[quote=@Product] Good question. I thought this RP was dead in the water, so I haven't been putting much thought into it. I've never done a nation RP before, so I need to work out what sort of mechanics there will be. Does everyone want stats? I should also do a role call to see who's all still interested. Haha. I was going for a mid TfT start. After Arthas' exodus to Northrand, right before the Dreadlords ask Sylvanas to join them and Garithos is enslaved by Detheroc. [/quote]So it's roughly post Reign of Chaos. Given that alternate universe stuff and custom nations could be a thing I believe anything more specific is unnecessary for now. As for what makes a nationgame here? You can have multiple kinds of approach but the most popular is the narrative based one with custom nations and nothing much else. So you have a map, rough setting outlines and then people liven it up with their own nation sheets. History and culture is generated through subtle cooperation between the players to establish the lore. GM needs very little to do in order to keep the game rolling. Overall such a game is quite freeform. Of course this narrative based freeform style is far from your only approach but for now I only discuss this. Warcraft of course already has a fairly comprehensive lore which is both good and bad. Your setting is more solid but others might not like the restrictions. Another problem with canon Warcraft is the lack of stable nations that can be actually played as so custom factions should solve this. As for what you might need for that? Not too much. Most people who participate have experience on how these games are typically run so most often you only need an OOC thread with the setting (latter is already done, post-RoC Warcraft), a map for people to mark their territory, time to write our sheets and then an opening post in the IC to kick things up. The rest in case of freeform NRPs is up on the players.