Shem'et slung the haversack on her back and waited for Barthem to appraise the gem she'd given him as currency. She knew it was worth about 10 GP so she wasn't worried she might come short of the amount demanded for the items. The tabaxi looked around the shop while the merchant worked the gem with his magnifying glass. She kept ignoring the peacock of an elf that had stepped into the shop. Somehow she felt that man would be incredibly high-maintenance and she had a task to complete, she could not be held up by colorful individuals demanding her attention. When Barthem put the gem down and declared its worth at 10 GP Shem returned her attention to him. The merchant was already counting out her change and telling her about a little side quest she could do for him. He needed some herbs gathered from the forest and he would pay her by the pound. [i]Well, since I'm going out in the forest anyway, might as well.[/i] Shem'et looked carefully at the drawing of the plant in question. [color=DAA520]"Of course, Master Barthem. I'll be happy to gather some of this herb for you!"[/color] The tabaxi gently scratched her year, pondering. [color=DAA520]"As for helping you seep the herbs in alcohol... I'm afraid I can't help you there, as much as I wish. Brewery is not a craft I'm trained in."[/color] Shem'et shrugged. [color=DAA520]"But maybe you can find someone interested to take you up on that offer while I'm out hunting for the herb. I'll grab as much as I can, but I have to leave room in my bag for Master Bookie's requested items as well."[/color] Shem started to leave, but then hesitated and turned back to look at the merchant once more. [color=DAA520]"I'm sure you get enough customers in your shop, maybe one of them would be interested... or at least know someone who is."[/color] The crafter finished and exited the shop. [hr] As soon as Shem'et stepped outside the gates of the town she took the road Master Bookie had indicated on the map. But before really travelling any distance she stopped and took in the landscape from far left to far right as far as her eyes could see. She took the parchment out and started sketching out the topography. The road, the forest in the distance. At first the sketch was pretty barren. With only a road and some wavy lines indicating the treeline. Shem made frequent stops along the way to add new features to the map. Like land-markers and some such. She tried to use her feline keen eyesight as best she could as to add as much detail to the map as she could. Shem wasn't a cartographer, but she knew her way around drawing a design, as she did it often enough for some of the more complex inventions she and her master were working on. The tabaxi hoped to do a good job of compiling this map as it would serve the town well. Not only to establish a more detailed route to the iron sands deposit, but to list any anomalies and things to look out for on the map itself. A true and proper map! [hider=Rolls]Perception on things that go bump in the forest! - [url=https://www.roleplayerguild.com/rolls/11886]Nat1 for a total of 4 T_T[/url] Survival for drawing a map - [url=https://www.roleplayerguild.com/rolls/11887]One iota better with 6[/url] Survival to find iron sand deposits - [url=https://www.roleplayerguild.com/rolls/11888]A little better with 11[/url] Survival to find the herb - [url=https://www.roleplayerguild.com/rolls/11890]Yes, 16, find that herb![/url][/hider] [hider=Inventory][list] [*]Haversack [*]A bag of ball bearings [*]Five pouches [*]One tinderbox [*]Waterskin [*]A sling [*]Sling bullets/20/ [*]A piece of parchment [*]Ten pieces of chalk [*]Tinkerer's tools [*]A maker's mark chisel [*]Traveler's clothes [*]Coin pouch/9.5GP/ [/list][/hider]