[b]Name:[/b] Stelaz M'Za Biival Zel-Fan [b]Gender:[/b] Asexual [b]Age:[/b] 12 Solar Years [b]Species:[/b] [url=https://img00.deviantart.net/50d8/i/2004/096/6/6/insectoid_creature.jpg]Crayven[/url] [i]-Biology:[/i] Somewhat short in height at an average of 5 feet and in lifespan, being considered mature at 2 and living to an average of 35, these arthropoids have 4 arms of remarkable strength capable of lifting many times their weight and a body mostly covered by a chitinous exoskeleton offering protections against low velocity slashing or stabbing wounds along with low level radiations. This armor of sort is however useless against anything that isn't a simple melee attack and blunt trauma will likely cause internal bleeding that will be harder to cure as these plates also get in the way of advanced medical procedures. This protection doesn't extend to their abdomen protruding on their back, a very obvious weak spot of this otherwise very martial species. In the case of a 'Drone' as is Stelaz, this organ hosts only digestive tracks and energy reserves but it is kept in this state only when the Crayven is within range of the pheromones of an active brood mother (Or, as technology allows this, as long as he consumes medication faking this pheromone). Should a Crayven be outside of pheromone range for a longer period of time without any substitute, his body will undergo dramatic hormonal changes and once they are complete, will see its rear abdomen enlarge many times and he will become a she, laying dozens of eggs per day of sterile workers. [i] -Psychology: [/i]The stereotypical Crayven is seen as having adequate intelligence but of abysmal creativity, a single minded race that puts all of its thoughts and energy in the work in front of them, being able to handle extremely long and boring repetitive tasks with ease, considering them 'relaxing'. This stereotype is actually something they don't mind and is generally true since the Crayvens are genetically and culturally extremely homogeneous, brothers being birthed by the same brood mother being in essence identical clones. It is notable that they seem to have a weak form of hive mind as while they are individuals (or at least will call themselves such despite a generally very communal lifestyle), they all seem to somewhat be able to just 'know' when their fellow Crayvens need something of them and in a factory or in an army, will cooperate extremely well without having to speak. The science isn't very well developed yet and some suggest this is a pheromone communication of sort rather than psionics. [i]-History:[/i] Some long lived races will remember a time when the Crayvens were the scourge of the galaxy, united under a monolithic dictatorship, this race used its innate industriousness and ridiculous numbers to constantly make war against its neighbors to expand and colonize every planet, every asteroid that could be made in a habitat to provide for their astronomical numbers. War was a means to an end, either they'd win and get new land to settle, or the excess population would all die in suicidal mass assaults with armies literally bridging rivers with dead bodies. The Crayvens and humanity were, to say the least, quite hostile to one another. Eventually however the regime fell to unrest and the Crayvens turned their weapons against one another in civil war, dozens of sides emerging to try and impose their own generally violent and radical ideas on the others. Humanity and the rest of the federation decided to intervene and support the most moderate faction, suggesting the Crayvens should compete against the other races and against each other in industry, play the game of peace to see who prospered without the need for violence. With this help, this side won and the war ended, the Crayvens surprisingly easily reforming themselves into an industrial powerhouse, flooding the galaxy with cheap goods the way only a race with 20h work shifts with no vacation, regulation or work safety could. The federation was hesitant to welcome them as this influx of goods was dangerous for their own industries, but they accepted with the idea that eventually the Crayven workers would go on to demand higher salaries and better work conditions, making them equals with the rest of the galaxy. (After all, they only lived 35 years, surely such a short lived race would be eager to enjoy life before death!) When the Prophet's crew was sent into cryo however, it had been two centuries and this had yet to manifest, everywhere Crayven migrated they drove the wages down, being willing to work ridiculous hours for terrible pay, this of course causing the rest of the federation to see them as second class citizens. They aren't very well liked. [b]Appearance:[/b] Like all the others, a 5ft1 biped with 4 arms and smooth chitinous face without noteworthy features. Good thing he's the only Crayven in here. [b]Rank or