[img]https://fontmeme.com/permalink/170922/01aac7cda11b3d657ff69401d1e6d21e.png[/img] [hider=Katelyn Everance] [u]Name:[/u] Katelyn Everance [u]Age (Magical Girl):[/u] Unknown [u]Age (Before Magical Girl):[/u] Unknown [u]Gender:[/u] Female (Both) [u]Appearance:[/u] [hider=Disguised] [center][img]https://i.imgur.com/v6dMmkE.jpg[/img][/center] [/hider] [hider=Normal] [center][img]https://i.imgur.com/Wxwkyn3.png[/img][/center] [/hider] [u]Specialization(s):[/u] [indent][b]Lightning and Air[/b][/indent] [u]Weapon:[/u] [indent][b]Railgun:[/b] While Katelyn's standard weapon is a relatively nondescript [url=https://i.imgur.com/vV71HgI.png]Magari Yari[/url], it is a lot more special. The head of the weapon is removable with enough force channelled through the shaft; by charging electricity through its hollow center, up to the blade head, it can be ejected with enough speed to break the sound barrier, turning it from a simple melee weapon to a deadly long range ballista. (Melee and Ranged)[/indent] [u]Power:[/u] [indent][b]Regeneration:[/b] The power of her Patron, influencing that which her followers are. Katelyn has the power of Regeneration, to mend wounds quickly and efficiently. Anything short of instant death can be repaired, all it takes is time, and energy.[/indent] [u]Perks:[/u] [indent][b]Sorcery:[/b] Katelyn was, during her time with her previous employer, taught a method of mundane magic, that allows her to infer information about the past by touching objects and focusing. She is shown visions that vary in quality and length, which give details about things that have happened to that object, such as who has touched it, or defaced it, or used it, etc. [b]Dual Weapon:[/b] (See Weapon Section for full description) [b]Enhanced Weapon:[/b] That spear she wields, through the manipulation of magic, has become something more powerful than just a spear. It is sharper, with greater heft towards the blade. Through the center runs a hollow shaft from pommel to blade, granting the channelling of energy through it, and the weapon itself has been made much more receptive to her magical energy. [b]Drifter:[/b] From Katelyn's back grow a pair of scaled wings, as part of her Monstrous Form. Due to their size, they aren't particularly useful, though they do granted a limited form of flight, which she bolsters with her Specialisations of Air and Lightning to gain vast amounts of speed. [b]Gifted:[/b] Katelyn's true greatest asset in combat is her own wits and capabilities. As an older Magical Girl, she has had much time to hone her skills and magic. She has developed an extensive array of tricks and powers through her years, placing her a head above her less experienced fellows. Perhaps her most proud achievement in this vein is her own person self support spell, [i][b]<>[/b][/i], which combines her own naturally ridiculous agility with her Lightning and Air Specialisations to enhance her own speed nigh ten fold; her body becomes wreathed in electricity, before she vanishes in a flash of lightning, only to reappear elsewhere, as though she had teleported.[/indent] [hr] [u]Patron:[/u] Deity [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] It can't be said that her Patron is linked to any notable skills, and thus the effects of the benefit go somewhat to waste. That said, the things she learnt with her previous employer stuck with her, and thanks to some intervention of behalf of her new and current Patron, those skills find themselves with minor enhancements instead. Such things as CQC, tracking, intimidation, deceit, etc. [b]Paragon:[/b] The power of Katelyn's Patron is her own, so to speak. As a being of immense and immeasurable power, her Patron has plenty of energy to spare, and thus uses it to better her Champions as for their time under her charge. Since she is unable to physically effect the material plane, it is through her Champions immense capabilities that she spreads her own presence. [b]Physical Prowess:[/b] A side effect of the Paragon benefit, and a spillover from the immense energy she grants to her Champions. Katelyn's physical capabilities, specifically her agility, are well beyond humans, and a vast number of Magical Girls. She is a head above others in terms of physical attributes, granting her the abilities she needs for her work. [b]Mana Font:[/b] The magical energy her Patron is capable of bestowing is vast and immense. Thanks to Katelyn’s existence as a Monster Girl, she is already used to storing and channeling huge amounts of magical energy - for some, such extremes might be considered toxic, but to her she faces no ill effects. Due to this, she can utilise her abilities ad infinitum, with veritably little effort nor worry. [b]Supplier:[/b] While Katelyn's Patron might be unable to affect the material plane, her followers and Champions can. While it isn't much, one or two follows can be found in most any major city, and as such it is relatively easy to get a hold of them. With some processing time, they can acquire her a lot of material goods with which to use. [b]Magical Overload:[/b] Not a side effect of her Patron, but the reason she is a Magical Girl in the first place. A reminder of her first days, and her old life. From the start she was exposed to more magical energy than was safe, as a human no less. She can hold the amount of magical energy her Patron forces on her for this reason - she's used to it by now.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Her Patron is... well, no one knows her. She isn't real, not right now. Not ever. But she is, and she's waiting. Only other Deities could even recall her titles, but her name is lost in times long since past. She is one of the oldest entities of the universe, a relic from aeons ago, and a bygone age. Not even her Champions know her name. Just her titles. But those Deities that do know her, two titles stick out more than any other. "She Who Bathes in Eternity", and "The First Eye". [b]Arrogance:[/b] As arrogant as a cosmic entity can be. She isn't one to brag exceptionally, but her confidence in both her own power and the power of her Champions is not to be underestimated. Sometimes she under, or over, estimates people or situations, but her belief is absolute. Those that fail her were simply expendable - their deaths were part of the plan. [b]Big Brother:[/b] No where is safe from the prying eyes of Katelyn's Patron. Her titles as "The First Eye" is not to be underestimated - she has a view into everything that happens everywhere and anywhere in existence, though she watches her Champions most of all. That said, she sees all, no matter where it occurs. [b]Vendetta:[/b] For one reason or another, The Lady has a kind of hatred for the Ebon Mint. It appears to have been a new thing that she has developed, only being prevalent in her actions in the past few years or so. That said, she has set forth something of a movement to dismantle the Mint. The Girls under her charge seek to disrupt Mint activities wherever they occur, including ruining missions, stealing Black Coins, incapacitating or killing operatives, etc. Katelyn doesn’t actively take part in these kinds of operations, but she does seek to prevent their machinations wherever she finds them. [b]Monstrous Form:[/b] Not the fault of current Patron, but something from her old life and employer. Katelyn never became a Magical Girl, per se, but rather she went straight from human to Monster Girl thanks to the way she gained her powers. Her form is permanently shifted to that of a Monster, and more specifically, a dragon. A scaled tail produces from her back, wings sprout from behind, and scales lines her body.