[@Mobius] Sorry, I just find your position on 'winning' completely laughable. There were many points brought up about reforming Arena so that there are [i]options[/i] which can allow more inclusive styles of play outside of the 'competitive' sector, which is absolutely flooded with arbitrary and nebulous rules. Judgement on competitive combat should be objective, but it cannot be done in such a manner due to the subjective nature of not only [i]fictional writing,[/i] but fictional [i]combat.[/i] whenever I think of Arena judgement, I compare it to death battle, pretty much entirely. A great deal of focus on 'rules and regulations' is not helpful. All you're purporting is for Arena to [b]do more of the same.[/b] If people don't want things to change, I don't care all that much. But you will continue to pertain to a niche that a great deal of role-players seem to find especially repulsive. The outcome there would ultimately be the result of Arena's culture, something that has persisted since pre-guild fall. Back in the days when I was especially active in Arena, there were plenty more threads with people who didn't care so much about winning as they did about the experience of combat. Those were the golden ages, even if there were still a ton of fuckboys who tried to abuse rules and the vagueness of RP to pull out victories. I should know, I was one of them. And I won [b]a lot.[/b] The idea that PVP engagements are only about winning is entirely shortsighted. What's even [i]worse[/i] is assuming that Combat roleplay is [i]only about fighting one another.[/i] While the primary focus of combat role play is [i]combat,[/i] the scenarios and terms of engagement are not limited to a narrow view of this particular subsection. This pertains to 'competitive rule sets' as well. Rules in Arena and role play are nebulous restrictions that encourage a competitive atmosphere despite the inherent impossibility to make such an environment objective. Writing combat that can flow well and achieve some level of coherency does not [i]need to be competitive[/i] though, and that's my point entirely. The idea that winning is all that matters is [b]absolutely toxic,[/b] even if there [i]are[/i] viable competitive rules set up. Do you [i]not want[/i] people that want non-competitive combat role-plays around here? Do you [i]want[/i] to keep them out? Are you focused on [i]stagnating[/i] Arena even more? If so, [b]Oh my god, [i]wow[/i], have fun with that, #bye.[/b]