[b]Name:[/b] John Green [b]Age:[/b] 18 [b]Physical Description:[/b] [IMG]http://i64.tinypic.com/2dt965f.png[/IMG] [b]Important items:[/b] [url=https://en.wikipedia.org/wiki/Kalis]Kalis[/url] Sword - A blade forged of super-alloys and honed to a monomolecular edge, John carries this blade as a reminder of his ordeal in the Ascendancy, and his determination to prevent the same thing from happening to other people. Coilgun Pistol - A pistol that uses electromagnetic technology to launch metal bullets at a fraction of the speed of light. Ballistics Vest - An undershirt of soft but tough materials surrounding a core of armored dura-ceramic plates that can withstand a few pistol shots. Galactic Credits - A few thousand credits in digital form given by the former Rau've warden. Omni-Tool - Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking. Condensed Mana Ampoules - Six very small sealed bottles that contain a silvery-white glowing substance created by John using the Distillation of Liquid Light spell (see below). These are hidden in the pockets of John's outer vest (see Physical Description). [b]Short Bio:[/b] John Green was born to a middle-class family, with a high level of physical and mental intelligence. Excelling at school, it was anticipated he would end up with a University scholarship by the time he reached eleven. Then, the Ascendancy, after ramping up years of Anti-Alien rhetoric, used a series of border incidents with the Rau've and Kaisoken to launch a war of conquest against them, a war that John avidly followed from the news. Every victory - and there were plenty of early victories - excited him, as well as developments in military hardware. The only downside was that he would have to wait a few more years to study at the University of Alpha Centauri. Or at least, that's what he thought. One day, while travelling to an amusement park, John vanished, being snatched away by unknown abductors. Whisked away to an Ascendancy Black Site, John, then thirteen, was forced to give up what possessions and mementos of his former life were on his person, before being experimented on. His blood was infused with Kaisoken dust, while all sorts of intrusive tests and examinations conducted on him; this was before he was thrown into 'special forces training'. There, his illusions of the Ascendancy's benevolence now shattered, John was taught how to fight and use weapons, as well as survive harsh environments. And above all, he learned how to tap into the 'Magic' he now had to hurt and endure hurt. When the time came for him to be thrown into the fighting, Green (for that was his callsign then) was thrown into another level of hell, where he had to kill or be killed. And so he had to kill, and get good at it as fast as possible. So life, for him, became a blur of combat actions, depression, occassional friendships, and losses. Then came the Battle of Proxima, where the Ascendancy of Man, reeling from recent defeats, made a final stand. Green was deployed on a boarding action against the enemy flagship, where after inflicting losses against the enemy, he was captured by overwhelming Rau've forces, who injected him with a tranquilizer that cannot be nullified even by Change magic. When he woke up, he was in a prison camp, with a collar of plant matter and crystal around his neck that prevented him from using spells. The walls were padded, he had no armor or weapons, and no convinient air vents. It was clear; he was a captive. And so he did the only thing he could; cry. Everything was lost; innocence, family, and possibly friends and life. And so he glumly waited for his punishment; it didn't come. His jailors came to him, gradually allowing him freedom of the prison camp, books to read, puzzles to play with, and the opportunity to talk with his fellow prisoners. And for a time, he was happy. But a question sat at the back of his mind: Why would his own country, his own species, do such things to him? How could they? And so, when the Rau've made the offer of a new home, John politely rejected it. While his teammates wanted revenge, he wanted [i]closure[/i]; he wanted to confront the source of his torments because that was the only way he can be free from it. And that argument was accepted; he and those with him would be allowed to go as they will... [b]Spell List:[/b] Supernal Vision (High) - The Mage can see [i]all[/i] Magic, identify what School it is, and the strength of the spell. Distillation of Liquid Light (High) - With a thought and gesture, the caster convert Mana, his' or others, into a silvery-white substance that can be used later on to refill one's magical energy, fuel magitech, or turned into tough foam to incapacitate enemies with Alteration of Liquid Light (see below). But its most horrifying use is its ignition into an explosive incendary with the Ignition of Liquid Light spell (see below). Edit: The fluid is also edible, and gives extra magical energy to the person who ingests it. Alteration of Liquid Light - By converting and condensing Mana, the Mage can cast globs or tendrils of mystic foam that can be used to handle objects, shield against bullets or blades (within reason), or just incapacitate enemies. At any time, the Ingition of Liquid Light spell (see below) can be used on this sticky foam for devestating consequences. Ignition of Liquid Light (High) - With a thought, the Mage can ignite a deposit of liquid light, causing it to give off flames that burn for a short period of time (one second), but inflict damage that can't be healed by magic. These flames exist even in space, where there is no oxygen to sustain a normal fire. Extinguishment of Liquid Light (High) - The opposite of Ingition, this spell can allow the caster to dispel High Magic; his/her own and others', and turn off the flames he/she or others set off using High Magic's power. Transcendent Transformation (High) - The caster transforms [i]themselves[/i] into Liquid Light, with all that entails. They can shift into solid or semi-solid form, revert to full liquid, and light themselves on fire to deal increased damage on contact with enemy targets. And of course, extinguish themselves or others who have used Transcendent Transformation to set themselves on fire (They can also force someone in Transcendent Transformation to revert; who wins in such a confrontation depends on coin-flipping). This has one obvious drawback; if you burn through all of your magical energy, you die, plain and simple. [B]Exceptional Skill List:[/b] None.