[/indent] [hr] [u]Monstrous Mutations:[/u] [indent] [b]Non-standard Limbs:[/b] Wings and a tail spring free from her back, and scales line her body. Her hands end in claws and horns rise from her head. Her monstrous form is that of a dragon, though of course lacking the fire breath. [b]Dominator:[/b] Katelyn is the leader. It was less expressed in her early years, but now, as an older girl, it comes in full swing. She can't be said to be bossy, but she is stubborn. A lot of the time she intentionally and subtly takes the reigns in situations regardless of what others say, typically without them even realising she's in charge. Other people can't be trusted to make good decisions. You need someone trained, someone disciplined, and someone smart, in order to make a plan successful. [b]Redirected Magic:[/b] The cause of her somewhat average Magical capabilities, Katelyn's magic is intentionally redirected in order to maximise her physical capabilities. Primarily for increasing her already ludicrous agility, it has the benefit of improving both her strength and vitality too, though the cost on her magic is high. [b]Second Specialisation:[/b] The massive amount of Magical Energy she received during her transformation from human to Monster Girl left her soul irreparably twisted, resulting in the formation of a second specialisation: Air. Her kit is purely agility based, and her second magical type only helps with that. [/indent] [hr] [u]Fighting Style:[/u] Deadly, quick, and serious. Katelyn is without doubt an experienced girl, and her combat technique proves it. In fights, she makes ample use of both her magic and her weapon, dealing with people at long range with blasts of lightning, while keeping her foes locked into blocking with her extreme speed and her close to medium range weapon. She aims to end fights quickly, striking with intent and drive at the vital parts of the body, and isn't against fighting dirty if it gets her the win in the end. On the defensive, she is incredibly hard to hit. The combination of her magic, and her natural agility, alongside [i][b]<>[/b][/i] makes her much more than a "hard target to hit". She is nigh impossible to get a strike on from long to medium ranges, and while she cant escape from close range as easily, her speed allows for incredibly fast reactionary blocking. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 4 MAG: 4 LCK: 3 [u]Stats (Transformed):[/u] STR: 8 AGI: 20 VIT: 9 MAG: 10 (2 silver, 3 bronze) LCK: 4 [hider=Calculations] Smug: Average: +1 Agility * Lightning: +1 Magic, +2 Agility (*) Melee: +1 Strength, +1 Vitality Skimpy: +1 Agility Regeneration: Gifted: +1 Agility * Sorcery: +1 Magic * Dual Weapon: +1 Agility Drifter: +1 Agility Enhanced Weapon: +1 Vitality, +1 Agility Dual Specialisation: +4 Agility Redirected Magic: -3 Magic, +2 Strength, Vitality, Agility Nonstandard Limbs: Dominator: Divine Competence: Paragon: +1 Strength, Vitality, Agility * Unknown: Arrogance: Big Brother: Vendetta: Physical Prowess: +1 Agility Mana Font: Supplier: Strength: 8 (+4)[+1 Melee, +2 Redirected Magic, +1 Paragon] Agility: 20 (+16)[+1 Average, +2 Lightning, +1 Skimpy, +1 Ranged, +1 Gifted, +1 Drifter, +1 Enhanced Weapon, +4 Air, +2 Redirected Magic, +1 Paragon, +1 Physical Prowess] Vitality: 9 (+5)[+1 Melee, +1 Enhanced Weapon, +2 Redirected Magic, +1 Paragon] Magic: 10 (2 Silver, 3 Bronze)(+5)[+1 Lightning, +1 Sorcery, -3 Redirected Magic, +7 Coins] Luck: 4 (Unchanged) [/hider] [u]Coins Total:[/u] 1 Gold 13 Silver 13 Bronze 1 Ruby [hider=Coin Calculations] [b]Driven off a Dark Magical Girl:[/b] 1 Silver, 2 Bronze [b]Defeated a Magical Girl:[/b] 1 Silver, 5 Bronze [b]Assisted in Defeating Soth:[/b] 1 Gold, 4 Silver, 6 Bronze [b]Upheld One's Oath at a Critical Moment:[/b] 3 Silver [b]Present During The Summer Vacation:[/b] 1 Ruby [/hider] [u]Personality:[/u] Katelyn is obviously an experienced girl. Behind her eyes, her words, and her actions, there is an underlying sense that there is something different in the girl, even to those that have never met her. Like the emotions she displays don't belong in the body of someone so cute, or the ideals she expresses don't match up with the soul that beckons them forward. She is serious, though not hardhearted. She has a compassionate streak, and despite her nature to be in charge of things, she isn't as bossy as one might think from the outset. Along the same vein there is something of a dry sense of humour to her, betraying her true nature as someone who secretly and deep down likes to have fun. At times she can be playful, to those she considers friends, but in combat, her attitude is one of precision focus and deadly reflex; her skill level is easily betrayed by her capabilities, indicating her as one that was trained a great deal to be a killer. [u]History:[/u] Katelyn's life is an always has been shrouded in mystery, since she escaped her previous employers. She doesn't oft talk about the things she's been through, the things she's seen and the things she's done, though whether that's out of fear, shame, or some other emotion is up in the air. That said, it is obvious by the way she acts and the skills she displays that she is a senior Magical Girl with a lot of experience under her belt. At some point in time between her release from her past employer and the present, though, she met with her current Patron, and through one event or another ended up making a pact with them. It cant be said if it was through desperation or intimidation, but somehow Katelyn ended up as the Champion of the ancient entity known as "She Who Bathes in Eternity", and has been working under her charge since. [u]Incantation:[/u] [s]WHO NEEDS AN INCANTATION?![/s] [u]Additional Info:[/u] [list][*]TBD [/list][/hider] [hider=She Who Bathes in Eternity] [b]Type:[/b] Deity [b]Name[/b] [i]Error : Records Unavailable[/i] [b]Titles:[/b] She Who Bathes in Eternity, The First Eye, The Lady, She Who Watches, The Patient Flame [b]Appearance[/b] [i]Error : Records Unavailable[/i] [b]Personality:[/b] [i]Note : Second-hand Information[/i] She is a mystery, as far as personality might go. It might be best to call her "volatile". Her curiosity is endless, and she has absolute faith in herself, her Champions and her own machinations, though how much of her schemes are real and how much are psychosis is up for debate. As an ancient being surpassing most every Deity in age, she has seen humanity grow and grow, and thus her wisdom is vast, though she isn't the keenest to share. There is a modicum of underlying frustration behind her actions, however she is typically calm. Keyword typically. [b]History[/b] [i]Error : Records Unavailable[/i] [b]Resources:[/b] [i]Note : Second-hand Information[/i] Though she is unable to interfere with the material plane directly, she has the capability to synchronise herself with people and creatures within it. Everyone she creates a pact with becomes her resource, and everything that is her resource is theirs. Everything within her web of control is shared between everyone, and simply being part of her web is enough to indulge in the services her followers provide. For her Champions, this often takes the form of easily accessible supplies. [b]Additional Information:[/b] [/hider] [hr] [img]https://fontmeme.com/permalink/191031/81e1e3d6fb1ee4ae3c63d8084fda3f2b.png[/img] [hider=Thalia Alvoy] [u]Name:[/u] Thalia Alvoy [u]Age (Magical Girl):[/u] 8 [u]Age (Before Magical Girl):[/u] 24 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=The Vixen of Penrose] [img]https://i.imgur.com/E1FkK22.jpg[/img][/hider] [u]Specialization:[/u] Beast and Fire [u]Weapon:[/u] A pair of gauntlets created through unknown means, but presumed to be the work of Lothreen. They seem to use a number of components in their creation - specifically, the pair of telescopic daggers Thalia used to wield called "Venari" and "Confio". These are built into a mechanism, which allows her to retract or extend them at will. Their sharpness is not to be underestimated, as well paired with her strength can carve through many tough materials with ease. Similarly, inset into the metal, one on each gauntlet, is a fragment of the red gemstone found on her pendant of the full moon, which act as amplifiers for her magic. (Melee and Mystic) [u]Power:[/u] [indent][b]Third Eye:[/b] The power to see through all. While not necessarily powerful in and of itself, Thalia utilises it to find on coming danger, weakness in her opponents, and the compositions of their spells. Combined with her own keen eyesight, she is able to predict enemy magic usage, and observe the flow of magic in the world. Perfect for targeting powerful foes.