Here are my sheets. Ari has already said they're accepted, but didn't outright say I could move em over to the character tab, so Imma hold out for a little until I get explicit permission. [hider=Katelyn Everance] [u]Name:[/u] Katelyn Everance [u]Age (Magical Girl):[/u] Unknown [u]Age (Before Magical Girl):[/u] Unknown [u]Gender:[/u] Female (Both) [u]Appearance:[/u] [hider=Disguised] [center][img]https://i.imgur.com/v6dMmkE.jpg[/img][/center] [/hider] [hider=Normal] [center][img]https://i.imgur.com/Wxwkyn3.png[/img][/center] [/hider] [u]Specialization(s):[/u] [indent][b]Lightning and Air[/b][/indent] [u]Weapon:[/u] [indent][b]Railgun:[/b] While Katelyn's standard weapon is a relatively nondescript [url=https://i.imgur.com/vV71HgI.png]Magari Yari[/url], it is a lot more special. The head of the weapon is removable with enough force channelled through the shaft; by charging electricity through its hollow center, up to the blade head, it can be ejected with enough speed to break the sound barrier, turning it from a simple melee weapon to a deadly long range ballista. (Melee and Ranged)[/indent] [u]Power:[/u] [indent][b]Regeneration:[/b] The power of her Patron, influencing that which her followers are. Katelyn has the power of Regeneration, to mend wounds quickly and efficiently. Anything short of instant death can be repaired, all it takes is time, and energy.[/indent] [u]Perks:[/u] [indent][b]Sorcery:[/b] Katelyn was, during her time with her previous employer, taught a method of mundane magic, that allows her to infer information about the past by touching objects and focusing. She is shown visions that vary in quality and length, which give details about things that have happened to that object, such as who has touched it, or defaced it, or used it, etc. [b]Dual Weapon:[/b] (See Weapon Section for full description) [b]Enhanced Weapon:[/b] That spear she wields, through the manipulation of magic, has become something more powerful than just a spear. It is sharper, with greater heft towards the blade. Through the center runs a hollow shaft from pommel to blade, granting the channelling of energy through it, and the weapon itself has been made much more receptive to her magical energy. [b]Drifter:[/b] From Katelyn's back grow a pair of scaled wings, as part of her Monstrous Form. Due to their size, they aren't particularly useful, though they do granted a limited form of flight, which she bolsters with her Specialisations of Air and Lightning to gain vast amounts of speed. [b]Gifted:[/b] Katelyn's true greatest asset in combat is her own wits and capabilities. As an older Magical Girl, she has had much time to hone her skills and magic. She has developed an extensive array of tricks and powers through her years, placing her a head above her less experienced fellows. Perhaps her most proud achievement in this vein is her own person self support spell, [i][b]<>[/b][/i], which combines her own naturally ridiculous agility with her Lightning and Air Specialisations to enhance her own speed nigh ten fold; her body becomes wreathed in electricity, before she vanishes in a flash of lightning, only to reappear elsewhere, as though she had teleported.[/indent] [hr] [u]Patron:[/u] Deity [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] It can't be said that her Patron is linked to any notable skills, and thus the effects of the benefit go somewhat to waste. That said, the things she learnt with her previous employer stuck with her, and thanks to some intervention of behalf of her new and current Patron, those skills find themselves with minor enhancements instead. Such things as CQC, tracking, intimidation, deceit, etc. [b]Paragon:[/b] The power of Katelyn's Patron is her own, so to speak. As a being of immense and immeasurable power, her Patron has plenty of energy to spare, and thus uses it to better her Champions as for their time under her charge. Since she is unable to physically effect the material plane, it is through her Champions immense capabilities that she spreads her own presence. [b]Physical Prowess:[/b] A side effect of the Paragon benefit, and a spillover from the immense energy she grants to her Champions. Katelyn's physical capabilities, specifically her agility, are well beyond humans, and a vast number of Magical Girls. She is a head above others in terms of physical attributes, granting her the abilities she needs for her work. [b]Mana Font:[/b] The magical energy her Patron is capable of bestowing is vast and immense. Thanks to Katelyn’s existence as a Monster Girl, she is already used to storing and channeling huge amounts of magical energy - for some, such extremes might be considered toxic, but to