[hr][hr][center][img]http://fontmeme.com/permalink/170609/6993f16961e0f0769efda621e785818a.png[/img][hr][hr][b][color=998849]October 31st, 1943 - Wash, Rinse, Repeat [/color][/b][hr][hr][/center] Two months have passed. Each Paradox has been working with their Trainer for the last two months. Sure you only posted about 1 day but that was so that you could get an idea of what is going down. (If we took the time to cover every day of training for two months... we'd be here for two years lol). Random generation determined the first round lasted for 2 months. This newest update has two parts. Part 1 - Skills. Part 2 - Next round. [b][i][color=998849]Skills:[/color][/i][/b] Now, we have a run down of what you all learned over the last two months of time while training. The dice have ruled these are the following skills that either emerged or stuck during this time for each of the Paradoxes in Training. You have 48 hours from this post to edit your Cs. Copy and paste your new skills into place under skills if you have new ones to add. [list][*] [color=998849][i][b]Sophia:[/b][/i][/color][list][*] Activated 2nd Ability - Ice Touch.[*] Diplomacy - The art of negotiation, which encompasses the talents of tact and cleverness to reach a mutually agreeable end between parties in a dispute.[/list] [*] [color=998849][i][b]Andromeda:[/b][/i][/color][list][*] Mimic - The ability to copy mannerisms and voice patterns of another person after an observational study [*] Photography - The ability to use both still and modern cameras including developing of film and trick of light[/list] [*] [color=998849][i][b]Faith:[/b][/i][/color][list][*] Hand 2 Hand - Basic skill used to strike another person in unarmed combat. This includes striking, grabbing, tackling, shoving, tripping, and choking. [*] Soft Martial Arts - The art of striking nerve bundles, ganglia, and other vulnerable areas of the body, as well as performing holds and throws[/list] [*] [color=998849][i][b]Bart:[/b][/i][/color][list][*] Hand 2 Hand - Basic skill used to strike another person in unarmed combat. This includes striking, grabbing, tackling, shoving, tripping, and choking. [*] Soft Martial Arts - The art of striking nerve bundles, ganglia, and other vulnerable areas of the body, as well as performing holds and throws[/list] [*] [color=998849][i][b]Alexandra:[/b][/i][/color][list][*] Horsemanship - The ability to ride and care for horses.[*] Memory Training - Skill that allows one to recall things with more clarity and quicker than most.[/list] [*] [color=998849][i][b]James:[/b][/i][/color][list][*] Court Etiquette - Knowledge of the intricacies of politics in medieval and ancient courts[*] Heraldry - An Archaic Skill involving the design, description, and recording of coats of arms[/list] [/list] [b][i][color=998849]Cases:[/color][/i][/b] Now, time to rinse and repeat. Round two of five. Time to play magical chairs. Trainers, your over all jobs are the same. How long you have these pupils will be determined at the end of the round like this past time. Remember as trainers, change to meet each character - so review their current Cs and their characters Cs from before. It will help. [indent][b][i][color=998849]Evelina:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Alexandra [i][color=998849]Study:[/color][/i] Under Pressure (How to handle ones self no matter what, how to stay focused, how to control powers, how to remain calm, when to vent, how to harness the bad, how to tap the good, etc.) [i][color=998849]Location:[/color][/i] The Barn [/indent][/indent] [indent][b][i][color=998849]Gilbert:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Sophia [i][color=998849]Study:[/color][/i] Battle! (Fighting, preparing, historical battles, techniques and tactics, right weapons for the right times, how to deal with killing someone, etc.) [i][color=998849]Location:[/color][/i] The Mill [/indent][/indent] [indent][b][i][color=998849]Nancy:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Faith, Bart [i][color=998849]Study:[/color][/i] The World Is A Stage (How to blend in, how to make the most of a situation, how to not be noticed, when and where to use skills, etc.) [i][color=998849]Location:[/color][/i] The Swamp [/indent][/indent] [indent][b][i][color=998849]Giosue:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Andromeda [i][color=998849]Study:[/color][/i] History Repeats Itself (How to manage time, History itself, all around knowledge.) [i][color=998849]Location:[/color][/i] The Oak Tree [/indent][/indent] [indent][b][i][color=998849]Belladonna:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] James [i][color=998849]Study:[/color][/i] Find Yourself (Personal evaluation.) [i][color=998849]Location:[/color][/i] Peters Grave [/indent][/indent] [color=red]*This is a repeat message from before but it still holds true.[/color] Now, you have 10 days to get your case done. Once counter hits 11, you are over. So keep that in mind. I suggest you collab these out in PM with each other or on Si to make things easier than trying to post back and forth. At the end of this case I will post again, and again, until every character has gotten a decent amount of training. At the end of each Case, once it is posted and I have reviewed it, I will roll to see what skills ~stuck~, if secondary abilities came forth, the amount of control you gained, and so forth. This is going to allow us to cover a lot of time and Rping quickly. Once Training is done, then you will go on to full assignments. The day will start like any other day at Camp, weather is the same, layout is the same. No need to worry about much to start. Letters are left and slipped under your room doors on where to go come morning instructing you to meet your trainer at the starting location. A bell will toll over the grounds at 5:50 AM to start the day, time to be at the starting location will be listed as 6:00 AM. Start your posts waking up OR there, however you wish. Good luck and may the odds be ever in your favor. (I will be pming my students shortly.)