[@Majoras End] [center][img]https://i.gyazo.com/2ac0c7357be6f3c82512228f25fef395.png[/img][/center] [center]Is this Dahlia Willows?[/center] >Yes/No, actually she... [center][color=darkgray](Note: Please either confirm Dahlia Willow's appearance or let me know if you'd like anything about her changed before she is FINALISED FOREVER MORE.)[/color][/center] [b]Dahlia Willows prepares herself adventure ahead. [/b]She decides it is imperitive she bring her [b]BOOT KNIFE[/b] along, just to be safe. She looks in his sidebag: What else should she bring? Dahlia Willows packs...[color=darkgray][sub][i](Pick one)[/i][/sub][/color] [indent]>[b]BANDAGES,[/b] to heal wounds during the journey ahead. >[b]WHISKEY,[/b] to steal herself and those with her against the horrors that await her. >[b]DYNAMITE,[/b] for when she needs to pack a bit more punch.[/indent] [center][b]Dahlia is a REDEMPTIONIST, knowing how to safely wield two handed guns effectively. She also has a few sermons under her belt.[/b][/center] [center][i]You start with 2 Faith at level 1[/i] [b]Dahlia Willows knows the Blessing: Faith Healing[/b][/center] Pick one other [i]Blessing[/i]: [indent][COLOR=DARKGRAY]Blessing • Shield[/color] >[b]Shield of Light[/b]:[i] requires 9+ on 2 dice to successfully cast.[/i] [b]Choose any Hero[/b]. Until the [b]end of the turn[/b], that Hero gains: [indent] [b]Armor 5+[/b] || & || [b]Spirit Armour 5+[/b] in addition to their normal defense/willpower rolls.[/indent][b]Limit: 1 Shield per Hero[/b] [i]Improves at Level 5. [/i] [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP[/indent] [indent]>[b]Revitalise:[/b][i] requires 6+ on two dice to successfully cast.[/i] [b]Dahlia Williams takes 1 corruption hit when rolling doubles.[/b] [b]Range:[/b] 8 You may Heal a number of Wounds equal to the amount the preaching roll built the casting number by, from any Heroes within Range (including yourself) [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 10 XP[/indent] Pick one other [i]Judgement:[/i] [indent]>[b]Weaken: [/b][i]Requires 7+ on 2 dice to successfully cast.[/i] [b]Range:[/b] 6 Choose any enemy within Range. That enemy has -2 defense until the end of the turn. Enemies that are immune to critical hits are only reduced by -1 defense. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 20 XP [i]Improves at level 3, 6 and 9.[/i] [/indent] [indent]>[b]Smite:[/b] [i]Requires 9+ on 2 dice to successfully cast.[/i] [b]Dahlia Willows takes 1 corruption hit when rolling doubles.[/b] [b]Range:[/b] 12 Choose any hero or creature in Range to immediately take 1d6 Wounds ignoring Defense. [b]Faith Cost:[/b] 2 [b]XP Gained:[/b] 10 XP [i]Improves at level 3, 5, and 9.[/i][/indent] [b]Recap:[/b] (because the Preacher is a little complicated with her bonus spells) [indent]>Confirm/change appearance >Pick your sidebag item >Pick your skill - DONE [Redemptionist] >Pick your blessing >Pick your judgement[/indent] you may also request to change your personal item if you do not think it befits your character. (Though I shall add: Boot Knife is niiice on Pastors & Nuns)