[center][h1][color=DAA520]Gurr'Kha - The Dead World[/color][/h1][/center] [center][b][color=9966CC]This is a roleplaying thread that strives to be advanced, but welcomes the casual as well, seeing as both sections can contribute to it. [/color][/b][/center] [img][/img][color=DAA520][center][h2][b][i]Setting[/i][/b][/h2][/center][/color][img][/img] [center]Welcome to the world of Gurr'Kha. This is a world in the medieval time-frame, based around fantastical things, such as multiple Gods responding to certain things(EG God of Light), magic, creatures that are based on myth and folklore, as well as other made-up beings. Fictional countries, continents and earthly formations.[/center] [center]Exactly seven days ago a cataclysmic event occurred, resulting in the death of the Gods. Now the world is in a state of gradual decay. Some locations were buried in anarchy, other spots try to refrain from going overboard with the way they treat things. Most religious groups have left or have been consumed by madness, and on top of that most, if not all, of their magical power has disappeared, along with their Gods.[/center] [center]Any kind of fantastical being can be discovered, as not only was the world already brimming with magic, it is now dotted by anomalous zones, filled with in-explainable sights or beings, which means that anything you come up with can be part of the story. The anomalies do not stop there, as the day and night cycle has been thrown off center and is entirely random. Weather events have also become unpredictable, as well as random, and have been bolstered by new occurrences(EG fire raining from the sky, water going up instead of down during rainstorms).[/center] [color=DAA520][center][h2][b][i]Rules[/i][/b][/h2][/center][/color] [center]Contact me to talk about you joining, your character(s) and what happens. As long as you follow the rules of the guild, you are all set for the experience.[/center] [center]Important to note is that this roleplay will use the "S.P.E.C.I.A.L." stat system to make it more systematic but also based on random chance, simulating realism. Every stat can go to a maximum of 10 and a minimum of 0, which will render your character very, very impaired in that discipline. You have 40 (lowered from 45 to make it more taxing for characters to be amazing at many things and decent at other things) points to distribute.[/center] [hider] *S = Strength, the physical power of your character - how hard you hit and how heavy you lift *P = Perception, the ability of your character to perceive the world around them. A blind character would have a lower Perception, but he would still have some, as all the senses contribute to this one. How observant one is is dictated by this. *E = Endurance, the physical durability of your character. How hard you can get hit without getting knocked out, how much punishment you can take before falling and dying. Also dictates how resistant to disease you are! *C = Charisma, which dictates how likeable (and attractive) your character is! The more charismatic, the easier it is to do people stuff, as others tend to like you more. Anything social is influenced by this here stat. *I = Intelligence, which spells out how good you think. It directly correlates with how much you can take, mentally, before breaking. Also acts as a way to measure one's magical skill and resistance to psychic attacks! Note that even with a low intelligence one can still cast spells, but they would have a higher chance of being failures. *A = Agility, as in how agile your character is. The more agility, the less of a hassle do you have with, say, joints breaking on you, or making a back flip, as well as performing a triple axle! *L = Luck, which means that the more of this you have, the more likely you are to win at rolling the dice. Everything is influenced by this, to an extent. You cannot get lucky and lift a car, but you can get lucky and hit someone in the neck. [/hider]