[hider=Joanna Fujo] Designation: P24BE01 Name: Joanna Fujo, “The Golden Soul” Age (Magical Girl): 11. Age (Before Magical Girl): 10 [Note: Appears to have started the process the night just before her birthday, the 14rd of August, with the process ending shortly past midnight on the 15th of August.– SΞ] Gender: Female Gender (Before Magical Girl): Female Appearance: [hider=Transformed] [/hider] [hider=Untransformed] [/hider] Specialization: Fire – Gifted Weapon: She prefers not to use weapons, though she occasionally expresses wishes that she also had a sword. Her physical abilities more than make up for any perceived handicap in this regard. Special Power: Focused Assault – Keeping with her flairs for the dramatic, she names each instance as a multiple word phrase ending with “overdrive.” Possibly to help her gauge how much time she needs before her focus and concentration reaches the correct point for release. Her blows, supported already by respectable STR and MAG, become penetrating and thus even more devastating than before. Perks: Martial Training – She has gained training in tactics, logistics, and the intricacies of a large number of weapons. She has been half–jokingly referred to as a “fighting genius.” Ally – A street thug and ringleader of a criminal outfit going by “Rebecca E. Oxford ‘Speedwagon.’” See relevant file. Fated – According to *CLASSIFIED*, she is fated for some task. As such, it seems that causality will bend over backwards to help her along. Killing her in her civilian guise is impossible, and should not be attempted by Archive personnel. If the need arises, waiting for her to transform first will only consume fifteen seconds of time. Gifted – She is capable of feats within her specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls. [Note: This definition of “Gifted” isn’t quite the same meaning as what we in the Archive usually use, but given the widespread use of the term in this context...– SΞ] Given her physiology, this is understandable. She is able to ignite her own blood and then manipulate it at will, the recorded applications of which are exposited upon under “Fighting Style.” Power Artifact: Light – Increases Fujo’s physical and magical abilities when exposed to sunlight, including improved rates of regeneration. Temporary, and requires direct exposure to sunlight to work, yet dangerous before nightfall. It is unclear whether artificially produced UV light is capable of activating this artifact, though without direct testing it will remain up to speculation. Blood Magic – In addition to what has been mentioned above, she is able to utilize blood magic in such a way as to use her own health as a source of mana. [Note: As if she didn’t have enough reserves.– SΞ] Flexibility – Occasionally weaponizes this by dislocating her own arm and loosening her joints to extend her reach. The chance of this maneuver being used increases with her ability to access sunlight. Patron: UXP 444 “The Ebon Mint”, in addition to PRE 24B “The Flickering Woman” [Note: Phobic Representational Entity. Some classification systems would refer to this one as a “Limited Force,” due to its ties to the concept of Anger, or rather the Fear of it.– SΞ] Patron Benefits: Black Coin – Joanna possesses an instance of UXP 444, to be spent or saved when she sees fit. Non–Exclusivity – If she so wished, she could leave the service of PRE24B without becoming Patronless, and enter another’s service seamlessly. . Focused – Given that PRE24B’s physical wardrobe largely consists of fire, it is safe to assume their magic shares a specialization. Joanna’s efficiency with her magic is impressive, to say the least. Hidden Death – PRE24B is not one to “stay down for long,” as the phrase goes. The exact method she returns by is incredibly classified. Physical Prowess – Joanna’s patron grants her an extra bit of strength on top of her already respectable power. Mystic Might – Joanna’s patron has also improved her mystic abilities. Mana Font. – Joanna has access to more mana than is usual, thanks to her patron’s influence. Patron Drawbacks: Debt – Should Joanna spend the Coin, she’ll be indebted to the Mint. And they do love to find ways to keep their debtors in debt. Betrayal – If there’s anything the Ebon Mint likes more than potential debtors, it’s staying in the shadows and furthering their agenda. They have and will gladly try to kill anyone they feel is more valuable to them dead than alive. Limited – Despite being the PRE of Anger – specifically that of fire, tranquil fury, and of bringing harm to one’s loved ones – it has become increasingly possible to strike down a PRE. As noted above, however, it is more of a temporary annoyance than any true threat, though speculation about Christoph Magreat discovering the *CLASSIFIED* has been a growing cause for concern. Magreat is still missing as of the writing of this entry, though some variants of this speculation call attention to the ever–growing magical girl population. The potential for Magreat to recruit allies from their kind – particularly from the ranks of The Beacon – has only increased tensions among the PREs. [Note: For more information on “Magical Girls,” consult the UXP451 “Magical Girl” and UXP666 “Puchuu” files. UXP, as a reminder, means “UneXplained Phenomenon.”