[/indent] [u]Perks:[/u] [indent][b]Dual Weapon:[/b] (See Weapon Details) [b]Flexibility:[/b] As a beast more than human, Thalia's range of movement is far beyond most. She can move in unnatural ways, allowing for better manoeuvrability in combat. Combined with her Specialisation grants her greater speed, befitting a beast of her nature. [b]Fake Parents:[/b] Thalia had two Magical Girls, a Twin Soul, named Charlotte and Isabel, who claimed to be her parents. These two were contract by Lothreen following their execution as traitors to Beacon, and were asked to keep an eye out for Thalia in case she did anything reckless, which she was prone to do. These two girls have since died, though their cause of death is unknown. [b]Evolution:[/b] A side effect developed through extensive usage of her Beast specialisation. Her capability to adapt and change herself has grown to more than just her own physiology - she is capable of mimicking and replicating the magical abilities utilised by other girls. She takes in their energy with her own power, and merges it with herself, allowing her to infuse her capabilities with the powers of others, granting her an even more diverse skill set than before. [b]Bestial:[/b] Thalia has become a creature of pure bestial nature, mimicked both by her appearances and her specialisation. Her form is speckled with areas of fur, overshadowing her skin, even when disguised. She is more nocturnal, and far closer to her monstrous form than her magical girl form than most people should ever be. [b]Gifted:[/b] Over the year and a half she has been a Monster Girl, Thalia has spent a large amount of time honing her magic. She is a head above most other girls in her capabilities and the things that she can do with her magic. The most prevalent of these things is her Beast specialisation, which she uses actively to modify her own physiology on the fly for combat. The same goes for her Fire specialisation, which she combines with these modifications for explosive effects. [b]The Beast of Penrose:[/b] Enough emotional stress is enough to break anyone, and Thalia has been known often to succumb to such external influences. Above even her Monstrous Form is a Monstrous Metamorphosis, where she loses all control besides basal instinct. Her form becomes incomprehensible, closer to a Horror than a creature in its appearance, as her magic goes out of control, changing her into an indescribable beast. In this form all she seeks to do is destroy, and destroy she will do, until everything is rubble before her.[/indent] [u]Monster Girl Features:[/u] [indent][b]Nonstandard Limbs:[/b] Thalia’s Monstrous Form takes one very reminiscent of a wolf, or fox. To large canine ears sprout from her head, paws replace her hands a feet, and several large and fluffy tails sprout from her back. Of course, there is no way to actually tell which parts of this are her true form and which parts are fabricated through her magic - with each battle her appearances changes, due to the modifications she makes, and therefore the possibility exists that her true form could be entirely different in some or many ways. [b]Warrior:[/b] Originally the desire to hunt, Thalia's mental mutation has shifted and corrupted through isolation. What was once simply a want to track down and kill prey, that could be satisfied with a trip into the forest, has become an unbridled, near uncontrollable lust to kill. Every day it grows once again, requiring her to track down and murder [i]something[/i]. The most satisfying of these kills, though unfortunate, are Magical Girls. When the lust can't be met in a given time period, Thalia engages in a ritual she calls Bleeding, where she quite literally cuts herself open. Despite lacking Regeneration, her Beast Specialisation makes this possible without outright killing her, though it weakens her physically until she can go a good amount of time without doing it. [b]Broken Reincarnation:[/b] Due to the immense alterations made to her soul, Thalia isn’t able to properly reincarnate like most other girls. Given the right circumstances, she might not reincarnate at all. If she does, it takes a lot of time and a whole lot of convoluted processes before she can be properly incarnate, and then even more time before her memories, skills, traits, and powers properly return. [b]Second Specialisation:[/b] A flame burns in and around Thalia - the power of Fire. Although she hardly uses this in comparison to her Beast Specialisation, it can and does come in handy on occasion. Sometimes a little more firepower is needed than brute strength and agility, and thus her fire magic comes into play.[/indent] [u]Patron:[/u] Lothreen, Goddess of the Hunt [u]Patron Benefits:[/u] [indent][b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ???[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Lothreen hasn't been seen in many months. The last time somebody saw her was when she invaded Penny's lair to check on the two of them, followed by a meeting she had with Laat'AlOfan. Where she has been is unknown, and most people who know "The Vixen" have no idea that she has a Patron at all. Similarly, why Lothreen doesn't intervene with Thalia's rampage is unknown. [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ??? [b]???:[/b] ???[/indent] [u]Fighting Style:[/u] Thalia’s new, primary method of combat works in one of two ways. If she has the drop on her opponent, then she plays stealthily, and assassinates them from the shadows before they can react to her presence. If that option isn’t on the table, then she plays full offence. Her combat style can be easily likened to that of a wild and feral animal, much like she herself is. With heavy usage of her magic she alters her own physiology on the fly, granting herself various animalistic traits to better suit the type of enemy she is fighting, while at the same time cannibalising her own enemies powers and making them her own, granting her immense versatility in combat. Her primary goal in combat is the annihilation of her foe, and as such she single mindedly searches for openings, making use of her Third Eye, before targeting and exploiting her foes weaknesses. