Tim retires from Overload Xander retires from A Few Darkstone More Scrooge retires from A Few Darkstone More Confirmed continuing: Father C - rocketrobie2 Luciel & new character Dahlia Willows - Majoras End New character Mariana Lapointe - Darth Shadow Scarescrow and DeadBeatWalking haven't been on much recently. hmm, I think I will temporarily retire their secondary characters and leave their primary characters up on free for all for now. If someone has a better idea, let me know. These are the current mission roosters still. let me know if you would like to move your characters about. [b]Characters in Bold[/b] are currently confirmed to be joining that respective mission: [table=bordered][row][cell][center]Broken Seals[/center][/cell][cell][center]Overload[/center][/cell][cell][center]A Few Darkstone More[/center][/cell][/row] [row][cell]1. [b]Luciel[/b][/cell][cell][b]1. Dan[/b][/cell][cell]1. [b]Jimbow "Dread"[/b][/cell][/row][row][cell][b]2.Fear[/b][/cell][cell]2. [i]Hawkeye Harold[/i][/cell][cell]2. [b]Mariana Lapointe[/b][/cell][/row][row][cell]3. [i]Scare[/i][/cell][cell]3. [b]Dahlia Willows[/b][/cell][cell]3. [b]Eldress Photini[/b][/cell][/row][row][cell]4. [b]Aaron Goldfeld[/b][/cell][cell]4. [color=darkgray][i]Hawkeye Horace - retired until confirmed[/i][/color][/cell][cell]4.[/cell][/row][row][cell][b]5. Pastor Jimmy[/b][/cell][cell][b]5. Jamie[/b][/cell][cell][color=darkgray][i]5. Scarecrow - retired until confirmed[/i][/color][/cell][/row][row][cell]6. [/cell][cell]6. [b]Father C[/b][/cell][cell]6.[/cell][/row][/table] and heres a reminder for the missions: [@Darth Shadow] Let me know if you would like any assistance picking out a mission or if there are any terms you'd like elaborating. Mariana will be considered your primary character, which means she gets a priority on mission slots over secondary characters ^^ [hider=Missions][hr][hr][center][h3][b][color=c14953]Broken Seals[/color][/b][/h3] Moder: Major Threat (heal 2 Broken Seals). [hr][hr][b]Objective:[/b] Repair the Broken Seals. [color=darkgray]Something has awoken deep in the Caverns of Cynder, an ancient evil hellbent on the destruction of the world. All it wishes for is to be free of it's hellish prison, but should it escape... Recent expeditions into the Caverns of Cynder have left the seals vulnerable and weakened. These seals are what hold it in it's fiery tomb. Massive quakes shake the earth to it's very core as towns around the entrypoint collapse into pits of fire that have erupted in the desert floor. The seals must be repaired before it is too late.[/color][/center] [b]Reward:[/b] Based on chosen Mission Length - Each hero gains 25 xp and 2 loot cards per seal in the mission. If [b]The End Times[/b] mission length is played, each Hero gains 1-3 Health/Sanity (any mix) permanently for saving the world. [b]Failure:[/b] Each Hero permanently loses 1-3 Health Sanity (any mix). If the End Times mission is played, the Heroes have destroyed the world. [color=darkgray] So we can do this if needbe, but I kind of like the idea of y'all blowing up their world, so I might keep it cannon for [i]that[/i] Posse. Up for discussion though[/color] - Only leaping into a parralel dimension Gate can save them from being destroyed along with it, but they must live the rest of their lives knowing what they wrought. [center][hider=Conditions] [b]Conditions[/b] [indent]This mission starts in the Cavern's of Cynder. Tokens are drawn differently. Depending on the Adventure length, the initial tile drawn has the choice of 1-3 exits. Each of those exits have 3 Exploration Tokens assosciated with them, of which only 1 is a clue. Everytime a Clue is found, the Heroes have found a Broken Seal. Any Hero starting their activation on a Map Tile with a Broken Seal on it automatically takes 1 Corruption Hit from the void energies swirling around it. Repairing a Seal - A Hero adjacent to a seal may attempt to fix it by giving up their attack action. They must make a Lore 6+ test. If passed, the Hero gains 50 xp and the Seal is repaired. There are no Gates. Heroes are experiencing Immediate Dread - Growing Dread cards are revealed instantly. Quickening Pace of Darkness - Whenever the Darkness moves forward, it moves 1 extra space per each Broken Seal that has already been repaired.[/indent] [/hider][/center] [hr][hr][center][h3][b][color=ca895f]A Few Darkstone More[/color][/b][/h3] [hr][hr][b]Objective:[/b] Find enough clues to discover the Darkstone deposit for yourselves. [color=darkgray] You hear a rumour on the wind about an abandoned mine north of town that still has some juice in it. Perhaps you can scrape together a posse and find this darkstone deposit...[/color][/center] [b]Reward:[/b] Depending on the mission Length: either [b]25[/b], [b]50[/b] or [b]75 XP[/b]. Either [b]1-3 Darkstone[/b], [b]2-4 Darkstone[/b] or [b]3-5 Darkstone[/b]. [b]Failure:[/b] Nothing bad happens. [center][hider=Conditions] [b]Conditions[/b] [indent]Unless played as a tutorial, this mission can feature Gates to any World. This mission varies in length: Small Deposit - Find 2 Clues Medium Deposit - Find 3 Clues Large Deposit - Find 4 Clues[/indent][/hider][/center] [hr][hr][center][h3][b][color=6290c3]Overload[/color][/b][/h3] [hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color][/center] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [center][hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent] [/hider][/center][/hider]