– SΞ]. Rival Force – PRE24A “The Brute” has been an example of this in the past, though as of late their objectives appear to align. Other PREs are currently focused on the problem of Magreat, and all covet his discovery. Should the trail of Magreat become warm, servants of PREs that are not allied will likely be forced to do whatever it takes to make sure their patron gets closer to finding Magreat. Big Brother – Not surprising, given her previous role among the PREs as the *CLASSIFIED*. She also has a tendency to call her servants to the proverbial carpet regarding their secrets. Vendetta – PRE24B appears to have a particular axe to grind with *CLASSIFIED* Fighting Style: How does your character combine their magic, weapon, power, and perks into one coherent whole? [Beat of the Burning Heart]: A fighting style revolving around rapidly analyzing one’s situation in combat, and capitalizing on those situations through the usage of Focused Assaults, given spontaneous and highly circumstantial names. Her anomalous blood also has the peculiar quality of being self-manipulatable, meaning that she can control her burning blood as easily as she can control standard fire, if not with even more ease. Her usual application is making sure it evenly covers her fists or various other body parts (such as the elbows or knees) during her attacks so as to ‘buff’ her attacks. When using her Power Artifact, which greatly increased her physical and magical powers in sunlight, her attacks gain a yellowish tinge to their normally crimson flames. She will also attempt the use of her greatest Focused Assault technique, during which she is able to punch twenty times per second [hider=Statistics] Stats (Untransformed): STR:4 AGI:4 VIT:3 MAG:5 LCK:4 Stats (Transformed): STR:12 AGI:5 VIT: 10 MAG:12 LCK:5 STR: +8 Martial Training +1 [constant], Fists +2, Flowing +1, Physical Prowess +1, Ally +1, 1 silver +2 AGI:+1 Flexibility +1 [constant] VIT: +6 Blood Magic +1, 1 silver +2, 3 bronze +3 MAG: +8 Mystic Might +1, Gifted +1 [all time], Fire +3, Smol +1 [base], 1 silver +2 LCK : +1 Fated +1 [all time] -1 gold to choose 2 extra perks -1 bronze to switch roll to combat table [/hider] Personality: First and foremost, Joanna strives to become worthy of the power she possesses. She carries her name with pride, never betraying the code of conduct she has set for herself and will treat any fellow human with respect unless they prove evil. Joanna also possesses a fierce inner strength and the drive to face and overcome conflict. That drive, fueled by her affection to her friends and loved ones, enables her to overcome the direst situations. Joanna fights for what she believes in, and once she is committed to something, she won't back down until the deed is done. As an aspiring hero, Joanna is also kind and positive. Joanna has a mindset where she tries to imagine the consequences her actions would have on other people, even if they appear to be enemies. She is gentle and sympathetic. Despite her skill in fighting, she will never seriously harm a person without a valid reason. Her courteous nature, as well as her mental fortitude and ability to withstand fear and pain, is the main reason Speedwagon decides to aid her. During her life, Joanna has always had an impulse to save others, be it going out of her way to volunteer at soup kitchens and animal shelters during her civilian life, or patrolling the streets at night as a magical girl. She has seen glimpses of PRE24B’s, for lack of a better term, humanity, which has only strengthened her resolve to save others. Yet Joanna can feel righteous fury at the evilness of her foes, and will conduct justice by vanquishing them. Moreover, she has no pity for truly despicable individuals she is not familiar with. [Note: In some regards, she and a certain PRE would (and pardon the pun) get along like a house on fire. Given that its servants tend to die quickly, even for magical girls, perhaps it’s for the best that PRE24B made her acquaintance before it could.