[hider=Gangraena] [b]Name:[/b] Gangraena. [b]Age:[/b] 12002. [b]Race:[/b] Undead(Human). [b]Sex:[/b] Female. [b]Description:[/b] Truly a figure which most would dread to see coming at them. She stands at an even six foot tall and weighs a solid one hundred and ninety pounds though most wouldn't be able to tell since she looks like she weighs half that. Most would assume a warrior such as herself would have sizeable muscles but her body looks soft and feminine, at least the parts that remain. Given the fact she's animated with dark magic muscles are hardly necessary since biologically speaking she has no right to be moving at all, let alone with such strength. Her skin is a blue tinged grey like that of a drowned corpse. Her body might be a bit less bloated than the average floater but she looks no less drowned. Her hair is a murky dark green, not unlike kelp. Her hair is straight albeit messy more often than not and cut just above her neckline. Her face while bearing some slender femininity is a bit rounder, a softer jawline with cheeks that are more full with a lower cheekbone that accentuates the eyes which... Well, require some explanation. The sockets which once housed eyes are empty now. More than that the eyelids themselves are missing as well, leaving the eye sockets open up to the edges of the skull, leaving only the eyebrows. Inside the hollow apertures her eyes once occupied is a deep darkness, an abyss so black staring deeply into them can leave one's grip on sanity loosened. As though swimming in the shores of the fathomless darkness which appears to stretch on for eternity are two spheres of winding light in an unearthly yellow hue, one mote for each socket. Her armor is no less imposing than herself despite it's piecemeal collection of parts. Her helmet is a large dark iron greathelm, concealing all but the intangible clots of yellow light that serve as her eyes which shine through the narrow eye slots. Her body armor was actually taken from a famed "Turtle Knight", a massive breastplate far too heavy for any average knight to use. It's plates are half an inch thick and curved in the shape of a turtle's shell, something most knights would find unmanageable but she doesn't seem to mind it's motion restrictive design and excessive mass. For shoulder protection she wears a large set of dark iron pauldrons. On her arms she wears dark iron gauntlets and vambraces. Her legs are protected with a set of gilded but scratched iron greaves complete with once elaborate cuisses that look like whatever designs they were embossed with has been smashed into a spangle of loose metal atop the plates. Her weapon is a large ship anchor which has been covered with more than few centuries worth of rust, wielded by the loop it's tied by. It's attached to a chain which is wrapped several times around her left arm which is her dominant arm. [b]Notable Belongings:[/b] - Her anchor. Despite the endless years of rust the old makeshift weapon's thickness had ensured it's survival so far. It may be pocked and riddled with old barnacle shells but it still holds up to both the rigors of travel and the trials of combat. The chain attached to it's ring is a recent addition, the original one having broken apart deep below the waves quite a while ago. - Her armor. A collection of borrowed pieces from foes she has slain. Some parts are even segments of armor that have been strapped or crudely nailed onto preexisting articles. She tends to show preference towards heavier, more protective gear. [b]Backstory:[/b] In the beginning Gangraena was the daughter in the lineage of famous knights. Practically every single member of her family had gone on to serve in knighthood, most becoming the stuff of legends once they shuffle off their mortal coil. Man and women alike, there wasn't a single member of her family that didn't fight. She was strong yes but to call her slow witted would be an understatement. Even the wooden training dummies took quicker to learning the arts of combat than she did. Still, she eventually did learn a thing or two though her basic technique still basically boiled down to "Hit target real hard". When the time came she was knighted and sent forth on her very first mission. She was to sail across the Ondorss sea alongside a detachment of her fellow knights as well as a crew to man the ship. It was there they would reinforce a fort bordering barbarian lands. Of course right in the middle of their voyage a terrible storm struck, overturning their ship and sending all aboard it off into the roiling waters. Most of the sailors aboard the ship drowned that night but Gangraena's fate was chosen by a different force. As she drowned shadowy forces dragged her below, pulling her body well into the depths. Her form drifted in between the great oceanic crags and into the great tear in the earth's face below the waves. So deep below she was pulled. She was dragged into depths which in ordinary circumstances would hold pressures too great for the soft bodies of most surface dwellers. This was no ordinary circumstance however, dark magic protecting her from the dangers of the deep until she was brought into a long forgotten temple which had sunk into the ocean ages ago. This mysterious entity took her into it's flooded halls and set her upon it's unearthly altar. When she awoke everything was grey. Strange symbols littered the walls and statues of some olden ichthyoid deity were scattered about, some mostly intact and others not so