[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][h3]Dᴀʏ 5[/h3][/center] [center][@Jangel13][/center] Arch spent the rest of his time there resting his body, sitting not-too-close to the child. When the temperature started going up and the chill ran down his spine. His first reflex was to pray to Shirila quietly, "[color=808588]May your blessings keep us alive today. But if I were to die, please, keep Gina and Zats safe wherever they may go.[/color]" With a look of resolution, he picked the stick back up... already knowing it was likely to not be of much use. He quickly snuck off to behind the closest tree that would not get him in between whatever was coming and the Child. It was not like he had any real weapon to use or like he'd just leave the Child there. But it wasn't like he was used to fighting things head-on. '[i]Whatever is coming certainly injuried the Child and likely expects it injured, it will already be surprised by it remaining alive, so if I wait for the right opportunity, I might properly hit it.[/i]' With that, Arch doubled his efforts to calm his breathing, to focus at whatever was to come and remain hidden until the right time came. [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 0 [b]Inventory:[/b] - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is somewhat undamaged. - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] None [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]