her she faces no ill effects. Due to this, she can utilise her abilities ad infinitum, with veritably little effort nor worry. [b]Supplier:[/b] While Katelyn's Patron might be unable to affect the material plane, her followers and Champions can. While it isn't much, one or two follows can be found in most any major city, and as such it is relatively easy to get a hold of them. With some processing time, they can acquire her a lot of material goods with which to use. [b]Magical Overload:[/b] Not a side effect of her Patron, but the reason she is a Magical Girl in the first place. A reminder of her first days, and her old life. From the start she was exposed to more magical energy than was safe, as a human no less. She can hold the amount of magical energy her Patron forces on her for this reason - she's used to it by now.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Her Patron is... well, no one knows her. She isn't real, not right now. Not ever. But she is, and she's waiting. Only other Deities could even recall her titles, but her name is lost in times long since past. She is one of the oldest entities of the universe, a relic from aeons ago, and a bygone age. Not even her Champions know her name. Just her titles. But those Deities that do know her, two titles stick out more than any other. "She Who Bathes in Eternity", and "The First Eye". [b]Arrogance:[/b] As arrogant as a cosmic entity can be. She isn't one to brag exceptionally, but her confidence in both her own power and the power of her Champions is not to be underestimated. Sometimes she under, or over, estimates people or situations, but her belief is absolute. Those that fail her were simply expendable - their deaths were part of the plan. [b]Big Brother:[/b] No where is safe from the prying eyes of Katelyn's Patron. Her titles as "The First Eye" is not to be underestimated - she has a view into everything that happens everywhere and anywhere in existence, though she watches her Champions most of all. That said, she sees all, no matter where it occurs. [b]Vendetta:[/b] For one reason or another, The Lady has a kind of hatred for the Ebon Mint. It appears to have been a new thing that she has developed, only being prevalent in her actions in the past few years or so. That said, she has set forth something of a movement to dismantle the Mint. The Girls under her charge seek to disrupt Mint activities wherever they occur, including ruining missions, stealing Black Coins, incapacitating or killing operatives, etc. Katelyn doesn’t actively take part in these kinds of operations, but she does seek to prevent their machinations wherever she finds them. [b]Monstrous Form:[/b] Not the fault of current Patron, but something from her old life and employer. Katelyn never became a Magical Girl, per se, but rather she went straight from human to Monster Girl thanks to the way she gained her powers. Her form is permanently shifted to that of a Monster, and more specifically, a dragon. A scaled tail produces from her back, wings sprout from behind, and scales lines her body.[/indent] [hr] [u]Monstrous Mutations:[/u] [indent] [b]Non-standard Limbs:[/b] Wings and a tail spring free from her back, and scales line her body. Her hands end in claws and horns rise from her head. Her monstrous form is that of a dragon, though of course lacking the fire breath. [b]Dominator:[/b] Katelyn is the leader. It was less expressed in her early years, but now, as an older girl, it comes in full swing. She can't be said to be bossy, but she is stubborn. A lot of the time she intentionally and subtly takes the reigns in situations regardless of what others say, typically without them even realising she's in charge. Other people can't be trusted to make good decisions. You need someone trained, someone disciplined, and someone smart, in order to make a plan successful. [b]Redirected Magic:[/b] The cause of her somewhat average Magical capabilities, Katelyn's magic is intentionally redirected in order to maximise her physical capabilities. Primarily for increasing her already ludicrous agility, it has the benefit of improving both her strength and vitality too, though the cost on her magic is high. [b]Second Specialisation:[/b] The massive amount of Magical Energy she received during her transformation from human to Monster Girl left her soul irreparably twisted, resulting in the formation of a second specialisation: Air. Her kit is purely agility based, and her second magical type only helps with that. [/indent] [hr] [u]Fighting Style:[/u] Deadly, quick, and serious. Katelyn is without doubt an experienced girl, and her combat technique proves it. In fights, she makes ample use of both