[@DeadDrop]These space NRPs tend to be completely statless and entirely dependent on the narrative. So you don't have hard stats, you don't have turns and everything would be just pure roleplay. I do consider adding a roll system for more varied factions, though. So you get rolls to 4 stats that you can somewhat modify to better fit your tastes and then generously interpret their meaning to build your faction. It isn't mean to limit creativity but to facilitate variety and introduce a more dynamic relation between players. Stats would go from 1 to 100 and you'd even get some flavor text to help you better insert them into the roleplay.Say: Territory: 55 - Your empire is decently sized with up to 7 systems Population: 42 - You have a reasonable population of ~30 billion Technology: 25 - Your civilization is still developing and they're behind in multiple fields Military: 90 - You're a premiere military force dreaded across the galaxy Flavor text is tentative and I'd likely change them. There's also a possibility that I might not use rolls, depending on what my playerbase wants. Aside from the rolls that can give us some degree of comparison I don't plan to introduce any other stats.