– SΞ] History: [A lot of the data is classified, so I was only able to add a heavily abridged and summarized account of how she became a magical girl. Collector Theta was actually following UXP138’s movements at the time, in part to ascertain his relation to the Ebon Mint, and formal surveillance of Joanna only began in earnest after this incident.– SΞ] The night before her tenth birthday, Joanna awoke to find UXP138 “Jack of All” inside her house, who had poured himself a glass of water in the kitchen area. He introduced himself as an old family friend, walked her back to her room, and told her a bedtime story. The subject of his storytime was… let’s just say, he has a habit of revealing too much of the truth at exactly the worst times. After commenting that she’d like to *EXPUNGED*, he offered a black coin to Joanna as an early birthday present. As he pressed his right red hand into hers, the coin touched her flesh and triggered her first transformation. Several hours thereafter, when most potential eavesdroppers were absent, PRE24B manifested before her to discuss the legacy of her blood. She offered her a chance to learn how to use her powers to fight monsters, to work for her so that she could become stronger for those she loved. She was unaware of Jack’s words to Joanna on the subject, but regardless of why Joanna accepted the fact remains that she has joined forces with PRE24B. Transformation Incantation: [color=fff200]“I can feel it: the burning beat of my blood, razor–sharp! It resonates with the heart of the Earth, and of the Sun itself!” [/color] Additional Information: Joanna’s favorite kind of meat is ham. She enjoys ham on everything – ham on the breakfast plate next to pancakes and a pair of sunny side up eggs, ham on a sandwich made on rye bread with iceberg lettuce and Dijon mustard, ham on top of a big bowl of ramen noodles, ham on top a large Caesar salad. You name it, she’s tried putting some ham on into it. She also enjoys iced tea mixed with lemonade. She can’t quite get brainfreeze, which is a definite bonus, but she claims it's a “funny feeling” while cold things travel down her throat and into her stomach. Due to her bloodline (and/or) her Patron’s influence, Joanna’s internal body temperature usually stays at around 150 degrees Fahrenheit, though curiously this does not leave her in a constant fever. Her bloodtype is technically A, and transfusions of that variety assimilate into her bloodstream without issue. The effects of her blood on other subjects in the form of a purely medical fashion remains to be tested. Her last name translates to “flickering.” Feels like there’s a joke there. Also, Speedwagon likes to call her “Miss Jo-Star.” [/hider] [hider=R.E.O. Speedwagon] Name: Rebecca E. Oxford “Speedwagon” Age (Magical Girl): 13 Age (Before Magical Girl): 25 Gender: Female Gender (Before Magical Girl): Male Appearance: [hider=Transformed] https://cdn.discordapp.com/attachments/365212638852022282/479752476631891992/speedwagon.png [/hider] [hider=Untransformed] Looks roughly the same, though the bowler hat she uses as a weapon disappears. [/hider] Specialization: Reinforcement Weapon: “Hi Infidelity,” a bowler hat that contains a hidden buzzsaw in the brim. The blades are incredibly sharp, and can cut to the bone with disturbing ease. Special Power: Power of Friendship – She has an intuitive sense of people: when they are sad, how to cheer them up, and how to get in their good graces. People tend to think the best of her, give her multiple chances, and will generally try to help her. She can gain allies and contacts easily with a bit of extended conversation and sometimes some risky action can even bring monsters to respect her or cease preying on humans. Not everyone will be her friend, but the instinctively knows how to befriend anyone who *could* be her friend. She can call upon this out of costume. [Note: In short, (Almost) Everybody Loves Speedwagon. Coupled with her personality and specialization, which passively gives her words of encouragement borderline tangible weight, Speedwagon more than makes up for her physical weaknesses with a terrifyingly effective set of ally-making skills.