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 3 MAG: 3 LCK: 3 [u]Stats (Monster Girl):[/u] STR: 10 AGI: 15 VIT: 10 MAG: 12 LCK: 4 [u]States (Monstrous Metamorphosis):[/u] STR: 12 AGI: 17 VIT: 12 MAG: 12 LCK: 4 [u]Coins Total:[/u] 5 Silver 4 Bronze 1 Ruby [hider=Coin Calculations] [b]Defeated a Monster Girl:[/b] 3 Silver, 2 Bronze [b]Driven Off a Monster Girl:[/b] 2 Silver, 2 Bronze [b]Present During The Summer Vacation:[/b] 1 Ruby [/hider] [u]Personality:[/u] Thalia is a beast. More a monster than a monster girl - strangely closer to the things she was meant to kill than any one person should get. She is a creature driven by a desire to hunt and kill what she finds to sate the burning and ravenous hole in her chest from both her past and her monstrous form. She can and does attack indiscriminately, without much care for who she fights, be they human, magical girl, or monster. How or why she became like she is is unknown, but there are still glimpses of the person she was before. Who she was before becoming The Vixen. [u]History:[/u] What happened to Thalia between the present and her disappearance some months ago is a mystery. The last person, presumably, to see Thalia and "Thalia" was Penny Asimov, following a battle with The Bates and a number of other girls, where Thalia entered a monstrous state. Shame coupled with her own self-betrayal led to her fleeing the lair, whereupon she disappeared. Over the course of the months, the name "The Vixen of Penrose" began to float around, as a nickname for a serial killer who began targeting Magical Girls. Somewhere in this time she made a deal with The Penrose Independent, though the deal itself remains mostly unknown territory. [u]Incantation:[/u] Unnecessary. [u]Additional Info:[/u] N/A [/hider] [hr] [img]https://fontmeme.com/permalink/181029/2a9826ee65c789810435f55ad53d7fd5.png[/img] [hider=Reporter Christine] [u]Name:[/u] Christine West [u]Age (Magical Girl):[/u] 1 [u]Age (Before Magical Girl):[/u] 15 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Untransformed] [center][img]https://i.imgur.com/qzCkQN0.jpg[/img][/center][/hider] [hider=Transformed] [center][img]https://i.imgur.com/tc843Vl.jpg[/img][/center][/hider] [hider=Monstrous Metamorphosis] [center][img]https://i.imgur.com/XeTIrHP.jpg[/img][/center][/hider] [u]Specialization:[/u] [b]Ice -[/b] While Christine's Specialisation isn't necessarily the most special, she wouldn't change it for anything. As a user of Ice, she is able to instantly chill her surroundings, creating ice spikes of projectile, or even shields, for use in combat. That said, her kit, combined with her Gifted Perk, is a lot more specialised, being geared a lot of closer to trickery and deception. She is capable of creating minor illusions by reflecting light through her ice crystals, allowing for misdirection and confusion, with which she can set up a surprise attack, or escape from combat. [u]Weapon:[/u] Hanging from Chrstine's purple hair are several small, blue crystals, reminiscent of icicle decorations one might find on Christmas Trees. While they look aesthetically pleasing, their primary function are catalysts for her magic. Through them, she is capable of freezing the air around her, and can even use their reflective properties to enhance the tricks she can perform. Utilising these crystals allows her to freeze her own strands of hair, and in turn manipulate how those crystals move, effectively turning every strand of hair she possesses into a magically infused whip. These can be used to attack from multiple angles, lock off openings that might otherwise be exploitable, or simply act like a poor mans tentacles in a pinch. [b](Mystic/Melee)[/b] [u]Power:[/u] [indent][b]Duplication:[/b] Perhaps with a kit geared for trickery, it would only be natural that Duplication would find its way into her repertoire. Using ice pillars, she can produce replicate forms of herself, made purely from said ice. These are primarily used for confusion and recon, but she isn't adverse to having them gang up on an enemy from all sides. These duplicates, as they are formed from ice pillars, have the secondary ability to revert back to the ice pillars at a moments notice. This doesn't cost any mana to do, but it does require her to resummon them afterwards. Despite the high mana cost this entails for repeated use, it allows her to trap opponents in what is effectively an ice maze.[/indent] [u]Perks:[/u] [indent][b]Gifted:[/b] Much like many others, Christine prides herself in the unique techniques she employs during combat with her abilities. Unlike many other Ice based Specialisation users, her kit focuses on deceit, misdirection and trickery, closer to an Illusion Specialisation girl, as well as recon and majority combat with her Duplicates. She isn't adverse to utilising Ice as it is intended, but her naive nature as a newbie Magical Girl leaves her attempting to show off. [b]Hammerspace Handbag:[/b] A small bag, capable of storing almost anything she can fit inside. Due to her role in The Penrose Independent, she mainly does recon work, and as such her bag is filled with various supplies for the missions she goes on; various fake documents, spare cell phones, viewfinders and binoculars, several thousands worth of money, in different monetary systems, etc. [b]Monstrous Metamorphosis:[/b] Although it is rarely seen, Christine does possess as Monstrous Metamorphosis. Despite her belief that she has a firm grip on the reins of her emotions, she is still a new and immature Magical Girl - she can easily lose that grip with too much stress. Though she is monitored by one of the main Psychic users of The Independent, too many emotions bubbling over can bring about the transformation - her form is coated in ice, becoming closer to an elemental than a human, and her thought processes shut down, in favour of primal and baser instincts. [b]Dual Weapon:[/b] As a side effect of her Mystic weapon, the crystals that hang from her hair, Chrstine sometimes, accidentally, freezes the individual locks. At first it was an annoyance, but she quickly learnt to use it, manipulating the ice in her hair to create long whips of frostbite for attacking enemies, effectively giving her another weapon type - melee. [b]Awareness:[/b] Training from The Independent combined with some innate talent gives Chrstine a heightened sense of awareness, capable of observing and understanding her senses much more acutely. Although they have no bearing on the magical world, they make great work of assessing the mundane, which helps greatly through her work as a recon agent.[/indent] [hr] [u]Patron:[/u] The Penrose Independent (Puchuu) [u]Patron Benefits:[/u] [indent][b]Emergency Reinforcements:[/b] As a member of The Penrose Independent, Christine has a direct line to many of the members of the group. If she is in significant trouble, or a situation she is ill equipped to handle, she can send out a distress signal specifically associated with herself, and a nearby Independent Girl will be dispatched for assistance. [b]Well Connected:[/b] While Christine herself doesn't make much use of it, The Penrose Independent makes ample use of her true Patron. Despite having a dislike for her, the Puchuu that made her is incredibly well connected. Through one way or another, she was able to secure some of those connections for herself, which she then passed on to the higher ups in The Independent. Sometimes she will make orders herself, but a large portion of the time they will be on the behalf of other members. [b]Mana Font:[/b] The Puchuu that created her might not like her, but it doesn't have many alternatives to choose from when it comes to Magical Girls. Begrudgingly, the critter provides her with a vast supply of mana - enough to satiate the high demands of her kit - for the sole purpose of preventing her inevitable and untimely death. [b]Supplier:[/b] Along the same veins as being Well Connected, the Puchuu that made her is more than just in the know. The connections it wields are vast, spanning countless organisations, countries and ethnicities, built up over years of life. One way or another, the girls it owned died off, leaving it with the scraps it could find. But those connections remained. Christine is capable of obtaining pretty much anything non-magical she could ask for, and as such, she is utilised heavily for supply runs by The Penrose Independent. [b]Payemnt:[/b] The boon of The Penrose Independent. Though some join for security, and a place to stay, many join due to the lack of reward their Patrons give them. Someway, somehow, The Penrose Independent is capable of supplying its members with enough money to make up for their Patron's lack of payment. Functionally, this works to offset Empty Pockets, and thus gives girls the full amount of coins they should receive. For those without Empty Pockets, it acts much the same as Payment does normally, in giving a 25% increase.