Ansgar was silent as the Celestian and Apothecary returned with another man, who appeared to be another sort of mercenary or free lancer. At a glance, the Krieger could identify several models of slug throwers, implying coming from a lower tech world than a standard Imperial planet. While auto weapons were easier to create, las weapons remained superior in the Krieger's opinion, but that was neither here nor there. If the Celestian was bringing this newcomer into the group, he had to have some useful abilities or talents. Though, when the man mentioned taking off if his prey was spotted, the Krieger narrowed his eyes. Leaving without authorization was desertion, which warranted being shot, simple as that, and made such perfectly clear. [color=598527]"Departing without approval of a superior is desertion, a crime which is punishable by immediate summary execution."[/color] The remark would likely bring the rumors that, in some extreme cases, the Death Korp had executed its own Commissars for lacking the spine to stand their ground and lead the charge to the forefront of those familiar with the regiments. Whether that was true or not, well, only Ansgar could say for certain either way, and the odds of him actually confirming or denying such allegations was unlikely, at best. Beyond that, the Krieger kept his silence while the others spoke and discussed the plan and potential of bringing the Orks into the conflict. He couldn't speak to their nature outside of his limited exposure to them during this current conflict, so he left such deliberation and debate to those who had fought Orks on more than one occasion. When the discussion as to whether or not to simply attempt to warp the bomb into place or make a proper assault, Ansgar spoke up. [color=598527]"I recommend assaulting through the enemy lines while they are occupied with the Orks, not wait to mop up. It is unlikely the Orks will succeed, as the gate can likely funnel reinforcements right into the fight, even if they aren't immediately Traitor Marines. Our best chance is to strike while the fighting is at its fiercest, punch through, plant the explosives, and detonate them to remove the Gate from the field. Mop up operations can commence from there."[/color] Using the chaos of an Ork assault to blindside the traitor forces was an application of a fairly standard procedure. A false assault would draw attention and manpower from the path of a team that needed to punch through an enemy position to complete and objective before withdrawing. The team in question never waited for the fighting to start dying down, as that meant forces would be more readily available to respond to the attack actually meant to succeed.