Work in progress CS. Gonna finish the physical description and edit the history some more tomorrow. [hider=WIP][center][IMG]http://i65.tinypic.com/10pt1jc.jpg[/IMG][/center] [center][b][u]Name/Nicknames:[/u][/b] [/center] [center][i]Ardur “po-po” Sage[/i][/center] [center][b][u]Gender:[/u][/b] [i]Male[/i] [b][u]Age:[/u][/b] [i]Thirty-Five[/i][/center] [center][b][u]Appearance[/u][/b] Standing at a height of six-foot three inches tall, Ardur looks every bit the workout enthusiast as a lean, but toned, muscular frame fills his tall body with ease. His hair is dark brown in color and he wears it freely while he takes meticulous care of his beard, styling it to a point while also using copious amounts of beard oil and shampoo on the daily. He has dark brown eyes that never seem to grab the compliments he expects. On a normal day you will find him wearing any combination of simple khaki shorts and odd colored shirt to pair with it, sometimes with last night's drinks still stained on them. When he is working a case, however, you will find him wearing dark pants, a white shirt, high grade combat boots, and a dark brown leather jacket that appears to have seen one winter too many.[/center] [center][b][u]Personality:[/u][/b] A consummate tracker and collector, raised in a time where the contracts rained aplenty and desperation ran high, Ardur is constantly scanning his surroundings and is unwavering focused on the task at hand. Well versed in using his charm to his advantage, he knows how to not only talk his way into places that are usually not privy to outsiders, but also to help people through rough spots as well. That’s not to say he is boisterous, though. While he’s often quiet and reserved around others, he is well spoken which surprises a few people due to his addiction. His demons haunt him greatly, and he has taken to alcohol to keep them at bay. While high-functioning he may be, his addiction is still carried around everywhere he goes. Even though he never works a contract under the influence, he can feel the cold whispers of sweet relief creeping into his mind whenever he is sober. Ardur has a high sense of honour and decency, and he carries it like a badge in a city overrun by all the bad that life offers. When the horns of battle are sounded, however, Ardur is ferocious and savage. His life has made him prepared for this after all. [b][u]Bio:[/u][/b] Ardur is the son of a former peacekeeper and a drug addict, a strange marriage and one that was cut too short. His mother’s side of the family had a long history of drug addiction that seemed to flow in their blood. His father, a morally straight peacekeeper who left the force because of rampant corruption, lost his faith in the service after being written up for attempting to arrest a known mobster. A few threats were thrown around, though not enough to stick and certainly not enough to convict a mobster, after all. He dragged himself away from it all, and settled down in Arcadia with the goal of starting a family. Ardur remembers little of his father as the mobster he crossed made sure he paid for his moral code in blood, and when Ardur was just three years old his father was taken from him. Ardurs’ mother, at the time a young woman, tried to take care of the young boy herself with help from her family and friends, but she was too preoccupied getting high to truly get it right. And so, at the ripe age of just ten, Ardur began to explore the city around while his mother was chasing the dragon. Of course, as he was still a child, he never drew too much attention from the people on the streets. He blended in. For the next decade, his life was one in the streets; only returning home to sleep and shower. He played, watched, and learned. Eventually his talents were noticed by memebers of the Miliata and he started to do work for them as a runner, as well as a lookout. The Milita was unlike any gang in Arcadia, for a time at least. They were warriros of the downtrodden, fighting back agianst oppresive corporations as well as ruthless gang members. This stuck out in the still-young mind of Ardur. From what he has seen in Arcadia, and from what he was told about other Megacities like it, there was little good for the honest folks. With the milita, he was finally granted a stable life; he was given a family. Up until his twentyfith birthday, Ardur spent his days training and fighting back for the commoners. The Militia, however, would eventually succumb to the darkness that inhabits the soul of Arcadia. They began to tolerate more and more criminal behavior, with the group quickly losing any and all shred of decency. Ardur, and those close to him, saw this as a problem. The small group attempted a coup to take over the leadership and failed, with Ardur badly injured in the fighting. He awoke a few days later in a hospital, arms replaced by metal, and not a clue in the world as to how he afforded it. Someone took pity on him for his stance, he guessed, and saw the stand he took against the corrupting influence of power. Knowing that nothing in Arcadia is ever free, Ardur knew that whomever granted him this gift will eventually come for a repayment. After his release from the hospital, Ardur started down a new career path; one of a Private Investigator mixed with that of a bounty hunter. He operates under the nick name “po-po” in reference to the father he never knew. Over the next decade he did not make a big name for himself with the investigations, mostly because he refused over half his potential clients on a moral ground. He is, however, somewhat known as a bounty hunter. And with this talk of a golden disk, one that Ardur could use to even the playing field between commoner and mobster, has Ardur excited. This is one bounty that cannot be passed up. [b][u]Equipment:[/u][/b] Python Arsenal Modular 14.5mm Battle Rifle: Ardur uses the state of the art PA-19 Battle Rifle for most, if not all, situations. The gun itself is a recoil dampened, modular system that shifts between three modes. The first and most standard mode is that of a bullup-style battle rifle with a barrel length of just over 32 inches. The 14.5mm cartridge used provides more than enough stopping power, with the recoil of said round being handled by a [i]"deject"[/i] style dampener that allows for full automatic fire while enabling the user some semblance of control. The second, and frequently used, module is the EBPA-19 modification kit that extends the barrel to allow for more accurate fire over range. The EBPA-19 extends the barrel of the gun to a length of just over 42 inches, while also providing a "stand alone" model smart bipod that deploys without the user's input. Included with this modification is the "Schmidt" optical kit that acts as the sights for the weapon; working with or without the EBPA-19 modification. Thanks to the front camera, a 6.5-20x40 Wang zoom camera, the zoom is on par with most Peacekeeper rifle modifications allowing the user to place a tight grouping at range of up to 500 yards. The third module is less a overall and more of an addition, with two suppressors that fit either mode with ease. It's recommended to always use the suppressor as the PA-19 fired without it has been shown to cause hearing impairments with unprotected ears. Unknown Manufacturer - Cybernetic Arms His cybernetic arms are a little less impressive than most on the market. Not stronger, faster, or better connected than most designs, it's simplicity in function and use leaves little desire for Ardur to upgrade to a better model now that he has the funds to do so. Other: (Any other notes, pieces of information, etc that you wish to include)[/center][/hider]