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Cagey:[/b] The Puchuu isn't talkative, and doesn't like giving out hints. No doubt it was used to a certain kind of Magical Girl, presumably the ones it created before Christine - the kind that didn't ask too many questions, and were capable enough to deal with threats without external assistance. Christine far from fits that bill, but the Puchuu is stick in its old ways. [b]Hostile:[/b] Along the same vein, the Puchuu has a severe dislike for Christine. She is far from a prime candidate for being a Magical Girl, but after the deaths of the girls that once worked under the critter, it was forced to make do with the best it could find. Christine might have potential, and be decently skilled with the magic she has despite her short time as a Magical Girl, but she is far removed from a top tier girl. [b]Empty Pockets:[/b] The Puchuu might have connections for physical items, but when it comes to magical payment, the river couldn't run drier. Due in part to the loss of all its girls, and in part staunch pride in asking for debts, any and all coin rewards Christine obtains have to come from external sources. This, combined with the hostility her Puchuu displays, is the reason she was convinced to join The Penrose Independent.[/indent] [hr] [u]Fighting Style:[/u] Christine focuses primarily on magic when fighting, utilising her wide skill set and high magical power to crush her opponents. Of course, crush is something of a misnomer. Her true skill comes into play through deception; by utilising the ice crystals she forms, she is capable of manipulating the light to create minor illusions, which confound her opponents. With the foe dazed, she goes in for sneak and surprise attacks, capitalising on them being stunned to great efficiency. On the other side of the spectrum in combat, she is not adverse to traditional combat, having her Duplicates gang up and beat the ever loving shit out of her opponent, or locking them with a maze of ice pillars before freezing them entirely. [u]Stats (Untransformed):[/u] [i]These start at 3. CYOA options indicate if they apply out of costume as well.[/i] STR: 2 AGI: 2 VIT: 3 MAG: 3 LCK: 2 [u]Stats (Transformed):[/u] [i]These start at 4.[/i] STR: 4 AGI: 5 VIT: 8 MAG: 14 LCK: 4 [hider=Calculations] Emergency 1 Overdeveloped: +1 Vitality * Ice: +2 Magic, +1 Vitality Mystic: +1 Magic Skimpy: +1 Agility Duplication: Gifted: +1 Magic * Hammerspace Handbag: Monstrous Metamorphosis: Dual Weapon: +1 Vitality Awareness: Stats: STR: 4 (Unchanged) AGI: 5 (+1 Outfit) VIT: 8 (+1 Overdeveloped, +1 Ice, +1 Dual Weapon, +1 Coins) MAG: 14 (+2 Ice, +1 Mystic, +1 Gifted, +6 Coins) LCK: 4 (Unchanged)[/hider] [u]Coins Total:[/u] N/A [hider=Coin Calculations] [b]N/A:[/b] N/A [/hider] [u]Personality:[/u] [u]History:[/u] Christine was an orphan, brought from Puerto Rico to Penrose by a family that quickly abandoned her. Despite her upbringing, being one of bouncing between care homes and foster families, she didn't turn out as damaged a child as one might have expected. Early on in life she developed in interest in language, and sought to learn English as quickly as possible. When she could speak fluently, she started writing, and became a quote unquote journalist for her schools newspaper. Of course, thing didn't go well forever. On the way to school one day she found herself caught in the middle of a crisis - some[i]thing[/i] was rampaging through the streets in the middle of the day, upturning cars and smashing into buildings, all the while trampling people under foot. She watched as one, young girl, was brutally crushed by the thing. And she could do nothing but try and run. But then it appeared. That creature. That small, white, fluffy thing, with hatred dripping from its words and sadness in its eyes. Or at least that was the projection she put onto it. Something about all their girls being dead, something about the next best thing on hand, something else about "I can't believe I have to settle for a third rate like you", and bish bash bosh, she became a Magical Girl. A short while after being created by the Puchuu, she came to realise the downsides that came with working with it. For the most part, it appeared to display a severe and continuous dislike for her, and similarly refused to pay her in magical means. The combination of these traits led her to seek work elsewhere, eventually culmination in her joining up with The Penrose Independent. They would protect her, pay her, and they offered work in line with the things she was interested in, and good at. For a newbie like Chrstine, it was the best deal she could have gotten. [u]Incantation:[/u] [colour=PaleTurquoise]"Things are getting pretty fiery here - I think it's time to cool down!"[/colour] [u]Additional Info:[/u] TBA [/hider] [hr] [h3]Combat NPCs[/h3] [img]https://fontmeme.com/permalink/190603/3916a6a396b6a767639c6f4bb7d73827.png[/img] [hider=The Ironclad Chef] [u]Name:[/u] Sasha Kasparov, "The Ironclad Chef" [u]Age (Magical Girl):[/u] 9 [u]Age (Before Magical Girl):[/u] 33 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Untransformed] [center][img]https://i.imgur.com/l86Dh1k.jpg[/img][/center] [/hider] [hider=Transformed] [center][img]https://i.imgur.com/vYoCd5h.jpg[/img][/center] [/hider] [u]Specialization:[/u] [b]Metal[/b] [u]Weapon:[/u] [indent]Sasha Kasparov is a living weapon. Her body may be flesh, but her magic ensures that it does not stay that way. Combining her magic with her body, Sasha becomes a physical artillery unit, capable of wielding devastating physical blows, and fire off powerful ranged weaponry. (Fist and Ranged)[/indent] [u]Power:[/u] [indent][b]Nuclear Winter:[/b] Sasha's killing blow. It pools her entire mana reserve into a single, devastating explosion, capable of destroying dozens of city blocks in a single strike. Its intensity can be varied, and its power can be tempered so very little is actually destroyed, but it uses the same amount of magical energy regardless.[/indent] [u]Perks:[/u] [indent][b]Gifted:[/b] Sasha can take the Metal Specialisation to a different level thanks to her traits and experience. Unlike other girls, she uses this magic internally, and transforms her own body into a machine worthy to stand at the vanguard of the Russian Army. Her body becomes encased in steel, and her arms transform into high powered artillery.[/indent] [indent][b]Dual Weapon:[/b] Part warmachine and part artillery, Sasha is the best of both worlds.[/indent] [indent][b]Training:[/b] Her long standing dream was always to become a chef. A spillover from being her Patron, Sasha is extensively trained in the culinary arts, and her restaurant, the Nerine Vista, is considered one of the best in Penrose City, having even been awarded a Michelin Star.[/indent] [indent][b]Money:[/b] A supplementary income provided by The Independent to be put directly into the bank account of the Nerine Vista.[/indent] [indent][b]Blood Magic:[/b] A sort of last ditch ability of Sasha's - the ability to turn her own life force into mana. Against foes which can withstand her devastating assaults, this can be entirely necessary.[/indent] [indent][b]Enhanced Outfit:[/b] To call it an Enhanced Outfit is a misnomer. Sasha can harden her own skin into steel, effectively making it as strong as, and making up for her otherwise weak durability. Many attacks simply glide off her metal armour, creating an ironclad defence - hence her nickname.