[@VitaVitaAR] Take a look! [hider=Assassin of Black] [list][*][u][b]Name[/b][/u]: [b][color=a05e81]Perseus[/color][/b] [*][u][b]Class[/b][/u]: Assassin [hider=Appearance] [center][img]https://static.zerochan.net/Rider.%28Fate.Prototype%29.full.2052909.jpg[/img][/center] [/hider] [*][u][b]Personality[/b][/u]: Since he prefers to keep up a heroic image, he is not at all happy with the class he's been summoned into. He'll put on a charming smile outside of combat, but whenever things get a little difficult he'll quickly resort to all kinds of cowardly moves. Despite that, he has a good heart and always has his sights set on protecting the weak and destroying evil. He comes from an age where mortals fought against overwhelming monsters, so he doesn't find anything strange about wearing disguises and using trickery to get the upper hand while still standing upright as a hero. Assassin is generally happy to complete a quest for a Master in need of his skills, however should he get his hands on the grail he would probably wish to never again encounter that snakelike woman in any incarnation. [*][u][b]Stats[/b][/u]: [list][*][u]Strength[/u]: [b]D+[/b] [*][u]Endurance[/u]: [b]E+[/b] [*][u]Agility[/u]: [b]B+[/b] [*][u]Mana[/u]: [b]B+[/b] [*][u]Luck[/u]: [b]A+[/b] [*][u]Noble Phantasm[/u]: [b]A+[/b][/list] [*][u][b]Class Skills[/b][/u]: [list][*][u]Presence Concealment B[/u]: Assassin can snuff out his presence as a Servant and sneak past magical surveillance reasonably well. The effectiveness of the concealment drops greatly when he prepares to attack. Although his feat of slaying the monster Gorgon can largely be attributed to his tools, accomplishments will ultimately be awarded to heroes, and so his infiltration and ambush of that creature offers a good rank in this skill.[/list] [*][u][b]Personal Skills[/b][/u]: [list][*][u]Divinity B[/u]: Assassin, being the son of Zeus, has a naturally high level of Divinity. This allows him to break through "purge defence" and protective abilities resulting from faith. Particularly, as a child of Zeus, he can exhibit brief moments of energy despite his body normally lacking in power. A "plus" modifier is added to each of his parameters, allowing for short bursts of surprising might, toughness, speed, etc. [*][u]Bearer of Boons B[/u]: An ability reflecting Assassin’s propensity for obtaining powerful artifacts. For other Heroic Spirits, letting him use their Noble Phantasms is a simple as placing them in his hands. However, the same effect cannot be applied to Assassin giving away his own Noble Phantasms. If the conditions are right and the enemy is careless, it may be possible for an enemy Noble Phantasm to be snatched away just as he took the eye of the Graeae, at which point it will function as belonging to Assassin until the true owner physically takes it back. [*][u]Disengage A[/u]: Assassin can withdraw from the battlefield in the midst of combat. Doing so makes him difficult to pursue, resets battle conditions to their state at the beginning of the fight, and forcibly releases some of the bad status conditions from himself. He would never admit it, but having such a high rank in this skill is likely tied to his nature, somehow. [*][u]Riding A+[/u]: Assassin can skillfully use any creature or vehicle as a mount, up to the level of [i]Phantasmal Beast[/i] and [i]Divine Beast[/i]. However, this does not apply to members of the [i]Dragon Kind[/i].[/list] [*][u][b]Noble Phantasms[/b][/u]: [hider=Mantle of Disguise] [list][*][u]Name[/u]: [b]Haidos Kuneēn[/b] [*][u]Rank[/u]: [b]E[/b] [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: Just a black cape with a hood. [*][u]Effects[/u]: Said to be a helmet granting invisibility in the legend, this item granted to Assassin by Hades to allow him to sneak up on Medusa instead takes the form of a tattered black mantle. Wearing it allows the Assassin to change his appearance at will. He can mimic a person right down to their voice and change or remove his displayed stats, and through his Presence Concealment, can truly seem to be just a normal commoner. Of course, it is possible to simply disguise himself as an invisible man, making it just as useful as the cap of Hades.[/list] [/hider] [hider=Winged Sandals] [list][*][u]Name[/u]: [b]Talaria[/b] [*][u]Rank[/u]: [b]D[/b] [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: A pair of sandals. When activated, they sprout a pair of white wings. [*][u]Effects[/u]:[/list] A pair of sandals lent to Assassin by the messenger god Hermes for the purpose of evading Medusa's deathblows. They exist as normal sandals worn by Assassin at all times and can sprout wings at will to take to the skies as easily as walking. The speed of the flight is based on Assassin's AGI but offers higher maneuverability and evasion, essentially being worth a rank-up to Agility where dexterity is concerned. [/hider] [hider=Mirror Shield] [list][*][u]Name[/u]: [b]Semita Clypeus[/b] [*][u]Rank[/u]: [b]C[/b] [*][u]Type[/u]: Anti-Town [*][u]Appearance[/u]: A sturdy, round, well-polished, silver shield. Reflective enough to be an actual mirror. [*][u]Effects[/u]:[/list] The polished shield provided to Assassin by Athena to allow him to locate and