her magic and her weapon, dealing with people at long range with blasts of lightning, while keeping her foes locked into blocking with her extreme speed and her close to medium range weapon. She aims to end fights quickly, striking with intent and drive at the vital parts of the body, and isn't against fighting dirty if it gets her the win in the end. On the defensive, she is incredibly hard to hit. The combination of her magic, and her natural agility, alongside [i][b]<>[/b][/i] makes her much more than a "hard target to hit". She is nigh impossible to get a strike on from long to medium ranges, and while she cant escape from close range as easily, her speed allows for incredibly fast reactionary blocking. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 4 MAG: 4 LCK: 3 [u]Stats (Transformed):[/u] STR: 8 AGI: 20 VIT: 9 MAG: 10 (2 silver, 3 bronze) LCK: 4 [hider=Calculations] Smug: Average: +1 Agility * Lightning: +1 Magic, +2 Agility (*) Melee: +1 Strength, +1 Vitality Skimpy: +1 Agility Regeneration: Gifted: +1 Agility * Sorcery: +1 Magic * Dual Weapon: +1 Agility Drifter: +1 Agility Enhanced Weapon: +1 Vitality, +1 Agility Dual Specialisation: +4 Agility Redirected Magic: -3 Magic, +2 Strength, Vitality, Agility Nonstandard Limbs: Dominator: Divine Competence: Paragon: +1 Strength, Vitality, Agility * Unknown: Arrogance: Big Brother: Vendetta: Physical Prowess: +1 Agility Mana Font: Supplier: Strength: 8 (+4)[+1 Melee, +2 Redirected Magic, +1 Paragon] Agility: 20 (+16)[+1 Average, +2 Lightning, +1 Skimpy, +1 Ranged, +1 Gifted, +1 Drifter, +1 Enhanced Weapon, +4 Air, +2 Redirected Magic, +1 Paragon, +1 Physical Prowess] Vitality: 9 (+5)[+1 Melee, +1 Enhanced Weapon, +2 Redirected Magic, +1 Paragon] Magic: 10 (2 Silver, 3 Bronze)(+5)[+1 Lightning, +1 Sorcery, -3 Redirected Magic, +7 Coins] Luck: 4 (Unchanged) [/hider] [u]Personality:[/u] Katelyn is obviously an experienced girl. Behind her eyes, her words, and her actions, there is an underlying sense that there is something different in the girl, even to those that have never met her. Like the emotions she displays don't belong in the body of someone so cute, or the ideals she expresses don't match up with the soul that beckons them forward. She is serious, though not hardhearted. She has a compassionate streak, and despite her nature to be in charge of things, she isn't as bossy as one might think from the outset. Along the same vein there is something of a dry sense of humour to her, betraying her true nature as someone who secretly and deep down likes to have fun. At times she can be playful, to those she considers friends, but in combat, her attitude is one of precision focus and deadly reflex; her skill level is easily betrayed by her capabilities, indicating her as one that was trained a great deal to be a killer. [u]History:[/u] Katelyn's life is an always has been shrouded in mystery, since she escaped her previous employers. She doesn't oft talk about the things she's been through, the things she's seen and the things she's done, though whether that's out of fear, shame, or some other emotion is up in the air. That said, it is obvious by the way she acts and the skills she displays that she is a senior Magical Girl with a lot of experience under her belt. At some point in time between her release from her past employer and the present, though, she met with her current Patron, and through one event or another ended up making a pact with them. It cant be said if it was through desperation or intimidation, but somehow Katelyn ended up as the Champion of the ancient entity known as "She Who Bathes in Eternity", and has been working under her charge since. [u]Incantation:[/u] [s]WHO NEEDS AN INCANTATION?![/s] [u]Additional Info:[/u] [list][*]TBD [/list][/hider] [hider=She Who Bathes in Eternity] [b]Type:[/b] Deity [b]Name[/b] [i]Error : Records Unavailable[/i] [b]Titles:[/b] She Who Bathes in Eternity, The First Eye, The Lady, She Who Watches, The Patient Flame [b]Appearance[/b] [i]Error : Records Unavailable[/i] [b]Personality:[/b] [i]Note : Second-hand Information[/i] She is a mystery, as far as personality might go. It might be best to call her "volatile". Her curiosity is endless, and she has absolute faith in herself, her Champions and her own machinations, though how much of her schemes are real and how much are psychosis is up for debate. As an ancient being surpassing most every Deity in age, she has seen humanity grow and grow, and thus her wisdom is vast, though she isn't the keenest to share. There is a modicum of underlying frustration behind her actions, however she is typically calm. Keyword typically. [b]History[/b] [i]Error : Records