[hr][hr][center][img]http://fontmeme.com/permalink/170609/6993f16961e0f0769efda621e785818a.png[/img][hr][hr][b][color=998849]October 31st, 1943 - Wash, Rinse, Repeat [/color][/b][hr][hr][/center] Round 3 of 5 completed and at the end of it, Evelina conducted a little meeting before the beginning of round four. Checking in and handing out some reminders. [color=0072bc]"When we time jump, we are to do NOTHING to draw attention to ourselves. Please remember this, do nothing that would be out of place for the time. What we do can create a butterfly effect. Even if we are not seen, damaging the land, leaving pollutants in the air that would not normally occur, killing for no reason, this can throw off what would have happened in the future. Our job is to protect, not put in jeopardy, the past, present, and future, as best we could. Do not allow yourselves to become the very thing we are fighting again. The Destruere destroy not only by killing and destruction but by making small changes that have larger effects later on. Now, onto new matters..."[/color] It was the end of four months and time to start anew. Paradoxes were shifted to new trainers. As per last round, we are breaking this down into 2 parts. Part 1 - Skills. Part 2 - Next Round. This will be round 4 of 5. [b][i][color=998849]Skills:[/color][/i][/b] Here are the skills your characters picked up over the last 4 months of training. The dice came up as 4 months for the last round as they did before. You have 48 hours from this post to edit your Cs. Copy and paste your new skills into place under skills if you have new ones to add. I would make sure you get these in post haste. If it turns out you received a skill your character already learned, well, you are out of luck - just means you got more training in it. Place a * next to it. If you got a new Language - place it under Native Languages. [list][*] [color=998849][i][b]Sophia:[/b][/i][/color][list][*] Photography - The ability to use both still and modern cameras including developing of film and trick of light [*] Acting - The ability to play a role for an audience in an entertaining manner [*] Late Egyptian [*] Scottish Gaelic[/list] [*] [color=998849][i][b]Andromeda:[/b][/i][/color][list][*] Alertness - Ability to notice things that otherwise might go unnoticed. [*] Spear - Fighting with a Spear [*] Whip - Ability to fight and utilize a whip [*] Occult History - Knowledge of the History of Practices[/list] [*] [color=998849][i][b]Faith:[/b][/i][/color][list][*] Knife - Ability to fight with an item with a blade 12in or less [*] Submachine Gun - Firing and caring for automatic weapons that fire pistol ammunition, otherwise known as machine pistols [*] Court Etiquette - Knowledge of the intricacies of politics in medieval and ancient courts [*] Charioteering - Knowledge of how to handle a chariot[/list] [*] [color=998849][i][b]Bart:[/b][/i][/color][list][*] Mycenaean [*] Club - Ability to fight with a wooden stick, metal tube, or metal bar. Allows use of European and Oriental staves, as well as clubs and other implements of bludgeoning, as well as axes and hatchets. [*] Heraldry - An Archaic Skill involving the design, description, and recording of coats of arms [*] Juggling - The ability to perform juggling acts with balls, clubs, hoops, or other various objects[/list] [*] [color=998849][i][b]Alexandra:[/b][/i][/color][list][*] Spear - Skilled at using a spear/javelin. This includes the ability to throw, stab, slash, and use defensively. [*] Knife - Ability to fight with an item with a blade 12in or less [*] Bow - The ability to fire long and short bows, composite bows, and crossbows [*] Assyrian[/list] [*] [color=998849][i][b]James:[/b][/i][/color][list][*] 2nd Special Ability Activated [*] Diplomacy - The art of negotiation, which encompasses the talents of tact and cleverness to reach a mutually agreeable end between parties in a dispute. [*] Breakaway - The ability to twist out of someone's grasp. [*] Bow - The ability to fire long and short bows, composite bows, and crossbows[/list] [/list] [b][i][color=998849]Cases:[/color][/i][/b] Now, time to rinse and repeat, again. Round three of five. Clean cup, clean cup, clean cup, move down, move down, move down. As a reminder - remember as trainers, change to meet each character - so review their current Cs and their characters Cs from before. It will help. [indent][b][i][color=998849]Evelina:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Andromeda [i][color=998849]Study:[/color][/i] Under Pressure (How to handle ones self no matter what, how to stay focused, how to control powers, how to remain calm, when to vent, how to harness the bad, how to tap the good, etc.) [i][color=998849]Location:[/color][/i] The Barn [/indent][/indent] [indent][b][i][color=998849]Gilbert:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] James [i][color=998849]Study:[/color][/i] Battle! (Fighting, preparing, historical battles, techniques and tactics, right weapons for the right times, how to deal with killing someone, etc.) [i][color=998849]Location:[/color][/i] The Mill [/indent][/indent] [indent][b][i][color=998849]Nancy:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Alexandra [i][color=998849]Study:[/color][/i] The World Is A Stage (How to blend in, how to make the most of a situation, how to not be noticed, when and where to use skills, etc.) [i][color=998849]Location:[/color][/i] The Swamp [/indent][/indent] [indent][b][i][color=998849]Giosue:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Sophia [i][color=998849]Study:[/color][/i] History Repeats Itself (How to manage time, History itself, all around knowledge.) [i][color=998849]Location:[/color][/i] The Oak Tree [/indent][/indent] [indent][b][i][color=998849]Belladonna:[/color][/i][/b] [indent][i][color=998849]Pupils:[/color][/i] Faith, Bart [i][color=998849]Study:[/color][/i] Find Yourself (Personal evaluation.) [i][color=998849]Location:[/color][/i] Peters Grave [/indent][/indent] [color=red]*This is a repeat message from before but it still holds true.[/color] Now, you have 10 days to get your case done. Once counter hits 11, you are over. So keep that in mind. I suggest you collab these out in PM with each other or on Si to make things easier than trying to post back and forth. At the end of this case I will post again, and again, until every character has gotten a decent amount of training. At the end of each Case, once it is posted and I have reviewed it, I will roll to see what skills ~stuck~, if secondary abilities came forth, the amount of control you gained, and so forth. This is going to allow us to cover a lot of time and Rping quickly. Once Training is done, then you will go on to full assignments. The day will start like any other day at Camp, weather is the same, layout is the same. No need to worry about much to start. Letters are left and slipped under your room doors on where to go come morning instructing you to meet your trainer at the starting location. A bell will toll over the grounds at 5:50 AM to start the day, time to be at the starting location will be listed as 6:00 AM. Start your posts waking up OR there, however you wish. Good luck and may the odds be ever in your favor. (I will be pming my students shortly.)