The humans of Town have recently started to expand their settlement. They have become too confident, cutting down the forests around Town in order to make more space for their crude blacksmith factories and farms. You bears have begun to feel threatened. These humans have claimed far too much of your habitat and you seek justice for your bear-y lives. You and the other bears are planning an attack on the humans. To take back the forests upon which Town has trampled and to reclaim your habitat for yourselves. The humans may have crude science, and crude technology, and crude blades and weapons, but the bears have the advantage of being bears and some magic and probably more physical prowess than the humans. And as such, the Bear Army has begun recruiting. 3 bears are required to begin the assault, they reckon. You plan to join them, and all you have to do is submit an application. But wait. Your bear-y brain and your bear-y memory are failing you. You have to take out your Beardentification Card and check your age, and name. Oh, and your species - different species of bears learn different kinds of magic and skills. Can't forget that. So you take out the form, and you take out your bear-pen, and you begin to submit your form to join the Bearmy. [hider=Rules] [b]Rules[/b] 1. As cool as bears are, there's a limit. No god-moding. 2. Keep your violence from going too overboard and gory. But regular violence is cool, because you are bears taking back a forest. 3. cool ok 4. Also, if I didn't make anything clear, please clarify! thanks 5. also you can always be of any species of bear, it's not limited to one-per-person. [/hider] [hider=Bear Species] [u][b]Brown Bears[/b] - Weaponmasters[/u] Special Ability - [b]Wield[/b] [i]Brown Bears are renown (among the bear community, at least) for their technological expertise and for their talent in wielding nearly any weapon more-or-less perfectly. If they pick up a sword, or a spear, or a shield, or a musket, chances are they'll know how to use it. Oh, and you can also take weapons from guards that you [s]german suplex[/s] defeat.[/i] [u][b]Polar Bears[/b] - Barbarians[/u] Special Ability - [b]Enrage[/b] [i]Polar Bears are naturally gifted vicious, violent furry animal creatures. Their predatory instincts may sometimes show through, like when they start to Enrage, which dramatically and drastically boosts their physical abilities. But, they do get a bit tired and grumpy after that.[/i] [u][b]Spectacled Bears[/b] - Pyromancers[/u] Special Ability - [b]Blaze[/b] [i]Spectacled Bears with their adorable little spectacle-like markings have a great capacity for magic - particularly when it involves fire, for some reason. Arsonists in the making. Their magical abilities allow them to manipulate fire and heat as they wish, with the only limit being creativity. Oh, and they run the risk of overheating as well.[/i] [u][b]Panda Bears[/b] - Druids[/u] Special Ability - [b]Shapeshift[/b] [i]Panda Bears spend a lot of time around nature. And bamboo. This enables it to manifest the characteristics of any non-bear animal, or plant, or fungi. But not bacteria, because, "bacteria are icky.". Unfortunately, they have very strict self-imposed moral codes and may only transform partially (at most, half) into animals. This limit hurts the somewhat-heavy bear often.[/i] [u][b]Sloth Bears[/b] - Cryomancers[/u] Special Ability - [b]Frost[/b] [i]Sloth Bears don't hibernate - they eat termites and other insects, which are available all-year round. They have a thick, shaggy coat of fur that can protect them from the cold. They have hooked claws, which fits the theme slightly less. Point being, they decided they were suited for it, so they learnt about ice magic, which allows them to create and manipulate ice freely.[/i] [u][b]North American Black Bears[/b] - Summoners[/u] Special Ability - [b]Roar[/b] [i]Black Bears (NA) are apparently very common in the forests surrounding Town. Diasporas of the Black Bear (NA) community can be found in nearly any area of Town. Naturally, this means very good communication opportunities. This also means that Black Bears (NA) are able to use their special ability to summon their kith and kin to fight by their side. Effectiveness may vary.[/i] [u][b]Asiatic Black Bears[/b] - Illusionist[/u] Special Ability - [b]Beguile[/b] [u]Black Bears (AS) are far less common than their (NA) counterparts, but they use this to their advantage. Their similarities have given them incredible lying abilities (and consequently, unwavering confidence in the existence of illusion magic) and allow them to create all sorts of magical illusions in the minds of unknowing opponents. Their illusions only last all of one minute, though.