[center][youtube]https://www.youtube.com/watch?v=CRefjYYgtgw[/youtube][/center] It isn't what you think. This has nothing to do with the Sierra Madre or New Vegas. Not exactly. I will explain. When I first heard this song, I was overcome with a profound sense of loss, of something terrible done or yet to come, of tragedy. It had invoked this as it issued forth from my Pipboy, because it was the first new song that came from it, now that I had activated the New Vegas DLC adventures. All of them unlocked at once, because I'd purchased the Ultimate Edition of the game, not gotten the extras piecemail. It's how I do things. As a reselt, I received the new transmissions and, at first, didn't know which new adventure this somber song played for. The station that plays it is the Old World Blues station, but the reason for its existence stems from Dead Money, and for some reason it invoked in me feelings of the Lonesome Road. It is for this reason that this plot exists. You see, for a time, I thought that it wasn't just something terrible the Courier did that was involved in the Lonesome Road, but something he left behind. Or rather...some[i]one[/i]. I thought it was a lament, or a cry for help. In a way, when you consider the plot of Dead Money, it IS just that thing. Because that voice - the voice of Vera Keyes, the singer of that song - is certainly that of a ghost reaching out to anyone who will hear. You don't go through all that without it having an effect on you. Ultimately, the DLCs to New Vegas might've been better than some of the main plot. I was at that point, at the time, where I had to finish off the story, begin the endgame. You all know what that's like. You want the game to go on forever if it's really good. You don't want it to end, so that's why I was so powerful when the DLCs came out, and maybe why I had so much fun. None of that is important. They're just to help you understand where I'm coming from. The idea is that while the story I thought was going to happen didn't happen, I've come to feel like it would make a great story, a stand-alone tale in the wasteland. It doesn't look like such a story will be written anytime soon, so why not explore the idea? It goes...as I've said, in a way, only it doesn't involve the Courier or any regular character in the Fallout universe. Two characters, created for this. Their backgrounds would be made to fit into the scenario in some way, but creativity is encouraged. As you can see, I am a Fallout fan and I prefer that the wasteland have the option for it to be wild, so strangeness will probably happen. [b]Here is the scenario:[/b] We have a couple, or at least two close individuals. (Preferrably male and female, though I could have both female, if pushed for it.) This is an area somewhere in the Fallout world. Now, the reason the song hit me so hard is because I thought it was someone the main character left somewhere far and isolated or something. This would basically BE that case. We have these two individuals, and something breaks them apart. Not as in a break-up, as in a catastrophe. It could be that this started pre-war and only the male (or other female) got to the Vault and was frozen like in Fallout 4, or that something destroyed the land like the Divide was in Lonesome Road, or that science threw a wobbler like in Old World Blues, or that a place just up and sealed off, shoving people out with its toxins and security like in Dead Money. Or all of these, or something else. Something BIG separates them, and the two are unable to communicate, and they think the other is lost...forever. Time slips forwards to...the one outside, doing what he (or she) can to survive. They've become strong and skilled in some way, if they weren't before. But then, one day, as they're trying to get through another day, this song appears in transmissions. (For sake of convenience, we'll give the character a working Pipboy even if they didn't come from a Vault or somewhere which has one.) The song is beautiful, sorrowful, and...and...that voice is...familiar. It [i]can't[/i] be. It is, though, and it comes directly from where he (or she) left her. Has she been there all this time, still alive? She must have been trapped there, isolated from the world. Have to find out... Have to try and make it there... I'm not going to be a shit and play the 'dead all along' card. This is a story about tragedy, hope, forgiveness, and striving against the impossible to reunite with the one you love. This is the story I thought New Vegas was [i]planning[/i] to tell, but it didn't. The stories it DID tell were good, but this would've been great, as well. Obviously, a working knowledge of Fallout is preferred, but if you understand the KIND of world this is even without having played any of the games, that's fine too. It's important, though, because we're going to setup the nigh-insurmountable chaos between these two to be overcome, and the one playing the isolated and trapped character is both technically GM to the land and its obstables and whatever help from afar the character might bring. Because, like Ulysses, there might be something that can be done remotely or advice given to help out (apart from character development). The exploring character, of course, has to get through all of this while wondering with certain mounting dread if the other has changed, if they're still sane, if they're secretly angry and homicidal with the character, etc. This is kind of an isolated story taking place in the Fallout universe, but it's big in its own way. PM if interested.