[center][color=aquamarine][h1] Nyma [/h1][/color][/center] [hr] [center][h3][i][u] Night 5 [/u][/i][/h3][/center] Nyma had arrived on the scene and watched things play out a bit, before it all seemed to trend towards the....worse. Fear tactics didn't seem to work on the trolls, though Nyma had used the chance to creep closer to the cave entrance in the meantime. There seemed to be at least several trolls within, and a goblin in a cage as well whose advice seemed rather useful for the moment. Overall, it didn't seem to be a good position in general, bringing a frown to the female goblin whose head was barely peeking around the corner. As the chief got ready to charge the the other goblins at the mouth of the cave next to her, however, Nyma decided to try to do at least something to avoid death. At least, death right now, next to these two Shirlia worshippers, to a giant club wielded by yet another enemy. It almost made her miss hunting the spiders. Nyma's hands quickly popped around the corner, spewing out a bunch of barbed webbing toward the troll chief's legs as he charged. She hoped, for the love of Duvelna, that this idea would work. At the very least, at tripping up or slowing down the troll in some manner at all. Maybe. If they were lucky again. [@Jangel13] [hider=Inventory and EXP for Nyma] [b]EXP[/b]: 36 [b]Inventory[/b]: -2 wooden spears, each made from a long, young tree with twig-sized branches having been plucked off. Its base is just thick enough to be considered a very small club head, and this part has been sharpened into a honed and very effective point with enough weight to balance the head and help it do more damage on impact. Gives a bit of reach like any basic weapon might, and has a healthy length, durability, and flexibility to also function very usefully as well. (1 was left at cave) (the 1 she has with her was dipped in spider venom to soak the pointy end of it, making it a "Poisoned Spear") -1 young tree like the 2 others she already sharpened into a spear. The other was left to Goblin Barth, along with his walking stick. (left at cave) -3 rocks, one of them rather sharp, she has allowed herself and Barth to use to sharpen their sticks into spears for hunting and protection (left at cave) -Red Skull Bracelet: A boon from the Goddess Duvelna. Grants the ability to see souls. The ability to see souls and their strength. The user can see enemies even in pitch darkness so long as they are alive and contain a soul, or something like seeing a soul on the other side of a wall. Can also see the strength of the soul to determine strength of the creature or life expectancy. However, this all in regards to range is limited to range of the wielder's natural vision range. Cannot see one's own soul whilst wearing the bracelet, though others with the bracelet can see for them. ***What a soul looks like: https://www.roleplayerguild.com/posts/4682481 -1 male spider corpse, and 1 female spider corpse (both strung up high in a tree, like the type of camping setup to keep stuff out of predators' reach) - - - [b]Acquired Skills[/b]: -[b]Knowledge Of The 3[/b]: Knowing the names of the god and goddesses of the world they live in they can now properly worship them. ***God of light Ramos he is the god of light and he gives us the very sun we see during the day he is purity itself and as such is mostly worshiped by most creatures in one form or another. ***Duvelna she is the goddess of death and night. She is death itself and must be respected if not feared. ***Shirila the goddess of the earth as she is the embodiment of the earth and life itself, she is also known as the eternal mother. -[b]Fairy Knowledge[/b]: Now knows of the fairies (and nymphs) that inhabit the forest around her -[b]Silk Spinning[/b]: She has learned how to create her own silk through her fingertips, allowing her to create traps and snares without supplies. However, it isn't controllable at first and acts like silly string. -[b]Barbed Webbing[/b]: The webbing she spews out from her fingers has barbs, otherwise known as sharp needles, in the webbing itself. This allows the webs to not only trap larger prey better, but can hurt enemies simply by touching them/the webbing. - - [b]Titles[/b]: - - - [b]Blessings[/b]: -[b]Devils Luck[/b]: She is lucky to be alive, and it shows in how well she takes chances... (Passive Effect) - - - [b]Curses[/b]: - - - [b]Personal Skill:[/b] (the one she was born with) -“Connection to Nature”: Due to her innate and lifelong connection to nature she built up in her past life, as a goblin Nyma bears this skill/gift in her new life. This skill allows her to connect with things such as elementals, elves, forest spirits, and the like, which includes being able to communicate with them as part of this connection. [b]Other:[/b] -Knowledge Where Animal In The Starting Forest Are ***The rabbits are easy to find, as they prefer bushes and berries they aren't hard to find. ***There are beasts known as vipers and they are snakes larger then yourself, dangerously poisonous if you use this cave as your starting point. They are found to the south east. ***Next are spiders and they are found to the northeast. Are also poisonous. (won't deal with at same time as vipers due to their separate locations) ***The wolves can be beaten however their threat is in their numbers and how they coordinate, never attack a pack alone as its suicide. They are found to the west, but during the night they travel to the east. They know better then to come in the cave, but outside you are fair game. ***Finally bats are usually found in the north, and prefer to hide in trees to avoid sunlight. Note: "Keep in mind the farther your travel from this cave the more dangerous the beasts." [/hider]