better, even outside of magical girl form. *Divine Competence – As a magical girl and even outside of that form, she has a masterful competency in areas related to her patron’s abilities. This includes funerary rites, how to properly bury the dead, craft and forge weapons of a masterful sort and the various techniques to go along with this, how to identify weapons and their craftsmanship, and....as much as the goddess hates to admit....great competency with video games and knowledge of various other forms of entertainment as well. *Physical Prowess – Majora was being serious when she wanted to make her magical girls strong, and so added more strength to her body for this purpose. --- [Extra] *Mystic Might – Desperate to make her champions “the best of all time”, as she so said, Majora decided to add a boost to her champions’ magical power as well. What a min-maxer. --- Patron Drawbacks: *Unknown – Majora is a goddess unknown to the world, being the result of generations of breeding amongst divinities that has finally given rise to a “modern” goddess of sorts who has no headway. She does not seem to mind much, simply having her fun and using her powers as she sees fit so far and not even having proper rites yet save for things she’d filched from ancestors and others about funerals and the dead and such. What a slacker. *Arrogance – Cocky at times, Majora may overestimate the abilities of her chosen champion when it comes to facing obstacles. Then again, she can also be fast to realize this and panic or try to help if she can in the aftermath. She is, according to her own words, “still trying to learn to do this whole goddess thing better”. --- [Extra] *Clueless – Majora, as much as she means well, as much as she has the power the grant boons and such and pay her champion and other with coins....has little idea about the magical world. Its hilariously dumb, and she knows it, getting rather pouty over the matter in general if it is pressed or brought up. Fighting Style: Long-ranged combat from the air or various locations is her usual style. Sniping, hitting targets at long range, and using air to deal with those getting too close to her position or two flee away quickly. Her attacks when made are low-cost due to begin bullet-sized, but combined with Focused Assault and Wind she can fire super-smart homing shots with higher power than normal to hit targets. Magical girl or monster or otherwise alike, this is not something to underestimate. Even at medium range her attacks are no joke and are extremely hard to dodge, much less withstand on impact. [hider=Stats] [b]Stats (Untransformed)[/b]: STR: 4 AGI: 4 VIT: 4 MAG: 3 LCK: 3 [b]Stats (Transformed)[/b]: STR: 5 AGI: 15 VIT: 9 MAG: 7 LCK: 4 ------- [b]Calculations[/b]: +11 AGI (+1 Bronze, +4 Spec, +1 Outfit, +1 Gifted, +1 Flexibility, +1 Physical Prowess, +1 Paragon, +1 Weapon, +1 Average Body type) +5 VIT (+2 silver, +1 Paragon) +1 STR (+1 Paragon) +3 MAG (+2 bronze, +1 Mystic Might) [/hider] Personality: One could call her along the lines of a mellowed-out veteran among magical girls, the kind of person who keeps a chill head but tends to make bad puns and dad jokes. Alice is someone who seems to understand the darker parts of magical girl life, but hasn’t lost the spark of good hope within her. Perhaps a tad jaded and generally unphased when seeing the crazy things, she still can be there for those she cares about with her own relaxed but experienced hand. Her past is a touchy subject, and she has the opinion that she both lost but gained a childhood from becoming a magical girl in some odd sense of things. History: A veteran magical girl of many years. She started off as a rich girl, someone whose family was more than well-off. They were wealthy, fantastically so, until her father’s company backstabbed him. Framing, a false lawsuit, faked documents, libel, they used it all to seize the family’s wealth and leave them homeless on the streets. Her father was in jail, her mother wet mad, and all seemed lost. It was then that she was approached by a Puchuu who wanted to make her a magical girl, since there was an emergency and numbers were needed. The conditions of her becoming a magical girl were set, and she accepted before taking to the fight. However, after the beast finally fell her Puchuu gave her a book about the magical world and took off with a shrug. Seemed it didn’t want to stay around for her, or be her proper patron. So Alice on her own took off into the world of Magical Girls, for years and years working as one and learning the tricks of the trade and combat. Eventually, she ran into a new magical girl, named Nina Kujo, who was in the middle of a battle against a number of beasts. Providing a helping hand, she talked to the girl after....and despite the latter seeming to protest she decided to hang around with her. Even signed up with the same Patron as Nina. Something about the girl’s true nature underneath drew her in, the grizzled veteran girl and the chill newbie. And that’s mainly how it’s been ever since for her, in all honesty. Incantation: [color=violet]“Lock on.”[/color] (this text color is also her color to be used in the RP for her, violet that is) [/hider]