[center][img]https://db4sgowjqfwig.cloudfront.net/campaigns/147874/assets/781907/689cee574ba36f2e25c9778dbc13bd18.jpg?1506101561[/img][/center] There is strife over the lands, wars are common and lords are more than willing to attack one another to gain more power and solidify their hold over the lands. The one powerful and prominent kingdoms have fallen into civil war, nations which have stood for thousands of years had suddenly collapsed overnight. No one knows why the lands have turned into an area of bloody war, but someone must do something as no nation has been spared from what is being called the “Plight of Greed”. Farms are left abandoned as levies are raised, taverns left cold as no one tends them, and roads a place ripe for ambush and pounded by deserters of their wars who have found better ways of supporting themselves. Whoever you are, you have been sent a vision, whether you be holy and believe it to be divine or a powerful mage summoning you, you have felt the need to travel to the one place still unaffected by the trials of war. You can hear the wizened voice calling your name, and each day that you put off to travel, the calling becomes louder and louder until you cannot bars the noise anymore. However, you knew that it was time to take up your arms and travel the dangerous lands, whether you come from a different land or not, you must go! You come into view of a tower, decrepit, tall, and with spiraling structures protruding from the varying levels. In your trek into this country side, you have found no sign of civilization other than the small dirt road that has taken you there. This was the source of the voice. Maybe now, your mind may know some semblance of peace. But the sight of the tower leaves you uneasy, and it is still far away, several miles from what you can see. From your view upon the hill, you can see a long stretch of thick forest, however as you try to move forward, you are stopped by an invisible force. The voice beckons you to stay until the others arrive, and you only wait for a little while, a mere few minutes between each person. The voice then says, [b]“Come, and hurry!”[/b] With little time to properly introduce yourselves, you feel that it is best to talk about the subject on the way to the tower. >Players may converse. >Those who wish to hurry must do an Athletics check, but be weary, forests are dangerous and unpredictable at night.