[hider=Jarynth Robincrest] [color=red]Name[/color]: Jarynth Robincrest [color=red]Race[/color]: High Elf [color=red]Age[/color]: 109 [color=red]Gender[/color]: Male [color=red]Appearance[/color]: [hider=bewp][img]https://image.ibb.co/eGmz5p/Cartographelf.jpg[/img][/hider] [color=red]Level[/color]: 0 [color=red]Proficiency[/color]: +1 [color=red]Health[/color]: 2 [color=red]Stats[/color]: [i]Strength[/i] - 9 (-1) [i]Dexterity[/i] - 16 (+3) [i]Constitution[/i] - 12 (+1) [i]Intelligence[/i] - 14 (+2) [i]Wisdom[/i] - 14 (+2) [i]Charisma[/i] - 11 (+0) [color=red]Proficient Skills[/color]: Insight (+3), Perception (+3), Persuasion (+1) [color=red]Proficient Tools[/color]: Brewer's Supplies [color=red]Traits[/color]: [i]Darkvision[/i] - Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [i]Keen Senses[/i] - You have proficiency in the Perception skill. [i]Fey Ancestry[/i] - You have advantage on saving throws against being charmed, and magic can't put you to sleep. [i]Trance[/i] - Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [i]Elf Weapon Training[/i] - You have proficiency with the longsword, shortsword, shortbow, and longbow. [i]Cantrip[/i] - You know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.[list][*]Mage Hand [/list][i]Languages[/i] - You can speak, read, and write Common, Elvish, Halfling, and Gnomish. Both Halflings and Gnomes look like they know how to cultivate berries (definitely not because they're short or anything), so learning how to communicate with them seemed like a good idea at the time. Luckily, they're also part of the most frequent customers. [color=red]Abilities[/color]: [sub]... Does making wine count?[/sub] [color=red]Inventory[/color]: Brewer's Supplies, Letter of Introduction to the Winemaker's Guild, Traveler's Clothes, and a Belt Pouch (15 gp) [color=red]Background[/color]: Like many other Elves, Jarynth has an entire lifetime's worth of experience under his belt. From studying ancient Elven martial arts to learning a bit of magic, much of Jarynth's long life has been spent doing what other Elves tend to do. And while he does have a certain talent for using the bow, there is but one thing that he loves more than anything- wine. Throughout his many years, Jarynth has spent much of it trying all sorts of wine from many different lands, from Human kingdoms to Halfling communities, and even to Tabaxi jungles, becoming a sort of connoisseur. He loved the taste, the texture, and even the concept behind wine, from how refined it tastes to how it brings everyone joy. It was because of this interest that Jarynth had decided to become a vintner, wanting to put his lifetime of tasting wine to the test and dedicating the rest of his long life to creating the perfect wine. Now, as a member of the Winemaker's Guild, Jarynth has learned from many experienced vintners on the many intricacies of making wine, such as what berries to use, what climates are ideal, and how one should adapt to the changing seasons. With this knowledge, Jarynth seeks out Frontier Town on a quest. From his research, Jarynth was able to deduce that the frontier sports the best possible climate for crafting wine. Because of this, Jarynth has volunteered to venture forth to Frontier Town in order to start its very first vineyard; the first step he must take in order to brew a wine to surpass all other wines! [/hider]