– SΞ] Perks: Enhanced Weapon – Not only does Hi Infidelity have an incredibly sharp set of blades, but also flies through the air with deadly efficiency. Awareness – Speedwagon’s senses, enhanced by her upbringing, her magical girlhood, and experience with both, provide her with an incredible awareness of her surroundings. She’s rather difficult to surprise or ambush, will quickly note oddities such as failure to cast shadows or reflections. It’s reached the point of her being able to tell a good person apart from a bad person just by their smell. [Note: Her Power probably helps too. – SΞ] Training – As if to add further humor to the chosen name, Speedwagon possesses complete mastery of motor vehicles and their workings. If it has wheels and has an engine, Speedwagon can hotwire, drive, and repair it with incredible ease. Should Speedwagon offer you a lift, you’d best be prepared to hold on tightly. Patron: The Ebon Mint, but currently working with PRE24B “The Flickering Woman.” [Note: Or, more accurately, Joanna. There doesn’t seem to be much love lost between Speedwagon and PRE24B.– SΞ] Patron Benefits: Black Coin – Speedwagon possesses an instance of UXP 444, to be spent or saved when she sees fit. Non–Exclusivity – If she so wished, she could leave the service of PRE24B without becoming Patronless, and enter another’s service seamlessly. . Focused – {Not entirely sure how this Benefit works in this case, what with Speedwagon having Reinforcement as her Specialization. – Mad Man Moon} Hidden Death – PRE24B is not one to “stay down for long,” as the phrase goes. The exact method she returns by is incredibly classified. Physical Prowess – Speedwagon’s patron grants her an extra bit of strength on top of her already respectable power. Mystic Might – Speedwagon’s patron has also improved her mystic abilities. Mana Font. – Speedwagon has access to more mana than is usual, thanks to her patron’s influence. Patron Drawbacks: Debt – Should Speedwagon spend the Coin, she’ll be indebted to the Mint. And they do love to find ways to keep their debtors in debt. Betrayal – If there’s anything the Ebon Mint likes more than potential debtors, it’s staying in the shadows and furthering their agenda. They have and will gladly try to kill anyone they feel is more valuable to them dead than alive. Limited – Despite being the PRE of Anger – specifically that of fire, tranquil fury, and of bringing harm to one’s loved ones – it has become increasingly possible to strike down a PRE. As noted above, however, it is more of a temporary annoyance than any true threat, though speculation about Christoph Magreat discovering the *CLASSIFIED* has been a growing cause for concern. Magreat is still missing as of the writing of this entry, though some variants of this speculation call attention to the ever–growing magical girl population. The potential for Magreat to recruit allies from their kind – particularly from the ranks of The Beacon – has only increased tensions among the PREs. [Note: For more information on “Magical Girls,” consult the UXP451 “Magical Girl” and UXP666 “Puchuu” files. UXP, as a reminder, means “UneXplained Phenomenon.”– SΞ]. Rival Force – PRE24A “The Brute” has been an example of this in the past, though as of late their objectives appear to align. Other PREs are currently focused on the problem of Magreat, and all covet his discovery. Should the trail of Magreat become warm, servants of PREs that are not allied will likely be forced to do whatever it takes to make sure their patron gets closer to finding Magreat. Big Brother – Not surprising, given her previous role among the PREs as the *CLASSIFIED*. She also has a tendency to call her servants to the proverbial carpet regarding their secrets. Vendetta – PRE24B appears to have a particular axe to grind with *CLASSIFIED* Fighting Style: Speedwagon does not have much in the way of raw physical power, along with mildly more potent magical talent. That said, her level of physical agility, speed, and precision is almost obscene, as she is on the precipice of consistently hitting a double bull at 20 feet with a thrown fly. As her weapon is a bowler hat with razor blades, one she tosses as a means of attack, this typically translates to “really fast, really accurate whirling death,” even without adding Reinforcement spells to her own or her hat’s attributes. Her enhanced awareness of what her physical senses tell her only further increase her ability to throw Hi Infidelity effectively. She usually aims for the enemy’s bones and major joints. As mentioned above, Speedwagon’s magic, Power, and personality also make her incredibly effective at gaining allies. The allies can and will come to her aid if she calls, and she will be more than ready to invest mana in providing healing and buffing spells to her reinforcements and their weaponry. She will also capitalize on her specialization and personality to shout out words of inspiration to said allies, provided they are within earshot. She