[center][color=aquamarine][h1] Nyma [/h1][/color][/center] [hr] [center][h3][i][u] Night 5 [/u][/i][/h3][/center] Grabbing up her Poisoned Spear from right next to her, Nyma did the next thing that came to mind. She swiftly charged forward, spear held in both hands, and to the best of her ability she drove her spear at/into the back of the Alpha Ogre's remaining knee from the side. In essence, aiming to kneecap its last leg from the vulnerable side whilst...staying out of the line of fire. What was the line of fire though? The Alpha Ogre was right there, one leg cut off and limping on the other, and his body was swelled up in size. Further, the alpha had turned to attack the goblin with the sword who had slashed off that other leg. One could say, in terms of her idea, all she needed was a bit of...."leverage". Or perhaps, "gravity" to work for her in this instance. What was bigger and more swelled up than before had to come down sometime, right? Preferably back onto the ground. So yes, in fact the space that was now behind the Alpha Ogre was potentially dangerous. [color=aquamarine]"TIMBER!!!"[/color] Nyma shouted as loud as she could as she (hopefully) made contact with her target with her Poisoned Spear, right and true in her aim as much as she could and hoping beyond hope she wasn't in the path of where it fell. Maybe someone would think to plant a spear or such behind its falling hulk of a body to kill it. Or at least hurt it more. Preferably, to her, they perhaps all didn't want to die here. [@Duthguy][@Wildman13][@demonspade64][@ReusableSword][@Kheliop][@Guy0fV4lor][@Jangel13] [hider=Inventory and EXP for Nyma] [b]EXP[/b]: 36 [b]Inventory[/b]: -2 wooden spears, each made from a long, young tree with twig-sized branches having been plucked off. Its base is just thick enough to be considered a very small club head, and this part has been sharpened into a honed and very effective point with enough weight to balance the head and help it do more damage on impact. Gives a bit of reach like any basic weapon might, and has a healthy length, durability, and flexibility to also function very usefully as well. (1 was left at cave) (the 1 she has with her was dipped in spider venom to soak the pointy end of it, making it a "Poisoned Spear") -1 young tree like the 2 others she already sharpened into a spear. The other was left to Goblin Barth, along with his walking stick. (left at cave) -3 rocks, one of them rather sharp, she has allowed herself and Barth to use to sharpen their sticks into spears for hunting and protection (left at cave) -Red Skull Bracelet: A boon from the Goddess Duvelna. Grants the ability to see souls. The ability to see souls and their strength. The user can see enemies even in pitch darkness so long as they are alive and contain a soul, or something like seeing a soul on the other side of a wall. Can also see the strength of the soul to determine strength of the creature or life expectancy. However, this all in regards to range is limited to range of the wielder's natural vision range. Cannot see one's own soul whilst wearing the bracelet, though others with the bracelet can see for them. ***What a soul looks like: https://www.roleplayerguild.com/posts/4682481 -1 male spider corpse, and 1 female spider corpse (both strung up high in a tree, like the type of camping setup to keep stuff out of predators' reach) - - - [b]Acquired Skills[/b]: -[b]Knowledge Of The 3[/b]: Knowing the names of the god and goddesses of the world they live in they can now properly worship them. ***God of light Ramos he is the god of light and he gives us the very sun we see during the day he is purity itself and as such is mostly worshiped by most creatures in one form or another. ***Duvelna she is the goddess of death and night. She is death itself and must be respected if not feared. ***Shirila the goddess of the earth as she is the embodiment of the earth and life itself, she is also known as the eternal mother. -[b]Fairy Knowledge[/b]: Now knows of the fairies (and nymphs) that inhabit the forest around her -[b]Silk Spinning[/b]: She has learned how to create her own silk through her fingertips, allowing her to create traps and snares without supplies. However, it isn't controllable at first and acts like silly string. -[b]Barbed Webbing[/b]: The webbing she spews out from her fingers has barbs, otherwise known as sharp needles, in the webbing itself. This allows the webs to not only trap larger prey better, but can hurt enemies simply by touching them/the webbing. - - [b]Titles[/b]: - - - [b]Blessings[/b]: -[b]Devils Luck[/b]: She is lucky to be alive, and it shows in how well she takes chances... (Passive Effect) - - - [b]Curses[/b]: - - - [b]Personal Skill:[/b] (the one she was born with) -“Connection to Nature”: Due to her innate and lifelong connection to nature she built up in her past life, as a goblin Nyma bears this skill/gift in her new life. This skill allows her to connect with things such as elementals, elves, forest spirits, and the like, which includes being able to communicate with them as part of this connection. [b]Other:[/b] -Knowledge Where Animal In The Starting Forest Are ***The rabbits are easy to find, as they prefer bushes and berries they aren't hard to find. ***There are beasts known as vipers and they are snakes larger then yourself, dangerously poisonous if you use this cave as your starting point. They are found to the south east. ***Next are spiders and they are found to the northeast. Are also poisonous. (won't deal with at same time as vipers due to their separate locations) ***The wolves can be beaten however their threat is in their numbers and how they coordinate, never attack a pack alone as its suicide. They are found to the west, but during the night they travel to the east. They know better then to come in the cave, but outside you are fair game. ***Finally bats are usually found in the north, and prefer to hide in trees to avoid sunlight. Note: "Keep in mind the farther your travel from this cave the more dangerous the beasts." [/hider]