[center][u][b]The Story so far[/b][/u] The year is 2030, and the Clocktower has refused to end the Grail War. Despite the wishes of the Tohsakas, Einzberns, and Matou families, the Clocktower chose to keep the ritual going. Rin Tohsaka has been confined to her home to keep her from interfering with the new war. Waver is under house arrest at the Clocktower. Shirou and Illya have left Fuyuki and are in hiding. The Matou family has collapsed. And the Grail? It [b]needs[/b] to grant a wish. All the magic that has failed to grant a wish for so long has become dangerous. That magic has become tendrils, reaching out into different worlds. Lostbelts connected to our world, if only for a moment. Pulling in servants who might not have even appeared in a normal war. This desperation calls out and masters are created enmasse, Command seals coming to even the desperate or weak. Noticing this, the Clocktower made the choice to bring the Grailwar home. Bringing the grail to Europe, but that never came to be. Mid-way through the journey, the grail vanished. The couriers dead, and nothing but egg on the Clocktower’s faces. Until… The announcement. The Grail had been stolen by the American mage association. Known to the Moonlit World as the Freemasons, the American government agency of magic that has taken the Grail for their own. Now, the Grail is in Blue Fields, Montana, a lesser known location of the western part of the united states. A new war begins there.[/center] __________________________________________________________________________ SO! You may be asking, what's this? Well, long-ish story cut short, the grail wars didn't end with 5, but continued. Most major characters have moved on, or are kept out of the grail war proper. Now taking place in America. Co-Gms will be [@floodtalon] and [@Red Alice] __________________________________________________________________________ [u][b]Base Rules[/b][/u] [hider=Rules] 1) Be nice. 2) No metagaming, powergaming, the basics really. 3) Be reasonable when apping Masters. I fully expect someone to go insane with their Servant, but I don’t want to see a Magus with True Magic participating in the war. 4) As per usual for these sorts of RPs, joke Servants, heroes older than Gilgamesh, and Gods are not applicable. Note however that we are not stopping you from apping “Lostbelt” Servants. If you can come up with a cool alternate universe version of someone, feel free. However these Servants will be under heavy scrutiny, with a maximum of three “Lostbelts”. 5) If you lose your Servant in the middle of the war, there is no need to fear. You can resummon at the cost of 1 Command Seal, however you cannot resummon the same Servant twice. 6) Don’t turtle up in your Workshop. While we won’t stop you, we won’t intervene when someone finds your base and immediately uses an Anti-Fortress Noble Phantasm on you with no chance of escape. Go out and fight, that’s the whole point of a Holy Grail War. 7) Have fun and make sure everyone else has fun! While this is a PvP RP with a high probability of characters dying, let’s make sure everyone gets to do some cool stuff yeah? 8) There are only the classic servant classes available. No extra classes. The only extra class is Avenger, which can be applied for under certain circumstances. [/hider] __________________________________________________________________________ [u][b]How this war will work[/b][/u] - When applying, you will make both a Master and a Servant. (You can only make one if you find somebody who is willing to make the other for your pair.) - The war as mentioned before takes place in Montana. During the winter. So expect heavy snow fall from time to time. Mostly because it's dramatic to fight to the death in the snow. [hider=Servant Sheets] Name: Title(s): Class: As this is a war with [Non-Basic Classes], I have listed all options in the sheet for your convenience. Knight Classes- (Saber, Archer, Lancer) Cavalry Classes- (Rider, Assassin, Caster, Berserker) Gender: Obvious Birth and Death Dates: Approximate if there isn't a definite one. Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enchancement Catalyst: Completely optional, and mostly fluff. But this is the material used to summon your servant. Usually something important to their story, or something that can be linked back to them. Like a necklace, or the bones of an animal they killed. Personality: Feel free to fill in as you please. Include why they answered the summons of the Holy Grail- what wish do they desire? Or perhaps do they just want to partake in glorious battle. Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet. Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend. You should have something here, for sure. Any changes to their characterization should be covered in this(King Arthur as a girl). Weapon: Some Servants may use non Noble Phantasm weapons in combat. Usually this should only be one or two things as appropriate. Parameters: Strength: Damage. A rank STR means one attack can destroy a small house. Endurance: Damage one can take. How much HP one has. Agility: Dexterity or reaction time. Mana: How much Prana one can handle. Luck: Ability to defy fate. Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does. Your class skills are listed by class elsewhere. Use anecdotes, feats, and themes to gauge where this should be. Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum. Exceptional circumstances may bend this rule, however Personal Skills exist to create a themed servant so keep that in mind. Noble Phantasm: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind. Name: Title: Kanji name. Usually an explanation like "Sword of Promised Victory." Rank: E-EX. Plus modifiers are possible NP Type: Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it. Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification. Description: What does it do? A paragraph for fluff and a paragraph for what it "does" is usually best. However I will trust you in the formatting. Try to be somewhat original here- Iskander is a really cool guy, so don't make Iskander 2, no one can do that. [/hider] [i]If you have any questions regarding masters, let me or one of my Co-Gms know. We will be providing extra material in the OOC proper.[/i] [hider=Master Sheet] Name: Title(s): Appearance: (This is what your character looks like; a picture up top also works~) Gender: (Duhh.) Age: (How old is your character? The maximum age for a non-distorted magus is probably 300 years.) Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil) Rank: (Your capability as a Magus. Use this even if you aren't part of the Association, as in that case it's just a designation it would use to describe your talent. Ranks are listed in the opening. If a member of the Association, it can be inflated by politics.) Objective for the Grail: (What will you wish for? Or perhaps you have another aim for the Grail. . .) Command Seal: (What will it look like when you summon your servant? Optional. Pictures are acceptable, just spoiler them.) Personality: (A paragraph or so suffices. We want to leave room for development!) Bio: (A few sentances, just a basic ideal. Include information on the family you're descended from. The more information on the family, the more its detailed, the more its coherent, the more justifiable having, say, an above average Magus is) --- Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work. Optional, as it's fluff for your character.) Number of Magic Circuits: Number of circuits. Ranked A-E. Modifiers allowed with scrutiny. Quality of Magic Circuits: Amount of magical energy one circuit can safely hold. Ranked A-E. Modifiers allowed with scrutiny. --- Elemental Affinity: (Average one's are acceptable, as well as dual elements. Valid elements are Fire, Water, Earth, Wind, Ether. Special elements beyond this are acceptable, but are under scrutiny. Additionally, you can list your Origin here if you want to bother with it.) Magecraft: (Include all schools of magecraft you know, including General Magecraft(Things students at Clocktower would know). We assume they do not know the basics unless the basics are included as an example. If its not mentioned here it's assumed that particular type of magecraft is not something within their capabilities. Do not apply individual spells, but you can use them as examples.) Crest: (Rough age of the crest, thus family. The magecraft within the crest is assumed to be in your magecraft section.) Weapon: (Mystic codes, other weapons, etc. Any magus should have a few mystic codes, average for this sort of situation will be considered 3.) Exceptional Benefit: Meant to be a representation of the special situation inherent to a specific Master. Representatives of the Mage Association, Church, or Middle Eastern organizations will have their own special benefits, with their own special risks. [hider=Benefit Options] Second Owner- Your Magus' Family owns spiritual land somewhere in the world. You may summon your servant in America, or in your own land. Superior Mystic Code- You may have an exceptional mystic code. It should have importance. It may be a family heirloom, a spoil of war, etc. It is a very high grade mystic code that won't count against your mystic code section in the sheet. Finality- A singular spell that is a secret technique passed down through your family. It is truly exceptional at whatever it does. Only older families have these however. Three Day Early Summoning- Your master arrived a bit early to the Grail War. They can summon their servant three days before anyone else. (Except for the Representatives.) Supply Line- Due to support or contacts with an external organization, you will receive backup(material support typically) from an external organization. This could be your family, the Church, the Association, etc. Support Magi- You arrived with ten average magi, or double that if its normal people. Every four days, you get your starting amount as reinforcements. Advanced Technology- You possess some degree of superior mechanical advantage over other mages. Either relying on it, or merely using it as an extra advantage. [/hider] [/hider] There will be [b]more[/b] than one of each servant, so you don't need to worry about overlapping.