will also shout out bits of advice about the current situation, mostly drawing attention to what will help them keep either equal footing or a distinct advantage, though the circumstances vary. [hider=Statistics] Stats (Untransformed): STR:3 AGI:3 VIT:4 MAG:3 LCK:3 Stats (Transformed): STR:5 AGI:17 VIT: 4 MAG:7 LCK:4 STR: +1 Reinforcement +1, AGI:+13 Reinforcement +1, Average +1, Ranged +1, Enhanced Weapon +1, Physical Prowess +1, 3 silver +6, 2 bronze +2 VIT: +0* Reinforcement +1 [out of costume only] MAG: +3 Mystic Might +1, Reinforcement +1, Elaborate +1, LCK : +1 Reinforcement +1 -1 bronze to switch roll to support table [/hider] Personality: Robert E. O. Speedwagon is a hot-blooded and honorable street thug and magical girl. Despite her activity as a hoodlum, Speedwagon is a righteous girl. Due to her ability to "smell out" the personality of people, she had recognized Joanna's noble spirit during the events at Ogre Street and accompanies her on her further journey to become a true hero. Speedwagon is incredibly loyal to her friends, befriending Joanna was in part due to the gentleman being kind to her partners. She will try to do anything to help them, and even after they die, Speedwagon will act out of respect for them. Equipped with a courteous nature, she is familiar with giving one's privacy. Apart from that, Speedwagon is both anxious and hot-blooded. She is very extroverted and loudly conveys her feelings, from enthusiastically describing Joanna fighting, to her despair at seeing. Speedwagon constantly seeks to help her companions in various more or less convoluted ways. Most notably hotwired a motorcycle at lunchtime to reach a renowned sandwich shop before their limited stock was depleted, all because Joanna forgot her lunch money at home. [Note: Though to be fair, Pope Layton sandwiches are the best in Penrose bar none.] History: Rebecca E. Oxford “Speedwagon” is a lady who lived in darkness ever since she was born, both in the traditional sense and being reborn as a magical girl. Growing up in the most infamously dangerous borough in Penrose, unconsciously named due to the number of ogres that emerge from UXP06 “Overcity” there, she stole things to live and met all kinds of bad people in her life. It reached the point of her being able to tell a good person apart from a bad person just by their smell. She eventually became the leader of the thieves in that crazy, noisy, bizarre part of town. Speedwagon met Joanna on December 2nd, several months after the latter had become a magical girl. Speedwagon mistaking Joanna for an easy mark, attempted to rob the magical girl for her coins. But finding herself outmatched, Speedwagon realized Joanna spared her fellows and ordered the others to stand down. Shortly thereafter, they became steadfast friends. Transformation Incantation: [color=silver]“Right about now, you're probably wondering who I am. Allow me to elucidate ya! The name is R. E. O. Speedwagon!”[/color] Additional Information: During his youth, as in before becoming a magical girl, Speedwagon had traveled the world, experimenting various exotic animals in Africa, strange Asian plants and Caribbean tornadoes. In their battle, Speedwagon reportedly likened Joanna to a star, blazing brightly and with passion, but at the same time strangely gentle, much like sunlight. Hence she began nicknaming Joanna “Miss Jo-Star.” [/hider] [hider=The Flickering Woman] Designation: PRE24B [Note: Also classified as a Lesser Force by certain non–Archive organizations. – SΞ] Colloquial Terms and Names: The Flickering Woman, The Aflame, The Alight, Anguish, Blaze, The Burning Woman, The Burning Bride, The Charred Woman, Consort, The Dancer in the Fire, Eris, Fossil-Type SYZYGY, Ignis, Jeanne D’Arc, Kasai, The Lady Regent Svaha, The Lonely Soul, The Obsidian Lady, The Queen of Flames, Subject Bravo Bravo, Zafiel [hider=Artist’s Rendition] [/hider] Behavioral Characteristics: “When in the Burning Bride's presence, you feel the Brute around you, just behind the veil of reality, frothing and raging and ready to burst out. Meanwhile, the Brute, even in its rage, has a sort of grace to it, and an intelligence in its eyes.” – Author Unknown, widely believed to be a Runner, but quite accurate in any case. PRE24B has a tendency to approach those who have been mortally wounded by fire with offers of servitude in exchange for their continued lives. While the effects of this pact on those who accept is outlined below, it is noted that with the rise of Magical Girls wielding Fire, her ranks have been increasing exponentially. [Note: “Monster Girls” don’t exactly help lower