battle Medusa without directly looking upon her. At base it is a sturdy shield capable of withstanding strong attacks, but its real value lies in its ability to "reflect" a comprehensive map of the surrounding landscape, up to the scale of an average town. Always keeping its own position at the centre, it can display a top-down layout or a 3D multi-floored guide, and marks the current exact positions of all life forms. To avoid being designated would require use of something like Presence Concealment at B rank or higher, and since such abilities are reduced in effectiveness upon preparing to attack, it can be used to react a split second before an ambush if Assassin watches its surface carefully. Even if the display seems somewhat clunky, Assassin finds it quite intuitive to the point where he can engage an enemy without laying eyes on them. [/hider] [hider=Bag of Barrier Inversion] [list][*][u]Name[/u]: [b]Kibisis[/b] [*][u]Rank[/u]: [b]B[/b] [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: A leather sack, about the size of your head. [*][u]Effects[/u]:[/list] The sack bestowed onto Assassin by the Hesperides, the nymphs who tend to Hera's orchard, to reflect Medusa's "Breaker Gorgon" ability and safely contain her head. It is an anti-sealing Noble Phantasm that distorts the concept of the world through a mirror world-type Bounded Field that places the inside of the pouch on the outside and the outside of the pouch in the inside. When an enemy targets Assassin with an ability or effect that directly applies itself to him rather than having a physical form like an attack or projectile, he can react with the bag's true name, causing it to inflate, swallowing him up and reflecting the enemy's ability back onto them like a mirror. It is also possible to reverse this effect, forcefully cementing the fact that "the inside is in, the outside is out" in such a way that things placed into the sack are put into a sort of suspended animation state where any passive effects are sealed and any physical or magical decay is put on hold. [/hider] [hider=Head of the Gorgon] [list][*][u]Name[/u]: [b]Cybele Conquietus[/b] [*][u]Rank[/u]: [b]B+[/b] [*][u]Type[/u]: Anti-Army [*][u]Appearance[/u]: The severed head of a woman with fair skin and long purple hair. The stump of the neck is covered in bandages. Her eyes are closed, at the moment. [*][u]Effects[/u]:[/list] The only Noble Phantasm Assassin obtained for himself, it is the severed head of Medusa whose gaze turn those who met it to stone. Upon calling its true name, the eyes spring open and all those who can see them directly are subject to powerful Mystic Eyes of Petrification. Having deteriorated somewhat from when Medusa was alive, they will quickly begin turning to stone anyone with a Mana parameter ranking of D or lower. Those with rank C Mana may or may not be petrified depending on conditions like distance and focus, while those with rank B and higher will never turn to stone, but will sustain a temporary rank-down to all parameters due to the pressure. One who has been turned to stone is essentially dead, but there are advanced and time-consuming methods through which such an effect could be reversed. Nothing can be done for someone who has been smashed to pieces, however. [/hider] [hider=Immortal Slaying Scythe] [list][*][u]Name[/u]: [b]Harpe[/b] [*][u]Rank[/u]: [b]A[/b] [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: [url=https://vignette.wikia.nocookie.net/typemoon/images/0/00/Harpe_v3.png/revision/latest/scale-to-width-down/292?cb=20130614072539]You call that a sword?[/url] [*][u]Effects[/u]:[/list] The sword given to Assassin by Zeus for the purpose of delivering the deathblow to Medusa. It is a holy weapon that deals bonus damage against monsters, more against serpant-like monsters, and an exceptional amount to gorgons like Medusa and her sisters. Its greatest strength is its trait of [i]Refraction of Longevity[/i], which is a divine ability that nullifies the "undying" attribute of immortals and inflicts wounds that cannot be restored by any methods other than healing in accordance to the natural laws (nonmagical medical treatment and recovery over time). [/hider] [hider=Bridle of Chivalry] [list][*][u]Name[/u]: [b]Bellerophon[/b] [*][u]Rank[/u]: [b]A+[/b] [*][u]Type[/u]: Anti-Unit (Anti-Army) [*][u]Appearance[/u]: A golden whip and bridle. [*][u]Effects[/u]:[/list] The equipment used to ride the pegasus that sprung from the slain Medusa's neck. Since Assassin is not a Rider, he has not been summoned with that pegasus on hand. Nonetheless, he retains access to the set, which can be used to command and ride any sort of creature it is attached to, up to the level of a [i]Divine Beast[/i]. It also severely boosts the abilities of such a beast, with the exact buffs depending on the preexisting strengths of the creature in question. Calling the true name while riding such a creature allows for a charge like a comet, resulting in an Anti-Army attack that can blow through all sorts of barriers. [/hider] [*][b][u]Alignment[/u][/b]: Neutral Good [*][b][u]Changes[/u][/b]: It seems the helm of invisibility was actually a mantle of disguise. [*][u][b]Faction:[/b][/u] Black[/list] [/hider]