It is currently the year 2012, and six years ago there was an event. Ten million people woke up one day with powers. All of these people found they had a minor mastery of telepathy and telekinesis, limited to a small range of about 15 feet and small weight limit, usually about 3 pounds. Most of these individuals also found they had an additional power. At first, it seemed random, but as the years went by, it has been discovered that for some of these people their main talent developed because of a quirk of their personality or due to a hobby they already had. For example, a wartime sniper developed a hyper-aware focus and force that made it possible for them to snipe someone with a handgun from over 50 clicks away. Another example is a young lady who loved dolls found that she could bring her dolls to 'life' animating them in ways to become her bodyguards and protectors. For many, the pattern fits. For some, it is still a random luck of the draw with their power. Amongst the panic that arose from the situation, there was a private company that founded an organization based in the United States. The organization was dubbed 'Sector X.’ Now Sector X is the go-to for psychics. They have members in various governments around the world and are always looking out for the best interest of all psychics, as well as keeping relations between non-powered humans and psychics civil. However, they are not without opposition. There are rumors of another group operating all over the world that believe that psychics should use their powers to oppress humans and even other psychics. In the six years since the event has happened, there have been others who have awoken to their abilities over time, and there is now an estimated 30 million people with psychic abilities in the world. You may start the role-play by already working for Sector X, or possibly being a target for their next mission. You can even start not even have powers, and being a non-powered human also working for Sector X. It is up to you. If you wish to make a Villain please PM me and we’ll talk about it. I would suggest you have at least one character be a part of Sector X in this case. I want each character to have at least one secret. PM me the secret. It can be something your character has done, something that haunts them or it could be something they may not even know about. This will be between you and me until it might pop into the plot. Many of those working for Sector X were people who were brought to the attention of Sector X due to their actions. However, just because you capture Sector X’s attention does not mean you have to work for them. Working for Sector X is fully up to the individual. However, since they are not affiliated with the Government officially, there are some grey areas where some of the operatives can work outside of the law. [hider=Psychic Classes] Not all Psychic fit into classes with their powers, but here are the ones most often reported by Sector X: Sniper Class: Hyper-focus, usually with weapons. Technopaths, or Hacker class: Powers having to deal with computers. I.E. the ability to speak with the computer, or interface with it in a whole new way. Also able to mentally connect with computers and crack firewalls. Sector X has a test firewall set up to help find Hacker psychics since they are typically rare and are potentially snapped up by not so good groups. Elemental: Powers having to do with the elements. Hydrokinesis, Geokinesis, Pyrokinesis, and Aerokinesis are the four typical ones. There are also those who can manipulate plants and metal, as well as the rare person who has powers that deal with ice and ice manipulation. Physical: Super strength, heightened senses, healing and flying fall under this. It becomes harder to categorize powers at a point. There are also those whose powers are more heightened telepathy or telekinesis and do not have a third power. Those are the people who are able to move boulders with their mind, or easily manipulate people's minds or even wipe them. Other powers do exist, but normally do not fall into tidy categories like what they have at Sector X. I.E. The ability to manipulate dolls like they were puppets without strings does not fall into any of those. Then there is the rarest ability. Null. The ability to cancel out psychic powers. There has only ever been one case of this power. The person in question has been put into hiding by Sector X.[/hider] [hider=The Director] The lady in charge of Sector X. The Big Boss. Head Honcho. Whatever you like to call her, she is in charge. She does not have any psychic abilities, but she commands respect. She is a former CIA operative and does not talk about herself much. Her first name is Charlene, but if you call her that, you will get glared at. [/hider] [hider=Shadow] Shadow is an organization of Psychics that keeps much about themselves a secret, but it is known that they are not afraid to work outside of the law, breaking and bending it freely. There are mostly rumors about them, but a few facts are known. They will abduct psychics and brainwash them into working for them, while sometimes freely killing them if they do not obey. What they do to normal humans is sometimes worse. The head of Shadow believes that Psychics are the next stage in human evolution, and wants to make everyone like them, one way or another. Rumor has it that the head of Shadow is a man who possesses an extreme telepathic talent, able to warp people's mind and wipe months of memories at a time away. They operate worldwide, supposedly but no proof of this exists.[/hider] [hider=The Game] Affectionately called ‘The Game,’ this is more a set of competitions where Psychics can show off their powers. Usually privately funded with cash prizes, and separated by classes of powers. Sector X sometimes uses these to recruit people, but as these are mostly private and by invitation only events, they do not really attend. [/hider] [hider=Shield] Since most psychics have had their powers for about six years, most have developed a mental ‘shield’ of sorts, to keep other psychics out. Most psychics do have a common courtesy to others and don’t actively read others minds, but there are the rare cases. With these shields, the most another psychic could read is the top thought on their brain, which could be as simple as something like: “Man, I really want a bagel,” but nothing too complex. These simple shields can be torn asunder by the more powerful telepaths, but most telepaths have common courtesy.[/hider] [hider=Floor Plan and Location of Sector X] Sector X is located in Arlington, Virginia. It is close enough to the Pentagon and the White House and has representatives in both. However, missions can take operatives all over the world. [img]http://warehousesinlandempire.com/wp-content/uploads/2012/10/WAREHOUSE-DOCK-DOORS-EXTERIOR-4.jpg[/img] On the outside, Sector X looks like a bunch of storage units, but that is more like the parking lot for those that work at Sector X. Once you park your car inside, you take an elevator down to the main floor. Inside there are at least six floors of Operations. There is a tech lab on the second floor, where dampeners were developed and other tech for either containing or helping psychics is in development. The other floors are more like a traditional office building, with operatives having their own workspace/ desk. Sector X is an underground facility, so the 7th floor is the floor you enter on. It has the lobby and one security guard station. It also has a small cafe like thing. 6th Floor: Gun Range/ Offices. A few of the sniper class psychics pitched in to make one of the floors a gun range, fully soundproofed and well kept. 5th floor: Biology Lab. The whole floor is one giant lab. Partly botany, partly science. This is where the 'crime' lab, as it has been dubbed is. There is also a lab set up experimenting with plants. 4th floor: Offices. Woo. 3rd Floor: Technopaths offices. A lot of computers, touch screens and the like here. It is where most of the ‘Hacker/ Technopath’ class psychics that work for Sector X work. It is all very high tech, with many touchscreen interfaces, and more than one AI floating around, courtesy of said Hacker/ Technopath class psychics. 2nd Floor: Technology Lab and Head of Public Relations offices. 1st Floor: Some offices, but the Director's office and another security station. All the people going to see the director are required to check in here. Exceptions are made, especially if the person can teleport. However, all personnel must show their badge if possible if they pass by.[/hider] A couple of guidelines: -Please, no god-modding. This is kind of a given, but I’d rather say it here than have to deal with it coming up. Do talk to your fellow role-players and work out things. For example. if two characters get into a fight, work together to write it out. Don’t just have one character beat the utter crap out of the other without the character’s player having a chance to respond. We will be using the dice system for combat, as mentioned below. Also, keep out of character knowledge out of character, please and thanks. If you have a fight with an NPC like a Shadow Agent or another person, contact me or use the ‘dice’ system. I will explain the dice system in another post. -Try to keep it PG-13. Fighting and cussing will happen. If anything too ‘adult’ happens, please do a tasteful fade to black. You can RP it out in PM if your partner wishes. -Have fun! That is the most important thing. If there anything you are concerned about, please let me know and I will address it. Thanks! This is going to be awesome!!