[@tal0n] I havent really sat down to solidify any kind of plot arc at this time, but I have though through a basic structure for the roleplay that alternates combat deployment and downtime. This way we can have some more structure to the pacing while also having time for the narrative storytelling to breathe. As for the world, I've written a lot of notes about it stemming from Pacific Rim. While the franchise isn't known for realism by any stretch, I've always felt it does a good job with believability, and the subtle elements of how the civilian side of their world works. I've developed a world concept where you have these younger generations that aren't weighed down by the gravity and the mental baggage of the past in sharp contrast to most of the leadership who is still deathly terrified. The physical readiness is definitely there, but you have this divide in attitudes that exists. There's a certain lack of faith and lack of fear that exists that will bite them when the predictions of terrified survivors come to pass.