much. Without any instruction or purpose she started to float about without direction. As she swam from the temple she was starting to float away so she grasped for something to hold onto. She managed to grab hold of the anchor which had fallen off her ship which was destroyed in the storm. With the anchor weighing her down she was able to set her feet on the ground and begin upon her long trek, dragging the anchor along behind her like it was some old oar. _ From then on she simply walked. She had no direction to follow so she'd simply walk until she ran into something and then try to walk around that. This continued for thousands upon thousands of years. Though long as such a trek might be it could of been shorter but she had a terrible sense of direction and often wound up walking in circles for many years at a time. Sometimes she would fall into pits that could swallow mountains and occasionally she'd run into mountains that make those of the surface world seem pitifully small by comparison. Being a realm vastly larger than the surface land it's features often dwarfed those that appeared above After such an unfathomably long time spent wandering the vast sea floor she eventually came upon a shore. Trudging up this deep sea creature of undeath continued along the sandy coast until she found a quaint little fishing village. At first they were terrified but after a while they came to accept that she meant no harm. She spent a fair amount of time among them, slowly learning their language and how to fish. Over the course of many generations she eventually got the hang of both. Such was life until a humble mercenary company came through one day. They were a respectable bunch of warriors who needed a place to stay and restock their supplies. When they saw how strong Gangraena was they were thoroughly impressed. They offered her a place in their company if she wanted to fight alongside them. She accepted the offer and went along with them the day after. Since then she's fought many battles, now wielding her anchor as a tool of death rather than just an old keepsake. Over the years they'd lose men both to battle and to sickness. Eventually after a few bad bouts of combat the company was all but wiped out. It was just her and the captain who had suffered severe wounds in the end. He decided if he did survive his injuries he was just going to retire on what funds they had left. Thus Gangraena was the only remaining member of their company. Since fighting was what she knew best she decided to just keep up what she'd been doing so far. She traveled the land now a lone mercenary, killing for coin to afford repairs on her armor. Then the cataclysm happened. Since the power she was bestowed rested within her it was almost as if nothing had changed. She felt no weaker and now there was more demand for mercenaries than ever before. This is where her story begins. [b]Magic:[/b] She's been reanimated by a dark, ancient power that calls her physical form home. As such there's a number of changes to her, some simply being facets of being undead and others brought upon her by the forgotten one's power. Firstly as a member of the undead she no longer holds the needs of the living. She does not need to eat, sleep, drink or even breath. Diseases and poisons sit idle in her flesh for her blood had ran still long ago. She no longer experiences fatigue and can exert herself endlessly without fail. While she no longer feels pain nor the comforts of warmth she still holds a dim sense of touch. She has no eyes of the tangible variety but she can see perfectly fine, not only in the light but also in the darkness no matter how tenebrous it may be. This comes at the cost of being able to see in color, leaving her only able to see in shades of grey. She no longer holds any sense of taste or smell either. In addition to the traits of her undead are the dark gifts bestowed upon her. She holds a strength far greater than any mundane man or beast. The entirety of her body is connected by this strange power so that even if an arm, a leg or even her head is removed she can control them no less than when they were still attached to her. Not only does this long forgotten essence keep her flesh from rotting like some mere cadaver but it also protects her from the harsh tolls of the water. While the beasts of the sea once respected the pact that was made between the waters and her sunken benefactor that may have changed since the cataclysm. Where once no beast of the waters would prey upon her now only fate knows which water dwelling creature still respects their ancient oath. Though sometimes a boon undeath carries a number of drawbacks as well. The most notable drawback is that as she is no longer alive her flesh does not knit together over time like the living do. While she may not decay every wound she receives never leaves her. Her only means of maintaining structural stability is to patch together the skin with thread and, in more severe cases, to nail metal braces to the bone. Due to the nature of the power animating her any remaining magic derived from the gods of light and life will naturally react negatively when exposed to her dark essence. Necromancy however is especially effective on her given her undead state. This can be either a boon or a curse depending on the whims of the necromancer. [b]Strength[/b] = 10. [b]Perception[/b] = 3. [b]Endurance[/b] = 10. [b]Charisma[/b] = 5. [b]Intelligence[/b] = 2. [b]Agility[/b] = 2. [b]Luck[/b] = 8. [/hider]