[center][img]https://vignette.wikia.nocookie.net/legendsofthemultiuniverse/images/7/7c/The_solar_republic_wallpaper_by_spazzymcnugget-d6evjdi.jpg/revision/latest?cb=20151226010127[/img][/center] Haven’s Sovereignty [center][h1]GENERAL INFORMATION[/h1][/center] [h2]Faction Overview[/h2] The people of Haven’s Sovereignty have advanced through several generations leading into the 22nd century. They are an isolationist faction that has restructured itself into a proud Military Commissariat; dedicated to the pursuit of expanding their territory and region of influence throughout uncharted space. Diplomatic by nature, they would rather talk things through than resort to needless violence. Due to the Seraph's Mark, Havenians are naturally stronger, intelligent and have a known resistance to electrical conduction. As a tradeoff, this is unusually manifested as a black tattoo underneath both eyes that can reshape itself to the subject's emotional state if a strong emotional presence is felt. Lastly, it is important to note that the males who do bear the Seraph's Mark are generally employed into high-ranking military positions or are seen managing high-level political departments, whereas females who bear the mark are given higher administrative responsibility over sectors, corporations, or even entire planets. [h2]Territory Overview[/h2] [i]Primaris:[/i] The capital planet of Haven’s Sovereignty, this Earth-like planet is split into four Sectors each with their own specific focus on Haven’s resources and production management. Throughout the planet’s evolution, the land masses have naturally fractured apart due to the ocean’s slightly acidic properties. [i]Luminus:[/i] The only moon orbiting Primaris, the white-grey surface of this sphere reflects off of the blue star of the system’s sun; bathing the nighttime sky into an aura of swirling blue lights. This effect has been described as naturally calming to Havenians. [i]Radus:[/i] This low-atmosphere red soiled planet served as the first attempt by Haven to properly establish a colony on during the 21st century. Eventually, as large bodies of hydrogen were found beneath the surface, this planet is being currently mined for resources such as drinking water and oxygen. [i]Seraphis:[/i] Perhaps the most important planet to Haven’s Sovereignty, this planet is a gas giant swirling with clouds of a self-contained field of energized particles. The clouds are harvested and sent back to Primaris to be fused with an Ion cloud, creating the nearly limitless and pure energy element known as Seraphic Energy. [h2]History[/h2] The History of this Civilization only came into recorded light following the half-genocide of regular Humans following the Purity Wars, formerly on Earth. The planet was renamed and the governmental body restructured to unify the new race under one banner. [center][h1]SOCIETY INFORMATION[/h1][/center] [h2]Demographics[/h2] Havenians are distinctly Western and European in appearance; the only difference being that the Seraph Mark is almost nearly absent or is rarely present among members of the male populace. It is unknown why this takes place, and the matter is still being investigated. [h2]Cultural Overview[/h2] Havenians are an curious, industrious, hardworking people who are bound by a strict code of community, honor, discipline and integrity. As there have been few known instances of rebellions against the faction, most would agree that although there are political differences among the populace, Outcast’s Haven is a stable, safe nation with an emphasis on doing what is right for the continued betterment and survival of the Havenian species. As everything is overseen in multiple areas by a select few group of individuals, political freedom for the average Havenian is moderate at best. From birth until death, a Havenian’s future is guaranteed to be one of prose and opportunity based on individual choice. If they do not or cannot qualify for mandatory military service, Citizens are allowed attain a full Citizenship permit and work in any field of choice from their chosen path of education. Traditionally, however, Citizenship is guaranteed through compulsory (or voluntary) military service as long as those enlisted complete a minimum four year’s service contract, with those ultimately choosing to stay when their contract is up. Citizenship can also be gained by exemplary performance in school as well as continued performance in society. [h2]Government Overview[/h2] The nation is governed by a single ruler operating from Sector Zero. For high-level matters overseeing military operations, economic, administrative and industrial function, there are a series of departments that each query responds to. The rest are governed by the populace of Haven themselves; with a smaller sub-department directing the more Citizen-oriented services. Generally, each Department Head has completed a mandatory military service and has received high education in their field of work. [center][h1]TECHNOLOGY INFORMATION[/h1][/center] [h2]Tech Overview[/h2] The strong fields Haven specializes in are Propulsion, Spacecraft, Armor, Weapons, Shields, Nanomachines (,son.) and Medicine. The fields Haven are the weakest in are FTL, Artificial Intelligence, and Planetary Defenses. [h2]Notable Technologies[/h2] Nano-Graphene composite armor plating: Perhaps one of Haven’s most notable achievements, this plating is only issued to and designed for Haven’s Navy as well as planetside buildings. This remarkable armor plating comes in a signature hexagonal pattern. When a direct kinetic, thermo-kinetic or energy impact is sustained, the direct force of energy will cause the affected grouping of hexagons to ‘shrink inward’ and expose the underlying circular tubes of nanites. When these canisters break, the resulting nanites are dispersed across the affected hull of the ship and immediately begin to repair and contain any structural damage sustained. This can give off the appearance of an orange-reddish ‘blood’ leaking from the ship’s armor when hit. N1-Series Engineering Nanite Drone: Designed for specific use by both the composite armor and the payload of the Shield-Class Support Corvettes, these tiny quadrupeds measuring only 10nm (0.00001mm) are equipped with a welding arm, multipurpose wirecutter and a three-digit material manipulation arm. By itself, the drones aren’t threatening. In groups, however, they can repair or dismantle materials at an alarming rate. Ferrison Ion-Propulsion Engine: The crown jewel of Haven’s capability for interstellar travel, the engine utilizes an ionized neutral gas by extracting the electrons out of atoms; thus creating a positive ion cloud for propulsion. These engines have not only been outfitted onto ships, but serve as most civilian vehicles new methods of transportation. [h1]Industrial Overview[/h1] Because Sector Four and Five are the Industrial capital of Haven, most exportations are supplied to the other sectors to either fulfill the need for construction materials, repairs, or new civilian and military hardware. [center][h1]MILITARY INFORMATION[/h1][/center] [h2]Military Overview[/h2] Haven’s military is founded primarily on the doctrine of a grand battle plan. They would rather be confident in defeating their foes prior to a battle and acting on it appropriately within each situation presented. If a military objective is sought and manpower is limited, for whatever reason, Havenians will fight to the death as they attempt to achieve it; believing it better to die in combat than to surrender as a prisoner to the enemy. Additionally, they favor large assault forces, both groundside and spaceside when engaging the enemy. However, just as successful are their missions of superiority, are their missions reliant on stealth, and sabotage behind enemy lines. It is not uncommon to see small, cloned elite strike forces be sent on suicide missions against the enemy. [h2]Army Overview[/h2] Haven's Army, for all intents and purposes, are just that. They favor large, battalion-sized engagement forces comprised of some of the deadliest, most armed and armored vehicles ever designed by their hands. Even down to the anti-armor weapons themselves, such as the 'Zeus' and 'Ares' shoulder-mounted weapons series, are designed specifically with the end goal of breaking through a battle-line and moving into enemy territory. [h2]Navy Overview[/h2] Haven's Navy is the space-side and air-side branches of their military. Split into two sections, the Navy has control over their [b]Strike Craft Garrison[/b, found on ships, and their [b]Planetary Air Garrison[/b], where non-interstellar capable fighters, bombers, and heavy attack craft are stationed on the planet to conduct air superiority.