[center][img]https://i.imgur.com/nYiWAS3.png[/img] [h2][b]Fate/Solipsistic Chaos[/b][/h2] [u][b]The Story So Far[/b][/u] The year is 2030, the Clock Tower has refused to end the Holy Grail War. Despite the wishes of the Tohsaka, Einzbern, and Matou families, the Clock Tower has hijacked the ritual in their mad scramble to reach the Root. Rin Tohsaka has been confined to her home in Fuyuki to keep her from interfering with the new war, Lord El-Melloi II under similar circumstances at the Clock Tower. Shirou Emiya and Illyasviel von Einzbern have left Fuyuki and are in hiding. The Matou family has collapsed. And the Grail? It [b]needs[/b] to grant a wish. All the magic that has failed to grant a wish for so long has become dangerous. That magic has become tendrils, reaching out into different worlds. Lostbelts connected to our world, if only for a moment. Pulling in Servants who might not have ever appeared in a normal war. This desperation calls out and Masters are created enmasse, Command Seals coming to even the desperate or weak. Noticing this, the Clock Tower made the choice to bring the Grail War home to Europe, but that never came to be. In the middle of the Greater Grail's journey, it vanished. The couriers lay dead, and nothing but egg on the Clock Tower’s faces. Until… the announcement. The Greater Grail had been stolen by the American Mage Association. Known to the Moonlit World as the Freemasons, the American Government Agency of Magecraft that has taken the Grail for their own. Now, the Grail is in Blue Fields, Montana, a lesser known location of the western part of the United States. The date is December 10th, 2030. Your war begins now. [hr] [hider=What is a Holy Grail War?] A battle for the Holy Grail. Not of legend, but rather, a mythical wish granting device created by German alchemists. For a standard Grail War, 7 servants are summoned by 7 masters(magi) to fight in a battle royale. The winning pair gets a single absolute wish- a fulfillment of any desire they have. This is not a standard Grail War, there is no limit on Masters and Servants here. Servants are incarnations of legendary figures summoned by the Holy Grail within a certain class. Their attributes as a Hero are determined by their class as a result. The ultimate expression of their legend, called a Noble Phantasm, are their main armament to achieve victory in the Holy Grail War. More can be read on the TM wiki, though it is not the best source so the GMs open to any questions. It is possible to play in this universe without any knowledge about Fate. Everyone in the roleplay will apply a Master and a Servant. You may pair them with whoever you like, or with yourself. This is a versus roleplay, but in a casual sense. Try to make a story and have fun more than trying too hard to win it all. (After all, it’s about the journey, not the destination.) In the same breath, it’s a war so people will lose. A lot of what makes stuff like Fate/Apocrypha or Fate/Zero good is interactions between characters, so I'd like to think that's the focus of this roleplay. [/hider] [hr] [hider=Servant Sheets] Name: Title(s): Class: All options have been listed in the sheet for your convenience. Knight Classes- (Saber, Archer, Lancer) Cavalry Classes- (Rider, Assassin, Caster, Berserker) Extra Class- (Avenger) Gender: Obvious Birth and Death Dates: Approximate if there isn't a definite one. Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enhancement Catalyst: Completely optional, and mostly fluff. But this is the material used to summon your servant. Usually something important to their story, or something that can be linked back to them. Like a necklace, or the bones of an animal they killed. Personality: Feel free to fill in as you please. Include why they answered the summons of the Holy Grail- what wish do they desire? Or perhaps do they just want to partake in glorious battle. Appearance: This is what your character looks like; describe armor in Noble Phantasms if it's special. Unless stated otherwise pictures will be what your character looks like, exactly. If you have a picture delete this section and throw it at the top of the sheet. Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend. You should have something here, for sure. Any changes to their characterization should be covered in this(King Arthur as a girl). Weapon: Some Servants may use non Noble Phantasm weapons in combat. Usually this should only be one or two things as appropriate. Parameters: Strength: Damage. A rank STR means one attack can destroy a small house. Endurance: Damage one can take. How much HP one has. Agility: Dexterity or reaction time. Mana: How much Prana one can handle. Luck: Ability to defy fate. Class Skills: For all skills. Please do not just put name and rank. Give an explanation of what it does. Your class skills are listed by class elsewhere. Use anecdotes, feats, and themes to gauge where this should be. Check the [url=http://typemoon.wikia.com/wiki/Skill]wiki[/url] for base skills, since it can give you a good jumping point. Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend. Three maximum. Exceptional circumstances may bend this rule, however Personal Skills exist to create a themed servant so keep that in mind. Noble Phantasm: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind. Name: Title: Kanji name. Usually an explanation like "Sword of Promised Victory." Rank: E-EX. Plus modifiers are possible NP Type: Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it. Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification. Description: What does it do? A paragraph for fluff and a paragraph for what it "does" is usually best. However I will trust you in the formatting. Try to be somewhat original here- Iskander is a really cool guy, so don't make Iskander 2, no one can do that. [/hider] [i]If you have any questions regarding masters, let anyone of us know. We will be providing extra material in the Discord and the OOC.[/i] [hider=Master Sheet] Name: Title(s): Appearance: (This is what your character looks like; a picture up top also works~) Gender: (Duhh.) Age: (How old is your character? The maximum age for a non-distorted magus is probably 300 years.) Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil) Rank: (Your capability as a Magus. Use this even if you aren't part of the Association, as in that case it's just a designation it would use to describe your talent. Ranks are listed in the opening. If a member of the Association, it can be inflated by politics.) Objective for the Grail: (What will you wish for? Or perhaps you have another aim for the Grail. . .) Command Seal: (What will it look like when you summon your servant? Optional. Pictures are acceptable, just spoiler them.) Personality: (A paragraph or so suffices. We want to leave room for development!) Bio: (A few sentences, just a basic ideal. Include information on the family you're descended from. The more information on the family, the more its detailed, the more its coherent, the more justifiable having, say, an above average Magus is) --- Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work. Optional, as it's fluff for your character.) Number of Magic Circuits: Number of circuits. Ranked A-E. Modifiers allowed with scrutiny. Quality of Magic Circuits: Amount of magical energy one circuit can safely hold. Ranked A-E. Modifiers allowed with scrutiny. --- Elemental Affinity: (Average one's are acceptable, as well as dual elements. Valid elements are Fire, Water, Earth, Wind, Ether. Special elements beyond this are acceptable, but are under scrutiny. Additionally, you can list your Origin here if you want to bother with it.) Magecraft: (Include all schools of magecraft you know, including General Magecraft(Things students at Clocktower would know). We assume they do not know the basics unless the basics are included as an example. If its not mentioned here it's assumed that particular type of magecraft is not something within their capabilities. Do not apply individual spells, but you can use them as examples.) Crest: (Rough age of the crest, thus family. The magecraft within the crest is assumed to be in your magecraft section.) Weapon: (Mystic codes, other weapons, etc. Any magus should have a few mystic codes, average for this sort of situation will be considered 3.) Exceptional Benefit: Meant to be a representation of the special situation inherent to a specific Master. Representatives of the Mage Association, Church, or Middle Eastern organizations will have their own special benefits, with their own special risks. [hider=Benefit Options] Second Owner- Your Magus' Family owns spiritual land somewhere in the world. You may summon your servant in America, or in your own land. Superior Mystic Code- You may have an exceptional mystic code. It should have importance. It may be a family heirloom, a spoil of war, etc. It is a very high grade mystic code that won't count against your mystic code section in the sheet. Finality- A singular spell that is a secret technique passed down through your family. It is truly exceptional at whatever it does. Only older families have these however. Three Day Early Summoning- Your master arrived a bit early to the Grail War. They can summon their servant three days before anyone else. (Except for the Representatives.) Supply Line- Due to support or contacts with an external organization, you will receive backup(material support typically) from an external organization. This could be your family, the Church, the Association, etc. Support Magi- You arrived with ten average magi, or double that if it's normal people. Every four days, you get your starting amount as reinforcements. Advanced Technology- You possess some degree of superior mechanical advantage over other mages. Either relying on it, or merely using it as an extra advantage. [/hider] [/hider] [hr] [u][b]Useful Materials[/b][/u] (Will be added to as interest is shown/as needed) [hider=Valid Servant Classes(With Class Skills)] [hider=Knight Classes] Knight of the sword, Saber. Magic Resistance Riding Knight of the lance, Lancer. Magic Resistance Knight of the bow, Archer. Independent Action Magic Resistance [/hider] [hider=Cavalry Classes] Mounted soldier, Rider. Riding Magic Resistance Magus, Caster. Item