[/indent] [indent][b]Martial Training:[/b] Something gifted by The Penrose Independent alongside The Nerine Vista. [b][i]She[/i][/b] wanted to ensure that Sasha was physically up to par for the role she would have to play in the future, and taught her a wide array of combat techniques to improve her skills.[/indent] [u]Patron:[/u] Ratatouille, God of Food, Cooking, and Restaurants (The Penrose Independent) [u]Patron Benefits:[/u] [indent][b]Paragon:[/b] While not necessary for Chefs, Ratatouille makes sure that his champions are in peak physical form. They may be Chefs, but they are also Magical Girls, and they have other jobs to do.[/indent] [indent][b]Divine Competence:[/b] As a God of cooking, it only makes sense that his talent be passed onto his champions. Those that follow him gain a massive boost in their cooking talent, and become excellent chefs over time with plenty of practice, and guidance from Ratatouille himself.[/indent] [indent][b]Mystic Might:[/b] Sometimes, just beating things doesn't cut it. Magic is always needed.[/indent] [indent][b]Mana Font:[/b] Equally, Sasha is given a huge supply of mana to use how she sees fit, allowing her to create ammunition for her artillery near enough indefinitely.[/indent] [indent][b]Physical Prowess:[/b] Some spillover from her Paragon, Sasha is [i]very[/i] physically strong, especially when combined with her magic.[/indent] [indent][b]Payemnt:[/b] The boon of The Penrose Independent. Though some join for security, and a place to stay, many join due to the lack of reward their Patrons give them. Someway, somehow, The Penrose Independent is capable of supplying its members with enough money to make up for their Patron's lack of payment. Functionally, this works to offset Empty Pockets, and thus gives girls the full amount of coins they should receive. For those without Empty Pockets, it acts much the same as Payment does normally, in giving a 25% increase.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Clueless:[/b] Ratatouille makes magical girls, but in reality he hasn't a clue about the magical world. He has his own self contained universe of food, and scarcely appreciates that the real world isn't actually like that.[/indent] [indent][b]Empty Pockets:[/b] He can pay you in ingredients, but if ya want magical currency, you're shit out of luck.[/indent] [indent][b]Loud:[/b] He's Magical Gordon Ramsay.[/indent] [indent][b]Big Brother:[/b] Always watching over his champions shoulders, ensuring that they keep the recipe in mind and follow it properly. He hates to see a dish messed up, and adamantly insists that his champions be perfect in both execution and presentation.[/indent] [u]Fighting Style:[/u] Sasha isn't called The Ironclad Chef for nothing. She may be lacking in durability, but her magic more than makes up for it. Using her Specialisation, she coats her body in steel, and alters her limbs to turn her into an literal tank. She can take hits like there is no tomorrow, and dish them back twice as hard with fists or hot lead, and her high mana capacity allows her to keep up the assault for a long time. She might be quite slow, and her attacks tend to be somewhat inaccurate, but when she hits she hits like a truck. [u]Stats (Untransformed):[/u] These start at 3. CYOA options indicate if they apply out of costume as well. STR: 8 AGI: 5 VIT: 6 MAG: 5 LCK: 4 [u]Stats (Transformed):[/u] These start at 4. STR: 19 AGI: 6 VIT: 6 MAG: 14 LCK: 4 [hider=Calculations] Emergency: Overdeveloped: +1 Strength * Metal: +3 Strength Fist: +2 Strength Elaborate: +1 Magic Killing Blow: +1 Strength Gifted: +1 Strength * Dual Weapon: +1 Agility Money: Training: (Cooking +100) Blood Magic: +1 Vitality Enhanced Outfit: +1 Magic Martial Training: +1 Strength * Deity: Paragon: +1 Strength, Agility, Vitality * Divine Competence: (Cooking +50) Mystic Might: +1 Magic Physical Prowess: +1 Strength Mana Font: Clueless: Empty Pockets: Loud: Big Brother: Strength: 19 (Overdeveloped +1, Metal +3, Fist +2, K.B. +1, Gifted +1, Martial Training +1, Paragon +1, Physical Prowess +1, Coins +4) Agility: 6 (Dual Weapon +1, Paragon +1) Vitality: 6 (Blood Magic +1, Paragon +1) Magic: 14 (Elaborate +1, Enhanced Outfit +1, Mystic Might +1, Coins +7) Luck: 4 (Unchanged) [/hider] [u]Coins Total:[/u] N/A [hider=Coin Calculations] [b]N/A:[/b] N/A [/hider] [u]Personality:[/u] [u]History:[/u] Originally from Russia, Sasha met [b][i]Her[/i][/b] when she immigrated to America in hopes of fulfilling her dream of becoming an award winning chef. While there, though, she got caught up in a monster attack, only to be pulled from the scene by a strange girl in a patchwork hat and coat. She called herself [i]<>[/i], and invited her to join "The Penrose Independent". Following her joining, Sasha realised that the group had no members besides the two of them, and another girl called "Cynthia". When Sasha revealed her wish to her new friend, [b][i]She[/i][/b] set about and made in come true, by seeking out a God, and helping Sasha form a contract with them. In exchange for the powers, and the restaurant The Nerine Vista, [b][i]She[/i][/b] only asked that Sasha be by her side until [b][i]Her[/i][/b] goal came to fruition. It has been 4 years since then. [u]Incantation:[/u] [colour=SlateGray]"Без труда́ не вытащишь и рыбку из пруда́."[/colour] ("Without effort, you can not even pull a fish out of the pond.") [/hider] [img]https://fontmeme.com/permalink/190210/5a0e566037da125e04f44ad847d9b70a.png[/img] [hider=Olympia] [u]Name:[/u] Olympia [u]Age (Magical Girl):[/u] 9 [u]Age (Before Magical Girl):[/u] 12 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Untransformed] [center][img]https://i.imgur.com/15mOieB.jpg[/img][/center] [/hider] [hider=Transformed] [center][img]https://i.pinimg.com/originals/bc/2b/9a/bc2b9acd844616c5bbd496ea6e6297b6.jpg[/img][/center] [/hider] [u]Specialization:[/u] [b]Metal and Stone[/b] [u]Weapon:[/u] [indent]Part weapon, part monstrous mutation, Olympia's arms have both become massive metallic gauntlets. In equal measure, she has a metallic tail, reminiscent of a scorpion, which can beat and cut enemies, but also acts as a makeshift hand when transformed. (Fists and Melee)[/indent] [u]Power:[/u] [indent][b]Focused Assault:[/b] Olympia is very good at directed fire. She can dish out a heavy amount of damage to a single opponent easily, and combined with her powerful physical characteristics turns her into a fairly devastating adversary.[/indent] [u]Perks:[/u] [indent][b]Absolute Direction:[/b] One of the traits that allowed her to become a Tracker in the first place, Olympia has the ability to ask questions to her mind, and gain a rough estimate of their location.[/indent] [indent][b]Blood Magic:[/b] Olympia is able to use an odd form of magic, not tied to Specialisations, which converts life force into mana. She rarely uses it, due to her low magical potential, but occasionally it is needed to increase the damage output of her strikes.[/indent] [indent][b]Dual Weapon:[/b] (See Weapons)[/indent] [indent][b]Enhanced Outfit:[/b] Despite the seeming lack of skin the thing actually covers, Olympia's outfit is particularly durable, and excels at protecting vital areas of the body.[/indent] [indent][b]Gifted:[/b] While her magic is spectacularly limited for what it is, what potential she does have is fairly unique. This extends to modifying her own metallic limbs with Metal, and flinging chunks of rubble at enemies at higher speeds with Stone. She also has some fairly weak defensive spells, which act as a supplement to her Enhanced Outfit.