Unavailable[/i] [b]Resources:[/b] [i]Note : Second-hand Information[/i] Though she is unable to interfere with the material plane directly, she has the capability to synchronise herself with people and creatures within it. Everyone she creates a pact with becomes her resource, and everything that is her resource is theirs. Everything within her web of control is shared between everyone, and simply being part of her web is enough to indulge in the services her followers provide. For her Champions, this often takes the form of easily accessible supplies. [b]Additional Information:[/b] [/hider] [hr] [hider=???] [u]Name:[/u] The Vixen Of Penrose [u]Age (Magical Girl):[/u] 8 [u]Age (Before Magical Girl):[/u] ??? [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] The main form The Vixen takes on is of a female woman, standing at around five foot four inches, with long, black her and blood red, piercing eyes. From her head sprouts two large, canine ears of similar black fur, and from her back, several long, fluffy fox tails, of an equally black colour. That said, her appearances rarely stays the same, due to the nature of her fighting style. This, however, is her most standard and comfortable form. [u]Specialization:[/u] Beast and Fire [u]Weapon:[/u] A pair of gauntlets, beset with small jewel like artefacts. From the ends of each gauntlet, to make up for her lack of claws, extend a series of telescopic blades much reminiscent of a beast’s claws. They are incredibly sharp, capable of tearing through steel like paper when combined with her strength, while the artefacts act like amplifiers. With modification from her Patron, these act as constantly active magical objects, increasing her magical capabilities though their use. [u]Power:[/u] [indent][b]Third Eye:[/b] The power to see through all. While not necessarily powerful in and of itself, The Vixen utilises it to find on coming danger, weakness in her opponents, and the compositions of their spells. Combined with her own keen eyesight, she is able to predict enemy magic usage, and observe the flow of magic in the world. Perfect for targeting powerful foes.[/indent] [u]Perks:[/u] [indent][b]Dual Weapon:[/b] (See Weapon Details) [b]Flexibility:[/b] As a beast more than human, The Vixen’s range of movement is far beyond most. She can move in unnatural ways, allowing for better manoeuvrability in combat. Combined with her Specialisation grants her greater speed, befitting a beast of her nature. [b]Fake Parents:[/b] A pair of girls who appeared out of nowhere, claiming to be her parents. They have since died, though The Vixen hardly saw any of them, nor truly paid attention after a while. [b]Evolution:[/b] A side effect developed through extensive usage of her Beast specialisation. Her capability to adapt and change herself has grown to more than just her own physiology - she is capable of mimicking and replicating the magical abilities utilised by other girls. She takes in their energy with her own power, and merges it with herself, allowing her to infuse her capabilities with the powers of others, granting her an even more diverse skill set than before. [b]Bestial:[/b] The Vixen is a creature of pure bestial nature, mimicked both by her appearances and her specialisation. Her form is speckled with areas of fur, overshadowing her skin, even when disguised. She is more nocturnal, and far closer to her monstrous form than her magical girl form than most people should ever be. [b]Gifted:[/b] The Vixen has spent much time in honing her craft. She is a head above most other girls in her capabilities and the things that she can do with her magic. The most prevalent of these things is her Beast specialisation, which she uses actively to modify her own physiology on the fly for combat. The same goes for her Fire specialisation, which she combines with these modifications for explosive effects. [b]The Beast of Penrose:[/b] Enough emotional stress is enough to break anyone, and even The Vixen is capable of succumbing to such external influences, despite her strong will. Above even her Monstrous Form is a Monstrous Metamorphosis, where The Vixen loses all control besides basal instinct. Her form becomes incomprehensible, closer to a Horror than a creature in its appearance, as her magic goes out of control, changing her into an indescribable beast. In this form all she seeks to do is destroy, and destroy she will do, until everything is rubble before her.