Construction Territory Creation Silent killer, Assassin. Presence Concealment Mad warrior, Berserker. Mad Enhancement [/hider] [/hider] [Hider=Magus Ranks] A rough measure of your talent as a magus by the Mages Association. This does not necessarily reflect your circuits, though having good ones will make being a powerful magus easier. Ranks can be inflated by prestige or politics rather than talent however. An example of a magus of this caliber is next to each Rank. [b]Grand: Crown[/b] ([i]Touko Aozaki[/i]) Only a handful of Magi in the existence of the Association have ever reached this point. This is the height of Magecraft in the modern era, a level even the Lords of Clocktower are unlikely to reach. Put simply, monsters in the form of humans. [b]Brand: Color[/b] ([i]Kayneth El-Melloi Archibald[/i]) The level of a talented Lord of Clock Tower. A true prodigy is at this rank, someone who can revolutionize an entire field of magecraft just by existing. Around the absolute limit of someone like say, Rin Tohsaka. Those truly at the level of Brand in the Clocktower probably number in the couple hundred at most in its entire history. [b]Pride: Law[/b] ([i]Nigel Sayward[/i]) Exceptional Magus. Only a handful of Magi in a families entire history may exist at this rank. In fact a family is quite lucky to have such a great magus as their head at all. The difference between "Pride" and "Brand" is like the difference between the Heavens and the Earth below it. [b][b]Fes: Festival[/b][/b] ([i]Norikata Emiya[/i]) A magus who has broken through the barrier that is 'my craft has matured and stabilized' and gotten past that important roadblock. A Fes is nothing to scoff at, if they received the rank from actual talent. In the history of their family, they will definitely be a noteworthy family head. [b]Cause: Open[/b] ([i]Protagonist F/GO[/i]) A magus who has fully stabilized their magecraft and its foundation. While this could be considered average, it is genuinely a feat to reach this point at all. Someone at this level is a "matured magus". [b]Count: Eldest Child[/b] ([i]Kiritsugu[/i]) Someone who uses magecraft at a level above a greenhorn, but has yet to stabilize their craft properly. [b]Frame: Youngest Child[/b] ([i]Ayaka Sajyou[/i]) Someone totally new to magecraft. A bit above the likes of Emiya Shirou, who can barely practice magecraft. At this level it's probably more about theory then actual magecraft. [As an aside, highly ranked Masters will have their identity made public to other roleplayers.] [/hider] [Hider=F/SN Terminology] (Weird F/SN terms that come up. A reference to draw upon as a quick messy resource. I oversimplified a lot of it, but it may help out people inexperienced or new to the universe.) Boundary Field Usually created via magical energy, these separate "inside" from "outside". Age makes boundary fields stronger, though not at a scale generally relevant to a Holy Grail War. Typically they are defensive and indirect in nature, and almost never directly interfere with humans. Good boundary fields are hard to notice. An Alarm Boundary field that notifies its owner of enemies is a good example. Catalyst A physical object that holds a connection to the Heroic Spirit(Servant) you wish to summon. Very expensive and rare for more than obvious reasons. If the catalyst has connection to multiple Heroes, then the Hero with the most affinity for a Master would be summoned. Command Mantra The latest addition to the Holy Grail War, devised by Matou Zouken. Three tattoo like emblems formed in a shape corresponding to the magecraft or mentality of the Magus. They appear immediately on your hand after summoning a Servant in the Holy Grail War. As crystallized miracles, they can be spent to give absolute orders to even Servants. If used in tandem with your Servant(and with proper wording), even Great Miracles can be achieved. One of the most used functions is summoning your servant to you in a moment of great duress. Element One of the Five Elements listed in the Master sheet. While elementalists do exist, it doesn't necessarily operate like Avatar: The Last Airbender. "Water" for example deals with flow, binding and manipulation. It is no surprise then that the familiar experts of the Matou family all have the Water element. Familiar Inferior lifeforms created by Magi, which share a link with them. They are assistants that spy, gather reagents, etc. They grow stronger with age, but aren't apprentices. Usually take the form of animals like cats, dogs, birds and so on. Most Magi make use of them because of their convenience. Servants are technically a kind of Familiar, but Servants are beings with more power than their "Masters". As a result, the absolute power of Command Mantra are a "Masters" leverage. Heroic Spirit Those who existed, fictional legends, real legends- all create "Heroic Spirits". Their achievements make them into existences of a much higher rank then any normal human. They are "stored" eternally on the Throne of Heroes, off the worlds time-axis. What is summoned by the Holy Grail is actually just a degraded copy of a "Heroic Spirit". Homonculi A form of