[hider=Some more guild stuff][b][u]Ranks of the Mage’s Guild:[/u][/b] [list] [*]Novice [*]Adept [*]Master [/list] [b][u]Titles within the Guild:[/u][/b] [list] [*]Archmage - the president of the council that runs the Guild; lifetime appointment [*]Councilor - title bestowed upon all members sitting on the council that administers the guild [*]Minister - title of the members of the guild that run the day to day affairs like filing and making reports [*]Headmaster - title of the councilor elected to oversee the academic institution within the Guild [*]Magister - title granted to all members of the Guild that maintain an active teaching role [/list] [b][u]Rules for the Novices of the Guild:[/u][/b] [list] [*]Novices are not to engage in the use of magic within the dormitories unless cleared by their supervisors [*]Duels between novices are strictly forbidden unless cleared and supervised by a Master of the Guild [*]Novices are not to leave the city without obtaining permission from the Guild. They are, however, free to explore the city in their free time [*]Novices are to keep their quarters in the dormitories clean and tidy [*]Novices should defer to members of the Guild that outrank them whenever possible [*]Barring the cases of injury or illness, Novices are to attend all of the classes that the Guild administration assigns to them [*]Unless excused by the proper channels, Novices are expected to perform their weekly chores dutifully [*]Novices should never attack another person, whether using magic or other means, unless they are defending themselves or others [*]Novices are expected to wear their uniforms at all times (with the exception of when they are asleep) [/list] [b][u]Rules for the Adepts of the Guild:[/u][/b] [list] [*]Duels between adepts are strictly forbidden unless cleared and supervised by a Master of the Guild [*]Adepts are not to leave the city without obtaining permission from the Guild. They are, however, free to explore the city in their free time [*]Adepts should defer to members of the Guild that outrank them whenever possible [*]Adepts should never attack another person, whether using magic or other means, unless they are defending themselves or others [*]Adepts are expected to be diligent in their studies despite their more independent nature [*]Adepts are expected to wear their uniforms whenever they are on Guild property [/list][/hider] So, the above is just some ideas to flesh out the Guild's organization a bit more. This includes ranks and titles for members of the Guilds and a set of rules that the lower ranks need to observe. As usual, I'm willing to change any of them if enough people would prefer something different. The astute reader might also notice that there's a reference to uniforms in the rules for the lower ranks. While I didn't get that many responses either way, everyone seems to have accepted it thus far in the story. So, unless people suddenly don't want to have a uniform, I'm going to go ahead and put it in there. That means that we'll need to decide on what the uniform looks like and everything. To get that conversation rolling, I've provided a picture that I think would be serviceable. [hider=Possible uniform design(s)?][img]https://img.clipartxtras.com/1c3081cde56289def0a13869e5553e18_wizard-robes-by-kiraradesign-on-deviantart-wizard-robe-drawing_1024-610.jpeg[/img][/hider] Let me know whether you guys like it or not. If you would prefer a different style or something, feel free to say so and submit your own picture. We'll ultimately end up using the one that is liked by the most people. :D