[hider=Shem'et] [color=DAA520]Name[/color]: Shem'et [color=DAA520]Race[/color]: Tabaxi [color=DAA520]Age[/color]: 33 [color=DAA520]Gender[/color]: Female [color=DAA520]Appearance[/color]: [img]https://i.pinimg.com/564x/28/74/77/287477fdeb623753370065d9fe6b0f4f.jpg[/img] [color=DAA520]Level[/color]: 0 [color=DAA520]Proficiency[/color]: +1 [color=DAA520]Health[/color]: 3 [color=DAA520]Stats[/color]: [i]Strength[/i] - 10 (+0) /carrying capacity - 50lbs/ [i]Dexterity[/i] - 16 (+3) [i]Constitution[/i] - 14 (+2) [i]Intelligence[/i] - 10 (+0) [i]Wisdom[/i] - 14 (+2) [i]Charisma[/i] - 11 (+0) [color=DAA520]Proficient Skills[/color]: Perception (+3), Stealth (+4), History (+1), Insight (+3) [color=DAA520]Proficient Tools[/color]: Tinkerer's tools, Smith's tools [color=DAA520]Traits:[/color] [i]Speed[/i] - Your base walking speed is 30 feet. [i]Darkvision[/i] - You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [i]Feline agility[/i] - Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move O feet on one of your turns. [i]Cat's talent[/i] - You have proficiency in the Perception and Stealth skills. [i]Cat's claws[/i] - Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + strength (+0), instead of the bludgeoning damage normal for an unarmed strike. [i]Respect of the Stout Folk[/i] - As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. [i]Languages[/i] - Common, Deep Speech, Dwarvish [color=DAA520]Abilities[/color]: None [color=DAA520]Inventory[/color]: A set of artisan's tools /[i]tinkerer's tools[/i]/, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp. [color=DAA520]Background:[/color] Shem'et doesn't remember anything from before she was thirty-one years old. She was found beaten within an inch of her life in the workshop of an eccentric old crafter, who got driven to Underhaven by his fellow crafters for his weird proclivities to design and craft all sorts of bizarre contraptions. Chodok Nevus Ro was his name. A right character to be sure, but kind at heart. He took it upon himself to nurse the tabaxi woman back to full health with the help of an old cleric buddy of his. It took some trying and a fair amount of time, but they managed to bring her back from the brink. When Shem'et came to, confused and without any memory of her past life Chodok once again took pity on the young woman and let her stay with him as his apprentice. He began showing her the ropes and teaching her to become a fine crafter. Since he, himself, was a mighty fine craftsman who lived and worked in Underhaven only because his craft was not acknowledged by the official craft guilds in Frontier Town. So Shem'et had a mighty fine teacher who quickly discovered her natural tabaxi dexterity and sought to fine-tune it. Shem'et was a fast learner and loved the craft. Be it from crafting the most mundane objects they were commissioned to create. To her master teacher's more bizarre projects and inventions. Especially those even! At thirty-three, two years after waking up in Chodok's humble abode, Shem'et is happy working side by side with him on commissions to put food on the table and tinker with various inventions to satisfy the crafter's urge.[/hider]