[@Potclean] - Great questions! To be brief: - The story is set in 'the present,' or perhaps just a little bit in the future, if that ever really becomes a question. - I'm fairly flexible with what toys the cast has access to, with the idea that they should be appropriate for an office of not more than about a dozen people that is not connected to a government or eccentric billionaire. I'm perfectly okay with something like a proton pack, but I'd have a lot of questions for Magical Batman. Really, this is kind of a 'convince me it makes good storytelling' and I'm pretty easy. That said: 1.)[i]The Queen of the Winter Sidhe owes you a favor [/i]- This is [i]very good[/i]. I want to know everything about you. 2.)[i]You can call upon the spirit of an Elder God and level a city at a thought[/i] - I am less interested in this unless you make a [i]very[/i] good case. - The setting for the story, for narrative convenience, is fairly standard urban fantasy. The mundane and supernatural worlds are, by custom and practice, separate from one another. By and large, mortals go about their daily lives without worrying about magic and monsters. The precise status of the mortal and supernatural worlds can be transposed in large part from [i]The Dresden Files[/i], with a council of wizards, vampire courts, the Fae, but that's not rigid and precise. There may be an analogue to the Bureau of Paranormal Research and Development, or a competing outfit that's more [i]Monster Hunter International[/i] than your spooky-gumshoe outlook, too.