[center][i][h1][color=00a00a]Visions of Futures[/color][/h1][color=e6e6e6]A Collection of Interesting Ideas[/color][/i][/center] Some of you familiar with how I do things probably know how this works. What we have here are a collection of concepts, none of which are anywhere close to being a full roleplay just yet. I post these when I have multiple general ideas but no plan for which to prioritize. Interest and feedback guide my efforts to whichever seems most likely to attract people. So without further ado, here's my latest collection of machinations for your consideration, commentary, and critique. [hr][center][color=40aaff][h3]Yet Another Alien Apocalypse ...[/h3][/color][i][color=e6e6e6]... this time with mechs.[/color][/i][/center] [indent]They came once before, and the casualties were in the hundreds of millions. We knew they would be back, and that we had to be ready. But all that was 30 years ago. This generation grew up without the experience of our very existence being threatened ... but they are our salvation now. They made planetfall 15 days ago, and we have since mobilized everything we have. This time, it will not be a desperate struggle to save our skin. This time they will know they fucked with the wrong planet.[/indent] This story follows a bunch of relatively young pilots too young to remember firsthand just what [url=https://www.deviantart.com/zachsmithson/art/Evil-Alien-Concepts-337969208]the enemy[/url] did to mankind. Nonetheless, they are the soldiers that will stand and fight wielding a variety of mechs developed to counter these hostiles. A main battle tank demands a well-trained crew of three, but a vehicle mimicking the human form takes less training and only a single operator to wield with lethal effectiveness. The mechs are somewhat prefab - military issue and all - but beyond being one of a number of chassis available, the weapon layouts are completely customizable. Exactly how customization is handled is still very up in the air since I want to give as much player freedom as I believably can. [b]Feedback Wanted.[/b] [hr][center][color=aaaaaa][h3]2077: Fantasies and Nightmares[/h3][/color][i][color=e6e6e6]Just forty stories separate the Gods from the Slaves[/color][/i][/center] That enigmatic titling aside, this is a cyberpunk idea (hence my cheeky reference to the future GOTY whenever it bothers to release) that exists somewhere between the grim predictions of Deus Ex and the colorfully deceptive dystopia of Cyberpunk 2077. At one point this concept looked every different and even toed into the realm of high sci-fi where ludicrous technologies would be accepted without question, but my intents have shifted. In this world your height in society is a very literal construct. The elites with their helicopters and penthouses live high above the rest, leaving the populous that build their world out of sight and out of mind. I keep going back and forth on how grim to make the lower portions of this very vertical world. That and I keep debating exactly how to start off the players (no, true sandbox is not going to happen). [b]Feedback Wanted.[/b] [hr][center][color=ff1f4f][h3]More Than a Man[/h3][/color][i][color=e6e6e6]Great power brings great irresponsibility ...[/color][/i][/center] I actually keep flip-flopping between doing this as superpower or modern magic. The fundamental difference is that superpower actually opens the door to some of that high sci-fi gadgetry I mentioned earlier (Tony Stark doesn't have any superpowers but that doesn't stop him from kicking ass). Meanwhile the modern magic route has involves a more interesting (albeit more laborious) worldbuild. I'm probably going to settle on the former option because that eliminates the need to work the high sci-fi elements into somewhere it probably won't work as well. This idea is extremely preliminary. [b]Feedback Wanted.[/b] [hr] Thanks for bothering to read what is essentially a minimally-organized public brainstorm. I definitely and looking for some thoughtful feedback on all of these, as well as just some general commentary on what's most interesting to people. This is mostly for me to really decide what's the best route to go in terms of developing my next roleplay project. I like to be extremely thorough even before my projects go up for interest check so the potential for a lot of wasted time is real.