[center][img]https://i.gyazo.com/d5813eb95c963d24a76bbe6b55f5eaf3.png[/img][/center] [center][h3][url=https://youtu.be/lZD4ezDbbu4]BUTCH CASSIDY[/url][/h3] [i][b]Greatest American Hero[/b][/i][/center] [center][b]Strength:[/b] D [b]Endurance:[/b] C [b]Agility:[/b] B [b]Mana:[/b] D [b]Luck:[/b] A [b]Noble Phantasm: C [/b][/center] [b]Class:[/b] Rider [b]Alignment:[/b] Chaotic Neutral [b]Attribute:[/b] Man, [b]Star[/b] [b]Place of Origin:[/b] A M E R I C A [b]Armaments:[/b] Colt .45s [b]Likes:[/b] Women, money, adrenaline, humble work [b]Dislikes:[/b] Authority [b]Talents:[/b] Robbery, ranching [b]Natural enemy:[/b] Billy the Kid & Moriarty (“It’s not a personal thing. Actually, it absolutely is. It’s about pride, man. Pride!”) [b]Image color:[/b] Dusty earth [b]Personality:[/b] A man who knows his part. The outlaw, the leader, the man who lightens the mood. It was the role ascribed to him by his gang, what they expected of him, and he became that man for them -- a man with a deep rooted sense of love for those who he connects with, but has difficulty gauging the distance between them. However, his feelings are an 'island'. Those outside of his emotional distance become nothing more than obstacles, targets and moving sacks of money. But, within that island, he is a benevolent and outgoing, dragging his comrades to newer heights and even more refreshing sights. A true romantic, flamboyant, Wild West man. [b]Bio:[/b] Literally Just Butch Cassidy 1:1. [center][h2]Class Skills[/h2][/center] [i]Riding: EX (C)[/i] Rider, technically, has the Riding Skill at C rank. In a regular situation, this would result in him being incapable of being summoned as Rider, but the providence of his Golden Rule Skill transforms Riding to EX. Cassidy can ride vehicles and animals at an above average skill, and he may also ride anything else, Phantasmal and Monstrous Beasts included, with the caveat that they are considered targets of a ‘heist’, stolen by Cassidy. Upon mounting such things, there will be an adjustment period before he can ride them functionally, but they will be unable to buck him off. They will just be really mad that a C rank Rider managed to mount them. [i]Magic Resistance: E[/i] Grants protection against magical effects. Due to being a modern Heroic Spirit, his rank in this Skill is low. However, due to certain circumstances surrounding his qualities as a Heroic Spirit, it is nonetheless conferred at E rank, more of a participation prize as far as ranks go. [center][h2]Personal Skills[/h2][/center] [i]Golden Rule (Heist): A[/i] The great outlaw rides again as a Servant, and his foremost ability as a bank robber and train heister is most evident as Rider. Golden Rule is usually the measure of one's fortune to acquire wealth, and while this remains true with Rider, there is the caveat of it being the ‘measure of one’s fortune to take wealth’. This functionally results in Golden Rule become a skill which rewards a ‘Plunder’ attribute to Rider at a base. With each offensive/defensive action made by Rider towards or in response to an enemy, there is a chance of ‘something of value’ being taken from them. The longer the battle, the more likely this is to happen, and the more likely it is to happen more than once. Stolen goods need not be physical in nature. Stolen loot is stored within Rider’s first Noble Phantasm. [i]Light of Possibility: C[/i] A skill similar to Pioneer of the Stars, a skill that also closely resembles Innocent Monster. Individually, Cassidy was simply a man who had a desire to live completely free of restraints, and his actions are consistent with that. Those actions, all those of a humble individual, entered the realm of ‘folklore’, a different variant of Legend with its own qualities. The man who became the idea of the “Wild West”, the adventures Utah/Wyoming frontier infused into his Heroic Spirit. "In that place, you grew up knowin’ you could do anything. Even for a little scoundrel like myself." Light of Possibilities, alike to a distant sunset on age where anything was possible. Enemies who meet him will witness that very same, sad, sunset. [i]Charisma of an Evil Genius (False): B[/i] The Charisma of one who can seemingly on a whim forumulate