Role:[/b] Captain, Combat Engineer. Basically responsible of the more technical aspects of combat, such as knowing how to properly set up explosives to destroy a ship during boarding, set up mines or building a bridge. [b]History:[/b] There is no shortage of Crayvens that would be ideal candidates for an initiative asking for disciplined and efficient soldiers capable of performing in whatever crisis the Prophet was made to stop, but that's the thing: Crayvens are simply all the same for the most part. A Crayven holding back a dozen enemies with nothing but his rifle and sheer grit isn't a hero, he's simply a Crayven at the right place doing as any Crayven would do, nothing special. Still, the federation had to at least chose SOME Crayvens for this initiative, with the social climate and all the hate these insectoids got, anything else and people would scream discrimination. Captain Stelaz was thus chosen exactly because of how un-Crayven he is. An officer of some experience, he is noted for having some things most Crayvens lack: Creativity and individuality. His mother was one of the matriarch of a large Crayven corporation and like his brothers, at his birth he was destined to work and die for this corporation, a frequent practice in the Crayven core worlds, and was thus selected when he was 2 year old as smart enough to go and study on Earth in a prestigious human institute of learning. Crayvens generally saw the schools of races that mature less quickly and have less tolerance for constant work than they do as ridiculously inefficient but the aim was to have someone in the company that understood how humans thought to then negotiate with human clients and other corporations more efficiently with knowledge of their inner working and culture. And so Stelaz went... ...And never returned. Truth was, he quickly got used to humans, their lifestyle and attitude in general, prefering them and their mellow, relaxed ways much more than the constant stress of Crayven life. When he had his diploma, he chose not to go back. This meant the money that supported him was gone though and for this he joined the army with a couple of his closer human friends who also needed employment. He stuck with them until he was sent in a civil war zone within human space and got a reputation as a miracle organizer, guiding a medical convoy through rivers, marshes and mountains in record time, a terrain that was called absolutely impossible to to go through by land. He'd do a couple more missions with success, preferring to be assigned to humanitarian tasks if possible before being offered a spot on the Prophet's Rest. [b]Psych Report:[/b] Stelaz is considered pretty mellow and easy going in comparison of his fellow Crayvens, people who get to know him often notice he is more Crayven than not. Simply, while his life doesn't revolve only around work the way it often do for his kin, he is generally obsessive in doing something, anything. For example, as far as hobbies go he's the kind to take up building model ships in bottle but will then in a few short months build hundreds of models before then moving on to origami and make a billion paper crane and so forth. He simply hates to wait and likewise in his work, he will obsess over every little details until the last second to make sure things are as perfect as they are and that he didn't miss anything. Still, that makes him a very good friend to have around for while he might not be too fond of relaxing with you on a beach, the idea of helping you move stuff or build a deck sounds like heaven to him. One important thing to mention however is that Stelaz is perfectly aware of his own mania and isn't one to push others to be overly active or call them lazy. He understands. [b]Extraordinary skills:[/b] [i]-Dexterious:[/i] All species have a favored hand, Crayvens even when they have 4 are no exceptions. Mastering 2 hands is somewhat common, 3 less so, but a creature with 4 arms and extraordinary strength mastering each one of them makes for a close quarter combat expert of the likes that are rarely seen and while his official job is as a combat engineer, he can knock the CQC instructors on their asses any time. [i]-The Eye:[/i] Its the job of a combat engineer to build and destroy, but this generally requires quite some planning to do perfectly. Stelaz especially loves to spend hours planning but fact is that he's someone who can with just a look evaluate the weakpoints of a building or simply the quickest and cheapest way to build something to just barely hold and do its job without crashing down. Its a gift. [i]-Psionic?:[/i] Its subtle, how when he is lost in thought psionically gifted individuals somehow have the subject he is focused on come up in their mind or how when they try to intrude in his mind he'll rise up his head and look around, knowing something is wrong but not being able to say what. There is potential in here.