[center][h1][color=crimson]π’žπ’½π’Άπ“‡π’Ύ[/color][/h1] [img]https://i.imgur.com/JlR83TQ.jpg?1[/img][/center] [right][color=crimson]Interacting with:[/color][/right] [hider=Attributes] [color=crimson]Health[/color]: 14 (1400/1400) [color=crimson]Mana[/color]: 10 (1000/1000) [color=crimson]Strength[/color]: 10 + 1 [color=crimson]Agility[/color]: 25 + 1 [color=crimson]Intelligence[/color]: 4 + 1[/hider] [hider=Skills] [color=crimson]Knife wielding[/color] – 28 [color=crimson]Acrobatics[/color] – 15 [color=crimson]Sneaking[/color] – 5 [color=crimson]Lockpicking[/color] – 5 [color=crimson]Throwing[/color] - 10 [color=crimson]Lip Reading[/color] - 5 [color=crimson]Climbing[/color] - 10 [color=crimson]Trapping[/color] - 5[/hider] [hider=Actions] [color=crimson]Knife Dash[/color] (1/Rogue) - Knife user only. User dashes forward slashing a single target, deals moderate damage. 50MP. [color=crimson]Acrobatic[/color] (1/Rogue) - User has increased chance of evasion. Passive. [color=crimson]Pick Pocket[/color] (1/Rogue) - User attempts to pick pocket target player. User has small chance to steal 2D6 Nickel coins. Automatically fails if the target has no Renn. 50MP. [color=crimson]Kleptomaniac[/color] (5/Rogue) - User gains an increased chance for Pick Pocket to succeed. Passive. [color=crimson]Slice and Dice[/color] (5/Rogue) - Melee weapon user only. User jabs out quickly several times, dealing moderate damage. 200MP. [color=crimson]Cutthroat[/color] (5/Rogue) - User grabs target opponent and swings around them to catch their back. 100MP. [color=crimson]Fatal Strike[/color] (5/Rogue) - User's next attack has a chance of dealing double damage. 300MP. In For a Penny, In For a Pound of Flesh (5/Rogue) - Whenever user deals a finishing damage on an opponent, user immediately gains D10 Renn. Passive. [color=crimson]Improved Evasion (5/Rogue)[/color] - User has increased chance of evasion. Passive [color=crimson]Listen (1/Rogue)[/color] - User's hearing senses increase for a few seconds. 50MP. [color=crimson]Shadow Bend (1/Rogue)[/color] - User blends into the shadows and remains hard to detect as long as they remain still. 100MP. [color=crimson]Shuriken Throw (1/Rogue)[/color] - User throws 3 shurikens at once. Consumes 3 shurikens. 50MP. [color=crimson]Knife Dash (1/Rogue)[/color] - Knife user only. User dashes forward slashing a single target, deals moderate damage. 50MP. [color=crimson]Quiet Feet (1/Rogue)[/color] - User's footsteps become silent for a few seconds. 50MP.[/hider] [hider=Items] Solace Cloak - Ranged Damage: -50 Solace Helmet - Melee Damage: -25 Solace Medallion - +1 to STR, AGI, and INT Kunai (common) Shuriken – 44 Cloak (common) Sturdy Clothes (uncommon) Leather Armor (uncommon) Shoes (uncommon) Whip (common) Red Potion Blue Potion [/hider] [center][h3][color=crimson][b][=^=][/b][/color][/h3][/center] Chari spent the majority of Day 11 nursing a massive hangover, not possessing much of the spirit she usually had. She had no idea why she decided to drink that much but she couldn't let the thought bother her now. They had spent the early part of the day marching to another dungeon, which in no short amount got her excited. She had been getting pretty bored lazing around the city, which might explain her binge, but now was the time for action! Luckily it didn't seem to take nearly as long to reach this one, a fact she was all too happy about. A few newcomers had replaced the members they lost. Chari was not sure about her feelings on that subject. She barely knew Karma but it still sucked to go out like that. It was a death that was all too familiar to her in the real world.... Everything besides the present was pushed from her mind as they entered the dungeon properly, her kunai comfortably in her grip. She bounced lightly on her feet even before the first monsters spawned, she was eager to fight. Her shimmering emerald eyes lit up in hunger as the boars appeared, undaunted by their size [color=crimson]"Time to serve some bacon, eh?"[/color] She playfully quipped to the others. Within moments, Reylan was issuing orders. Good. She didn't want to wait for a complex plan to deal with a few swine. Her body lowered towards the floor as the springs in her leg muscles wound up tightly. A quick release and she was rushing towards her enemy. Speed and maneuverability were her best traits, so she tried to rush to the Boar's side. When she believed she had an opening, she lunged forward to slash across its large torso. Real boars were strong and fast, but not that agile. That is why she hoped the in-game followed that logic. Chari quickly followed up her slash by thrusting the kunai into its hide, before using its tough skin as launch platform to step and propel herself backwards, flipping in the air and onto her feet to gain some distance. That is when she taunted the boar, like a matador, in hopes of forcing it to charge her. If it did, she would pray her skills were good enough to dodge at the right moment. [color=crimson]"This way you piece of shit!"[/color] She yelled. [center][h3][color=crimson][b][=^=][/b][/color][/h3][/center] [u]Summary[/u] Charges at Boar 5 Uses normal slash and normal thrust (Kunai) Launches herself backwards off the boar and Taunts Prepares to dodge out of the way if it charges