[b]CLOUDS, CRIME, CASINOS It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds. Above the clouds of BESPIN, a few such renegades have found themselves at CLOUD CITY on level 123, an area of the city of infamous reputation called Port Town. Inside a local cantina and casino a known site of illegal trafficking and underground gambling rings our renegades look for employment…[/b] [hider=Dronas Khal]You enter the Hole-in-the-Wall because the cops have confiscated your speeder and you've spotted bounty hunters at your apartment, but you've managed to slip away quietly and you've ducked into this local cantina to get away from any unwanted attention. You have heard a rumor on the street that a crimelord named "Molech", who is big in Bespin's Underworld, is looking to hire enforcers.[/hider] [hider=Adoniram El-Therias]You've arrived in Cloud City off a shuttle, and you've hear Port Town is "nice" place for your line of work. You make your way to level 123 and into the Hole-in-the-Wall. But before you enter, you see a holo-add posting for a bounty on the Bespin criminal who is known as "Molech" the reward dead is 4,000 and alive 20,000.[/hider] [hider=Braedug Kramm]You have arrived at Cloud City in [i]The Scrap Heap[/i] and Cloud City Control grants you access to landing pad C23 and docking fee is 20 credits per day. You inquire about your contact and nobody has any idea but you have a lead on a Devorian infochant who can tell you most anything you need to know about your contact so you can deliver the package. You are given directions to Hole-in-the-Wall on level 123 and you make your way down to the area known as Port Town so you can find out more information at the club. [/hider] As you enter the Hole-in-the-Wall's common room you hear the loud music from the club's dance floor, you smell smoke and different flavored vapors which indicates a cantina is nearby. Two Devaronian bouncers stand before you as they stare at you, their devilish features intimidating and the on the right grins at you after visually scanning you. You enter the main room you see a dance floor filled with bouncing beings of all shapes and sizes with a Devaronian MC wearing a dark hood and raises a first in the air as he is inspired by the raging dance floor. On a stage against the far wall beautiful women of different species dances to the music while wearing almost nothing. Private booths line the walls where patrons gamble and discuss business in secret. Opposite the dance floor is a cantina with a full bar and cantina floor scattered with tables and chairs with patrons enjoying their drinks. Gambling machines lined the walls enabling patrons to play games such as warp-top, Spatz and Jubilee Wheel. At the bar a six-armed bartending droid designed to mix, serve, and sell the perfect drink in the joint; is busily working to fill all the orders. You notice a table menu: [b]Bar’s Special:[/b] [b]Bespin Ale:[/b] 5 short/10 tall, famous beverage brewed in Cloud City’s very own Port Town [b]Devil’s Drink:[/b] 12, popular choice, this special concoction was made by Sae Tin, the owner of Hole-in-the-Wall. This drink is bragged to be the best drink served in the house, and boasted to be the strongest. This drink is not for the weak hearted. [b]Devil Shot:[/b] 5, shot of Devil’s Whiskey [b]Bespin port:[/b] 25/bottle, was one of the finest port wines produced in the galaxy, and had a sweet taste to it. [b]Bespin Sparkle:[/b] 20/bottle, was a sparkling wine produced on Cloud City. [b]Water:[/b] 2, standard glass of purified water [b]Devaronian's food cake:[/b] 3 a slice/ 15 whole [b]*All other ales/whiskies/brandies/rum and food served at import value and market price.[/b] You note exits at the bar (closed), dance floor (closed and guarded by two armed Devaronians), and stage (open). You notice a security strength of at least 6 armed bouncers as far as you can see. A random patron is going around selling drugs and offers you death sticks in exchange for credits. What do you do?