those “mortality to Fireveined rates,” either. – SΞ] As the PRE of Anger – of many facets, most associated with “Tranquil Fury” – it is advised not to incite her wrath, not even in an attempt to pit her against someone else. PRE24B “The Flickering Woman” is widely considered to be the more reasonable of the two halves of PRE24, and the "brains" to PRE24A “The Brute” and its "brawn." Given that PRE24 is a dual entity, though, it is wise to assume their strengths are proportionate to each other's. History: Unfortunately, non–classified data about this PRE is few and far between. As such, while we have reams and reams more on file, this cannot contain much in the way of history, apart from recent incidents that are practically common knowledge already. It has been suggested that PRE24B “The Flickering Woman” no longer be classified as one of the PREs, in spite of how interwoven her existence is with her eternal rival and husband, PRE24A “The Brute”. The general argument levied for this motion is that, as Grandfather and The Archive have grown, PRE24B’s status among the PREs as *CLASSIFED* has become increasingly redundant. However, in light of overwhelming evidence pertaining to her other activities, that argument has been colloquially referred to among the Alphas as “fucking stupid.” Resources: [Note: Despite the duality of their nature, which sometimes borders on human co–dependency, PRE24A “The Brute” has a distinctly different selection of rank–and–file servants than PRE24B. For the purposes of this file, only the latter’s servant file has been consolidated into this entry.– SΞ] P24B01, colloquially designated “Fireveined.” They are created when a man or woman dying of wounds inflicted by flames is contacted by PRE24B, who offers them, among other things, another chance to live. If they accept, they will live a normal life for six to eight months, until the pain of their wounds returns with a vengeance. No matter what medication they take, no matter what treatment they undergo, they cannot escape the perpetual pain of the wounds. Eventually, the Fireveined is contacted by PRE24B again, who offers to make the pain stop. They almost always accept, and the few that don't quickly go mad afterwards. The pain never truly stops, only decreases, or vanishes for a day or so, but the constant pain drives them mad, and with the reward of doing tasks being making the pain "vanish" for a short time, all Fireveined become fiercely loyal to their only source of solace, PRE24B. Fireveined have an internal body temperature of over 150 degrees Fahrenheit, giving the impression that their veins are literally on fire. Curiously, they do not suffer from fever due to this quirk, though they are in constant pain. Fireveined have few abilities, the strongest among them is their ability to withstand heat to the point where many can live comfortably within steel foundries without any form of protection. They are also wearing a sort of "shell" of scar tissue, which protects them not unlike a leather trench coat. [Note: Oddly enough, P24BE01, while possessing many of the characteristics of a traditional P24B01, does not appear to possess the scar tissue mutation nor the perpetual pain. Qualities that drew the interest of PRE24B to her bloodline, or perhaps it was the other way around?– SΞ] Colloquially named “Monster Girl variants,” or instances of P24B02, have been noted in action. They are near exclusively of the Fire–based schools of magic, and their raw power becomes obscenely vast. Occasionally work in tandem with P24A02 “The Crimson Knights” or, arguably more deadly, P24A03 [Note: Much like P24B02, except constantly wreathed in smoke, covered in chains, and have a nasty habit of using fire to cut off retreat or reinforcements to their surroundings. That barrier usually doesn’t fall until everything inside dies horribly. Best dealt with at 100 meters or further, either with a ranged weapon or by retreating to said distance away from them.– SΞ] Payment is usually dispensed, as mentioned above, in the form of temporary relief from the constant pain. However, it is also worth noting that for the servants that are not P24B01 or any variants thereof, payment in magical coins is dispensed for magical girls, while human currency is provided to those who work in one of many steel factories/shell companies owned by PRE24B and her followers. [Note: Of course, P24BE01 is too young to legally work in such facilities, and likely will not gain mortal revenue from that source.– SΞ] Additional Notes: Usually manifests in a church, known as Our Lady Of The Immaculate Conflagration. [/hider]