deep, interweaving plans and command others to follow them, all the while behaving in a most flamboyant and almost amicable manner, catching others up in their presence -- the gentleman villain. At B rank, it is a skill suitable for a ‘king’ of crime. However, Rider is not an Evil Genius. A Genius, maybe, but being called Evil is a mighty stretch. A skill granted mostly through perception of his criminality, rather than his actual behavior. He nonetheless commanded utmost loyalty from his Wild Bunch during their statewide crime spree. Even Cassidy’s ‘plans’ are a bit questionable for a Genius, but he still displays the hallmarks of an outstanding criminal strategist. His plans are convincing, and his aura as a ‘crime boss’ is undeniable. Basically, he’s just really slick. More or less the Skill to convince people that his ideas are not outrageous and almost outright stupid. [i]Marksmanship: B[/i] A skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small firearms. Cassidy had the level of talent and raw skill to effortlessly hit his targets while on horse-back, and during train shootouts. As Rider, this skill is at the level appropriate for a legendary outlaw of the Wild West, but is lower than his Archer rank, which comes close (but not quite) to matching the Sundance Kid. [hider= DRAW.] [center][h2]Noble Phantasms[/h2][/center] [center][b]The Wilcox Holdup[/b] [i]Phantom Train Through A Sweet Place Called Utah[/i] [b]Type:[/b] Anti-World [b]Rank:[/b] C~A+ [b]Range:[/b] 1~99 [b]Targets:[/b] 1-50[/center] A sublimation of the legend surrounding the individual who is to be remembered as “Butch Cassidy”, taking the form of his most notorious targets -- the rolling devices which conquered distance and logistics, the locomotive train. As the sublimation of a man from the late 1800s who lacks the achievements of say a certain pair of rival inventors, in isolation it struggles to qualify as a Noble Phantasm of any regard, pushing a middling C rank. This, however, does not mean it is a mount to be underestimated. First and foremost, the train fulfills its function as a mode of transport, capable of entering a travel ‘mode’ that ignores distance between destinations, the metaphorical ‘conquest of land and logistics’ made literal. So long as the destination exists in actuality, the train can take Cassidy and crew to such a place. When not simply jumping between locations, as an appropriately named Phantom Train would, the train creates its own tracks as it moves, making it capable of air maneuvers and other odd movements one would not associate with a train, all the while moving at blinding speeds. The actual length of the train varies as with the use of Cassidy’s ‘Golden Rule’ skill. It simultaneously acts as a conceptual space where his loot is contained, and when his loot reaches a certain amount -- or if a particular piece of loot takes up too much room -- another cart will be made to contain his wealth. But, this is all surface level. It is a train at first glance, a good one which does its job admirably. Yet the man known as Butch Cassidy inadvertently became more than a mere thief. He became a beacon for the phenomena known as the Light of Possibility. A representation of the strength held by an individual, and humanity's ability to overcome the adverse -- to make the impossible very much possible. Others flocked to him, and followed his light, fighting impossible odds to make a miracle occur -- to face down the authority of a federal nation, and succeed. As such, is it not only right that a train become a light too? A blaze that inspires humanity to follow in its path -- onwards, Manifest Destiny. Onwards to their holy land, to human civilization. The Phantom Train is something that burns away that which has no place in human history and civilization, reinforcing the anthropocentric history born in the absence of the gods. Objects and beings which do not rightfully belong in the current texture of the world are directly opposed by the Phantom Train Wilcox Holdout, their existences challenged and expunged. Additionally, the companions of Butch Cassidy -- those under the effects of the ‘Wild Bunch’ Noble Phantasm, strengthen the Phantom Train both in its ‘weight’ as a Noble Phantasm and in its form, transforming it from a train into a mobile defence platform at its middle and optimal capacity. With the fourth member of the Wild Bunch, the first armaments come into realization. It is a strange feature, but when questioned, Cassidy has an answer on hand: “If trains had miniguns and rockets on them, I probably would’a robbed less of them.” Ah, a simple rationalization. [center][b]& The Sundance Kid[/b] [i]That Sonuvabitch Never Misses[/i] [b]Type:[/b] Anti-Unit [b]Rank:[/b] C [b]Range:[/b] 1~99 [b]Targets:[/b] 1[/center] The undeniable synergy between Harry “the Sundance Kid” Longabaugh became one of legend. While not on par with say, Mary Read and Anne Bonny, with the pair retaining a degree of individualism, their ultimate final and mysterious shootout saw the two enter the Ring of Deterrence as a ‘duo’. The Sundance Kid was a gunslinger on par with a certain once-in-a-century genius. While an expert with most firearms of his time, he had only killed once during his lifetime, that being the final confrontation in South America. “He never killed, sure. But let me tell you what, he never goddamn missed.” He never killed, because such an act was beneath him. A machine-like man. Not the sort to exterminate his foes, but the kind which dismantles them into being absent of any threat. & The Sundance Kid is an Assist type Noble Phantasm, calling on the transient aid of another as the sublimation of a legend. In this case, the Sundance Kid is momentarily summoned some distance away -- but still within a reasonable firing distance for his expert eye -- a ‘sun’ to his back, both announcing his presence and blinding those who spot it, both literally and in the sense of clairvoyance and ‘prediction’, turning him into both a blind spot and a lighthouse. In that moment, he aims and takes his shot at a target dictated by Cassidy. A cheap, efficient Noble Phantasm, usable multiple times before a drain can even begin to be felt. In exchange, the attack is just that, a singular attack from the Sundance Kid, best used in times of importance, and not without some information. As an attack, it is a higher rank than C by virtue of being a strike from a genius marksman Servant, but the actual Noble Phantasm itself, the brief calling of the Sundance Kid, is middling due to its momentary nature. “For you, Butch Cassidy, I’ll halve my price. You can afford that much, right?” [center][b]& The Wild Bunch[/b] [i]Much to the Chagrin of Many, They Ride Again[/i] [b]Type:[/b] Anti-Team [b]Rank:[/b] C [b]Range:[/b] - [b]Targets:[/b] 9[/center] The legendary band of outlaws which evolved to become a cornerstone of Cassidy’s legend, being their unsurpassed and adored leader. Through the informal signing of a contract, usually verbal in nature and not a ‘true’ contract in the sense it can be broken through thaumaturgical means, an individual can become a member of the Wild Bunch. This, naturally, only lasts so long as Cassidy approves of such a thing, making it more of a ‘gift’ than a ‘contract’. As a member of the New Wild Bunch, a fledgling outlaw finds themselves being empowered to the point where they can be considered useful by Cassidy, allowing him to make full use of their capabilities as a team member. In conjunction with Charisma of an Evil Genius (False), this makes Cassidy something of a Super Team Captain. In essence, a form of reinforcement for the members which lays their abilities, strengths and weaknesses out plainly for Cassidy to see. The fact that ‘making use of their capabilities’ is part of the Noble Phantasm is more of a proof of feat than anything else -- it is simply something he can do without it. Additionally, members of the New Wild Bunch may come to Cassidy’s aid in a similar manner to being called by a Command Seal, but it functions more as a ‘request’. As individuals, they may reject the call, much in the same way each member of Cassidy’s Wild Bunch originally could have. It was a group of willing individuals, and that quality is retained. When manning the Wilcox Holdup, New Wild Bunch outlaws empower the Noble Phantasm to new heights, combining all the elements of Cassidy’s legend into a singular entity. [/hider]