Here we go. Not necessarily the best sites or sources, but here is where I am aiming. (The pencil trick is fine. I was thinking of later scenes. Diane is a natural witch completely unaware of her abilities. She doesn't believe in magic even though she knows a LOT about Wicca. There is a reason her languages were listed.) General Powers https://www.lunasgrimoire.com/thirteen-powers-of-the-witch/ (These can be explained by coincidence or rational means.) The more theatrical https://youtu.be/wUB5qhWkvr0 These are what the coven will start to access once Diane is a part of the coven. She already evidences some of these, though mainly the stuff that can be attributed to non magical sources - like her art. Once she joins, everyone should choose 1 or 2 specialties. This won't mean you can only do those two, just be better at those than the other skills. Telepathy: I think this one should be allowed within the coven on a voluntary basis working much like a cellphone (minus voicemail and texting).