[/indent] [u]Monster Girl Features:[/u] [indent][b]Nonstandard Limbs:[/b] The Vixen’s Monstrous Form takes one very reminiscent of a wolf, or fox. To large canine ears sprout from her head, paws replace her hands a feet, and several large and fluffy tails sprout from her back. Of course, there is no way to actually tell which parts of this are her true form and which parts are fabricated through her magic - with each battle her appearances changes, due to the modifications she makes, and therefore the possibility exists that her true form could be entirely different in some or many ways. [b]Warrior:[/b] The carnal instinct to fight, hunt, and kill. The Vixen’s specific need is hunting - tracking down her prey, stalking it, and then tearing it to shreds. While ordinary combat can and does suffice for a short time, it provides less of an emotional benefit than hunting. It is this mutation that has lead her to developing something of a fearsome reputation - for one reason or another, she seeks out foes, good or evil, and does battle with them, before slaughtering them and leaving their ruined and mangled bodies to be found. [b]Broken Reincarnation:[/b] Due to the immense alterations made to her soul, The Vixen isn’t able to properly reincarnate like most other girls. Given the right circumstances, she might not reincarnate at all. If she does, it takes a lot of time and a whole lot of convoluted processes before she can be properly incarnate, and then even more time before her memories, skills, traits, and powers properly return. [b]Second Specialisation:[/b] A flame burns in and around The Vixen - the power of Fire. Although she hardly uses this in comparison to her Beast Specialisation, it can and does come in handy on occasion. Sometimes a little more firepower is needed than brute strength and agility, and thus her fire magic comes into play.[/indent] [u]Patron:[/u] Patron Unknown [u]Patron Benefits:[/u] [indent][b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ???[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] It can’t be said what kind of Patron could, or even would, create someone like The Vixen. Her nature is contrary to most every Patron, save perhaps Horrors, though there is no evident connection between her and one. For all intents and purposes, she might as well not even have a Patron. But one does exist, somewhere. Watching her. [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ???[/indent] [u]Fighting Style:[/u] The Vixen’s primary method of combat works in one of two ways. If she has the drop on her opponent, then she plays stealthily, and assissinates them from the shadows before they can react to her presence. If that option isn’t on the table, then she plays full offense. Her combat style can be easily likened to that of a wild and feral animal, much like she herself is. With heavy usage of her magic she alters her own physiology on the fly, granting herself various animalistic traits to better suit the type of enemy she is fighting, while at the same time cannibalising her own enemies powers and making them her own, granting her immense versatility in combat.. Her primary goal in combat is the annihilation of her foe, and as such she single mindedly searches for openings, making use of her Third Eye, before targeting and exploiting her foes weaknesses. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 3 MAG: 3 LCK: 3 [u]Stats (Monster Girl):[/u] STR: 10 AGI: 15 VIT: 10 MAG: 12 LCK: 4 [u]States (Monstrous Metamorphosis):[/u] STR: 12 AGI: 17 VIT: 12 MAG: 12 LCK: 4 [u]Personality:[/u] The Vixen is a beast. More a monster than a monster girl - strangely closer to the things she was meant to kill than any one person should get. She is a creature driven by a desire to hunt and kill what she finds to sate the burning and ravenous hole in her chest from both her past and her monstrous form. She can and does attack indiscriminately, without much care for who she fights, be they human, magical girl, or monster. How or why she became like she is is unknown, but there are still glimpses of the person she was before. Who she was before becoming The Vixen. [u]History:[/u] Having only appeared recently, though earlier than the Justine Incident, The Vixen quickly became something of a menace to the people. At first she simply hunted monsters, and was barely an issue. But then she moved onto hunting and killing humans, and eventually Magical Girls. Beacon operatives were sent to end her, but they never returned, and she was never found again. Constantly changing her location, never staying in the same place twice, nor in the same place as a kill. It would be hard to call her famous, but she is certainly well known. The Beacon no doubt wants her dead, and the authorities of the city want the “serial killer” responsible for the savage attacks to be stopped post haste. [u]Incantation:[/u] Unnecessary. [u]Additional Info:[/u] N/A [/hider]