[/indent] [indent][b]Martial Training[/b] Her Patron, while a horror, has taken lengths, though subconsciously, to training its champions. In their dreams, the girls are forced into endless combat with each other, forcing them to learn how to fight. While this is strenuous physically and mentally, Olympia is best adapted to it, and takes a modicum of joy in being able to battle it out and improve without sustaining real damage.[/indent] [indent][b]Numb:[/b] The Other-World stripped all emotion from Olympia. It stripped all feeling, too. She does not feel pain, nor does she feel joy, or sorrow, or anger, or depression. In fact, the only emotion she can feel is fear - and that emotions, she reserves solely for The Boss.[/indent] [u]Patron:[/u] The Magnificent Other-World (The Penrose Independent) [u]Patron Benefits:[/u] [indent][b]Takes One to Know One:[/b] Olympia can look into the eyes of another Horror follower, or Monster Girl, and comprehend them. She can learn about Banes, as well as their Horror Patron.[/indent] [indent][b]Reasonable:[/b] The Other-World has no immediate interests. It has no immediate goals. Sure, it has a plan, but that plan will take a tremendous amount of time to complete. It travels the path one achingly slow step at a time, waiting for its champions to grow and develop within its mindscape until the time is right.[/indent] [indent][b]Physical Prowess:[/b] Countless hours fighting develops a brute strength in the girls, even if their bodies do not develop. Mentally, they feel stronger, and the placebo effect allows them to fight better, and hit harder.[/indent] [indent][b]Mana Font:[/b] The Other-World may be intangible, and reside in a realm completely different to our own, its girls can draw from its place of power and bring about their performance [i]there[/i] into the real world. Their mana supplies are buffed tremendously thanks to this link.[/indent] [indent][b]Magical Overload:[/b] That link is so potent, however, that all those attached are flooded irreparably with magical energy. They are twisted, mind, body, and soul, into monsters.[/indent] [indent][b]Supplier:[/b] Fighters of the Other-World are connected, and can provide each other with mundane resources. While they may fight at night, in the day they all serve the same being, and so they are considered allies.[/indent] [indent][b]Payemnt:[/b] The boon of The Penrose Independent. Though some join for security, and a place to stay, many join due to the lack of reward their Patrons give them. Someway, somehow, The Penrose Independent is capable of supplying its members with enough money to make up for their Patron's lack of payment. Functionally, this works to offset Empty Pockets, and thus gives girls the full amount of coins they should receive. For those without Empty Pockets, it acts much the same as Payment does normally, in giving a 25% increase.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Insomnia:[/b] Fights in the Other-World take place entirely within the minds of the girls fighting, but make no mistake, they do fight. Waking up from a nights rest, or lack there of, is arduous work. The girls are exhausted, and the rest counts for nothing.[/indent] [indent][b]Mind Bent:[/b] Olympia, in particular, suffers heavily from her broken mind. Her emotions and feelings have been stripped away, and the only thing left is fear for her Boss. She cannot feel joy, cannot feel sadness; she is left quiet, logical, almost robotic in her speech, and is forced to be distant from everyone she knows.[/indent] [indent][b]Empty Pockets:[/b] The Other-World is intangible, and separate from our own reality. It cannot pay people.[/indent] [indent][b]Big Brother:[/b] The minds of the Fighters of the Other-World are inextricably linked to their Patron. At nights rest they venture onto the battlefields, but in the day, the Horror of that world peers into the reality it cannot touch. It watches its champions, but it also watches the world at large.[/indent] [indent][b]Monstrous Form:[/b] (See Above)[/indent] [u]Monstrous Traits:[/u] Redirected Magic Chaos Engine Nonstandard Limbs Second Specialisation: Stone [u]Fighting Style:[/u] Olympia is an upclose and personal fighter. She dishes heavy damage, takes hits plenty well, and then continues to hit some more. Physically, she is a brute, and her agility allows her to close the cap between even faster opponents quite readily. Thanks to having massive gauntlets, she can use their indestructible property to block incoming damage like shields, while she strikes with the sharp point of her tail, or simply wail on her opponents until they crumple to the ground. Either works. [u]Stats (Untransformed):[/u] These start at 3. CYOA options indicate if they apply out of costume as well. STR: 8 AGI: 5 VIT: 4 MAG: 4 LCK: 4 [u]Stats (Transformed):[/u] These start at 4. STR: 22 AGI: 13 VIT: 11 MAG: 2 LCK: 4 [hider=Calculations] Average: +1 Agility * Metal: +3 Strength Fist: +2 Strength Elaborate: +1 Magic Focused Assault Dual Weapon: +1 Strength Absolute Direction: Blood Magic: +1 Vitality Enhanced Outfit: +1 Vitality Numb: +1 Vitality Gifted: +1 Strength * Martial Training: +1 Strength * Horror Marked Reasonable Insomnia Mind Bent Physical Prowess: +1 Strength Mana Font Magical Overload Empty Pockets Big Brother Monstrous Form Redirected Magic: +2 Strength, Agility, Vitality, -3 Magic Chaos Engine Nonstandard Limbs Second Specialisation: Stone, +3 Strength Strength: 22 (4, +3 Metal, +2 Fists, +1 Gifted, +1 Martial Training, +1 Dual Weapon, +1 Physical Prowess, +2 Redirected Magic, +3 Second Spec, +4 Gold) Agility: 13 (4, +1 Average, +2 Redirected, +2 Silver, +2 Silver, +3 Bronze) Vitality: 11 (4, +1 Blood Magic, +1 Enhanced Outfit +1 Numb, +2 Redirected) Magic: 2 (4, +1 Elaborate, -3 Redirected) Luck: 4 [/hider] [u]Coins Total:[/u] 2 Silver, 2 Bronze [hider=Coin Calculations] [b]Driven Off a Monster Girl:[/b] 2 Silver, 2 Bronze [/hider] [u]Personality:[/u] Olympia is a purely logical thinker, since that is the only thing she can do anymore. Since she has no emotions except fear, she cannot express herself properly to anyone. She can only speak words, and imagine what they should sound like when paired with specific emotions. [u]History:[/u] The Magnificent Other-World keeps a meticulous track of its magical girls. It ensures that they are up to par, and records their every movement in reality. However, Olympia came about at a bad time. One of the Fighters died, leaving a gap in the plan and a monster on the loose. The closest entity with potential was Olympia, but, unlike most who are taken by The Other-World, she was able to resist - despite being 9 years old. In return for her act of disobedience to The Other-World, it stripped her emotions and feelings, turning her into a cold husk. She couldn't express emotion. She could barely feel her own skin against a physical object. Her arms had been replaced with metal gauntlets, and she was oh so lonely. She couldn't feel depression, thanks to the removal of her emotions, but she understood how it should feel, and made a plan to end her own life. Before she could, though [b][i]She[/i][/b] appeared. The claw grabbed her, preventing her from ending it, and corrosive ink spread to her body, only to begin gnawing at her flesh. Olympia attempted to break free of the grasp, but her gauntlets began to feel heavy, much heavier than before, and she was pinned to the ground unable to move. There and then, she was given an offer. Be consumed, or join The Penrose Independent and finally find a place to belong. The choice was obvious. [u]Incantation:[/u] N/A [/hider] [img]https://fontmeme.com/permalink/190313/8f36699659ebb5d021c7238610ff6b7b.png[/img] [hider=Journalist Rebecca Suthers] [u]Name:[/u] Rebecca Suthers [u]Age (Magical Girl):[/u] 1 [u]Age (Before Magical Girl):[/u] 19 