[/u] [u][b]Sun Bears[/b] - Ranger[/u] Special Ability - [b]Trap[/b] [i]Sun Bears are small, agile, highly mobile bears that move around areas with ridiculous celerity, second to none except maybe one. Nonetheless their sneakiness also comes with the ability to set all sorts of traps. Poison traps, immobilizing dust, explosive mines, etc. Even bear traps, sometimes. They try not to. Strategic placement is key, though - they can only summon one trap at a time.[/i] [u][b]Giant Short-Faced Bears[/b] - Necromancers[/u] Special Ability - [b]Lifesteal[/b] [i]Giant Short-Faced Bears may be extinct, but they make a re-appearance in this world and use their newfound abilities to help their allies in the fight to reclaim Town. They remember the damage they deal and make it a point to magically restore a somewhat, vaguely similar(the rules on necromancy are iffy) amount of health back, be it to themselves or to their allies.[/i] [u][b]Drop Bears[/b] - Assassin[/u] Special Ability - [b]Mutilate[/b] [i]Drop Bears allegedly don't exist, which is obviously false. But they use this fictitious lack of existence to sneak around quickly, making short work of a variety of enemies. Stealth is key here, and they are fragile, so they have to move quickly to dispatch enemies before retreating fearfully to one of their allies. Their ability allows them to deal large amounts of damage as long as they are not seen, but it risks destroying any items on their person.[/i] [u][b]Water Bears[/b] - Guardians[/u] Special Ability - [b]Tank[/b] [i]Water Bears are surprisingly large in this world of fantasy. They absorb ridiculous amounts of damage and are basically incapable of dying. Ever. But they lack offensive abilities, really. They have to make sure that their allies stay alive, and their ability allows them to ensure the safety and continued life of their friends.[/i] [/hider] [hider=Some Stats] [color=ed1c24]Strength[/color] - How much you strong. [color=662d91]Agility[/color] - How fast, flexible or acrobatically inclined you are. [color=2e3192]Constitution[/color] - How well you resist damage [color=f7941d]Dexterity[/color] - How well you aim or use your unwieldy bear claws for an action. [color=ed145b]Charisma[/color] - How well you lie or convince others. [color=00a651]Perception[/color] - How well you notice danger or crucial items. Essentially, when making a character, you can split 30 points into any of these statistics in order to improve them. For reference, an average human has 5 points in all of these stats. But since you're a bear, go ham. You can customize your stat-combination as you'd like to make yourself more skillful at a certain thing. There's no limit on the number of points you can put in any one stat. [/hider] [hider=Character Sheet] Name - Age (in human years) - Species - Appearance (optional) - [b]Stat Loadout:[/b] [/hider] As a team, you guys win when you manage to claim the throne to Town.[img][/img] Looks like your original goal of just reclaiming the land wasn't enough - it's time to show the humans who the true King of the Jungle is! wait, no. It won't be easy. The Guards are equipped with weapons, and I guess training, which is a lot less tangible. The Bearmy has to plan its strategy carefully. The winding maze that is Town is hard to navigate, especially for bears, and the sheer number of guards makes it difficult to even enter the inner circle of Town, much less attack the castle. Maybe there's another way. The Bearmy gazes at their map of Town. Perhaps you could also steal something from the stores set up. [hider=Map of Town] [img]https://d20.pub/assets/uploads/2018/02/Daggerford-Map-Forgotten-Realms.jpg[/img] [i]shamelessly stolen from DnD's forgotten realms[/i] You will be trying to attack Ducal Castle (7) (eventually) but in the meantime you will start at Caravan Gate (2) and will enter Town from there. [/hider] _____________________________________________________________________________________________________________ Some more important info! -You can basically do anything (i.e. steal, form alliances among the villagers) but keep your main goal in mind. -Success or failure will be determined by either a comparison of stats or a dice roll (i guess, sometimes, rarely, seldom). -thats all, really.