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Untransformed - Rebecca (Right), Charlotte (Left)] [center][img]https://img.playbuzz.com/image/upload/ar_1.5,c_pad,f_jpg,b_auto/q_auto:good,f_auto,fl_lossy,w_640,c_limit/cdn/e2124e52-11da-4250-95fa-b6d5344b8d67/a46c86f3-9acd-4c42-91c3-156bb296d8a4_560_420.jpg[/img][/center] [/hider] [hider=Transformed] [center][img]https://cdn.awwni.me/r86b.png[/img][/center] [/hider] [u]Specialization:[/u] [b]Darkness[/b] [u]Weapon:[/u] [indent]Rebecca's original weapon was called [b]Severance[/b], and was a standard, medium length Katana. According to her Patron, it was forged by a Metal Specialisation Girl, and better conducts magic than traditional steel does. It allowed her to more easily use her standard combat methods, which involved channelling curses into the weapon itself, to be activated upon connecting. (Mystic and Melee)[/indent] [u]Power:[/u] [indent][b]Twinned Soul:[/b] Rebecca Suthers has a Twin Soul called Charlotte Suthers. The two are quite similar, and both share an insatiable curiosity, but Rebecca is clearly the more competent of the two - especially seeing as Charlotte was recently suspended from The Penrose Independent and placed on training leave following an incident regarding Beacon and one of her news articles.[/indent] [u]Perks:[/u] [indent][b]Martial Training:[/b] Gift from her Patron, something of a spillover from their divine competence. As a Combat God, Rebecca has a fair and keen understanding of how to handle herself in a fight, and the various tactics that go into every move made.[/indent] [indent][b]Enhanced Transformation:[/b] Rebecca barely needs any time at all to change between her Untransformed and Transformed states. Consider it being constantly prepared for battle.[/indent] [indent][b]Flexibility:[/b] Thanks to her extensive training, Rebecca has aptly learnt how to bend and contort her body in ways that, before becoming a Magical Girl, even in her much, much younger years, she never thought could be physically possible. Tends to help a good deal in combat when avoiding close and long range attacks.[/indent] [indent][b]Soul Jar:[/b] Rebecca has a small, cross shaped earring on her left ear. This acts as her Soul Jar, the place where he soul is located. A large portion of her training was dedicated to keeping that thing safe, as breaking it would cause he to die immediately.[/indent] [indent][b]Dual Weapon:[/b] The blade she wields with forged, apparently, out of a metal that can resonate with and channel magical energy. What kind of metal it is, and how exactly it works, is unknown to her.[/indent] [indent][b]Gifted:[/b] Rebecca's magic is a lot more flexible, and unique, than others, even within her own Specialisation group. She has been taking some pointers from The Boss, and understands a good deal about how to better utilise her magic. One of these techniques is the ability to inflict curses upon her own weapon, which are transferred unto the target ones the blade makes contact with their flesh.[/indent] [indent][b]Sorcery:[/b] A mundane sort of magic, something to keep her occupied and fit for service when untransformed. She knows a relatively primitive form of runecarving, and specialises in remote inscribing and activation.[/indent] [indent][b]Fake Parents:[/b][/indent] [u]Patron:[/u] Beacon (The Penrose Independent) [u]Patron Benefits:[/u] [indent][b]Perfect Life:[/b] [/indent] [indent][b]Spark:[/b] [/indent] [indent][b]Payemnt:[/b] The boon of The Penrose Independent. Though some join for security, and a place to stay, many join due to the lack of reward their Patrons give them. Someway, somehow, The Penrose Independent is capable of supplying its members with enough money to make up for their Patron's lack of payment. Functionally, this works to offset Empty Pockets, and thus gives girls the full amount of coins they should receive. For those without Empty Pockets, it acts much the same as Payment does normally, in giving a 25% increase.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Vow:[/b] [/indent] [indent][b]Excommnunication:[/b] [/indent] [u]Fighting Style:[/u] Rebecca is a traditional, but strong fighter. She holds her ground, evading and striking with precision, and lacing her attacks with debilitating debuffs, before going in and finishing her kill. When that doesn't work, her Specialisation has a fair capacity for tactical retreats and recuperation, not to mention sneak attacks, though the latter her God detests quite immensely. [u]Stats (Untransformed):[/u] These start at 3. CYOA options indicate if they apply out of costume as well. STR: 5 AGI: 4 VIT: 5 MAG: 3 LCK: 3 [u]Stats (Transformed):[/u] These start at 4. STR: 4 AGI: 7 VIT: 12 MAG: 11 LCK: 3 [hider=Calculations] 1 Overdeveloped +1 Vitality * Darkness +2 Magic, +1 Vitality Mystic +1 Magic Uniform +1 Vitality Twinned Soul -1 All Martial Training +1 Strength * Enhanced Transformation +1 Vitality Flexibility +1 Agility Soul Jar Sorcery +1 Magic * Gifted +1 Vitality Dual Weapon +1 Vitality Perfect Life: Spark: Vow: Excommunication: Strength: 4 (-1 Twinned Soul, +1 Martial Training) Agility: 7 (-1 Twinned Soul, +1 Flexibility, +3 Bronze) Vitality: 12 (+1 Overdeveloped, +1 Darkness, +1 Uniform, -1 Twinned Soul, +1 Enhanced Transformation, +1 Gifted, +1 Dual Weapon, +3 Silver) Magic: 11 (+2 Darkness, +1 Mystic, -1 Twinned Soul, +1 Sorcery +4 Gold) Luck: 3 (-1 Twinned Soul) [/hider] [u]Coins Total:[/u] 3 Gold, 14 Silver, 17 Bronze [hider=Coin Calculations] [b]Defeated an Elite Monster 2x:[/b] 2 Gold, 4 Silver (+3 Silver for Payment) [b]Defeated a Magical Girl:[/b] 1 Silver, 5 Bronze (+2 Bronze for Payment) [b]Defeated Minions:[/b] 2 Bronze [b]Helped Defeat Soth:[/b] 1 Gold, 4 Silver, 6 Bronze (+2 Silver, 2 Bronze for Payment) [/hider] [u]Personality:[/u] A harsh, outspoken, and straight to the point girl. Rebecca still has the stereotypical Scottish spunk that makes her entertaining to talk to, often lacing her words inadvertently with odd pronunciation and curses. She holds an insatiable curiosity, one of the things that landed her the position of Journalist in the first place, and also what allowed her to become the first Tasker in the Penrose Independent. She is mostly fearless, though she is scared of The Boss, and near enough follows her orders to the letter where she can. [u]History:[/u] Rebecca is a Scottish immigrant to Penrose City. Bravaan chose her due to an impending crisis that he accidentally sent on of his girls into, and watched as she was slaughtered after he overestimated her potential. Following her ascension, she and her newly created sister, Charlotte, destroyed the crisis Bravaan had failed to stop. However, she discovered quickly that the world she lived in wasn't one Bravaan could aptly allow her to live in. He wanted her to fight constantly, and could barely provide any good magical income to help her get by. She wanted to do good in the world, and so did her sister, and thus the two sought out a group that could pay them, and would allow them to do good: The Penrose Independent. Eventually, the two were raised to the rank of Journalist, and then Tracker, but following Charlotte's suspension, Rebecca was forced to take over as one of the main Trackers of The Vixen of Penrose. In recent days, Rebecca has been promoted from Tracker to Tasker, following the incident with The Timberwolves and Lee Richards. She was set on a mission by The Boss to fulfil Lee's deal of alerting The Beacon to the existence of Runners, and if possible, join the ranks of The Beacon as The Boss's personal knight. [u]Incantation:[/u] [u]Additional Info:[/u] Anything you want to tell about your character such as their favorite color, hobbies and anything else that doesn't fit into the rest of the sheet. [/hider]