inferior yet superior lifeform created with Western Alchemy. Their rank as lifeforms are low, but they usually possess magic circuits far superior than even the greatest magi. They are 'perfect' beings born with all knowledge to complete their designated job. However in exchange they usually have fatal flaw(s) such as being lame, or having very short lifespans. Leyline(Including Fallen Leylines) The heartbeat of the planet(life), where magical energy naturally flows. Fallen Leylines are places of power where the leylines have 'broken'. Thus the power along the leylines naturally pools at these places, making them excellent nodes to collect magical energy, do magecraft, or dominate leylines in the area around them. You will need to scout for these Leylines yourself if you wish to take them for yourself. Magecraft Using magical energy to effect change on the external world. Magi of the modern era make use of incantations as the basis of their magecraft. The strongest form of magecraft achievable in the modern era are Grand Rituals, which usually require multiple magi to perform. Reliant on Mystery. Mages Association International self-defense organization created by Mages for mages. It controls and helps develop magecraft, while protecting its mystery(hiding it from outsiders). For most Magi it is an important resource which they should make use of. They ignore hideous crimes as long as they don't expose magecraft. Led by the Clock Tower, based in London England. Magic Circuit A nervous system expressed from the soul itself. They are a mutation that is intentionally encouraged by Magi which allows magecraft in the modern era. By putting magical energy through them, Magecraft becomes possible. They can never be altered or changed after birth, and repairing them is almost impossible. Thus the system of Nobility inherent to Magi is highly encouraged, along with things like arranged marriages. The decline or loss of magic circuits is a fear beyond fear for Magi. Magic Crest The greatest treasure of any magus family. Magic circuits of previous heads engraved with the magecraft knowledge and research they completed in life. In that sense, they're like an inherited magical spellbook. They become stronger and more stable with age, and act as an organ transplanted from each head to the next. It is very difficult to transfer crests out of the bloodline, as rejection is likely. Almost always transferred at a young age. Magical Energy(Prana, Od, Mana) Magical energy(Prana) is used to power spells, sustain servants, etc. It is created by passing along od(internal life energy) or mana(external energy of the world) through a magic circuit. Od is always tiny in amount compared to mana. Masters Clairvoyance A special ability granted to all Masters in a Holy Grail War. It allows a Master to "see" the skills, parameters, class, general data, and noble phantasm of a servant as if reading a book- if they are demonstrated. Functionally, it means you can read that servants sheet or part of it. Mystery The "power" everything supernatural in this universe holds. To Magi, who use artificial mysteries(magecraft) it could be called the most valuable thing. As a result Magi are want to use their magecraft in front of others, let alone explain it. Stronger Mysteries always defeat lesser ones. A servant is a sort of living mystery, just as a Pegasus would be. Mystic Code Magical artifacts that Magi use to execute a predetermined function(spell), or amplify their magecraft. For example, a Magic Wand that flings fireballs or a Witches broom that lets you fly. Also called formalwear. Noble Phantasm Crystallized mysteries. They exist on a scale beyond normal mysteries, embodiments of the exalted legends of Heroes. They could be physical objects, weapons, or even more abstract things like curses, states of being, properties etc. It is good to use examples as references to what Noble Phantasms are and do. To fully utilize a Noble Phantasm, typically their true name must be invoked. Though Heroic Spirits aren't at the rank of beings such as Divine Spirits, Noble Phantasms allow them to 'defeat' even beings vastly superior to them. [hider=How Ranks Work] EX-??? Off the scale A-50 Highest B-40 Above Average C-30 Average D-20 Below Average E-10 Lowest Modifiers + modifiers temporarily add the rank to itself under certain conditions, increasing it drastically. There is a maximum of three modifiers on a rank. For example, A+ would be 100 on the numerical scale. A++ would be 150. A+++ would be 200. [/hider] Phantasmal Race Existences of the highest order. Things of legend such as Dragons, Oni, Giants, or Pegasi. They are typically intrinsically things beyond humans, even Heroic Spirits(if the rank is high enough). In other words, they are living "Mysteries". The ranks are Monstrous Beast, Phantasmal Beast, and Divine Beast. While Riders tend to be individually weak- if their mount is from the Age of Gods, their Noble Phantasm tends to be supreme because Phantasmal Races are beyond servants. Age is what gives them power. Second Owner The assigned(By the Association) caretaker of a spiritual land with some amount of power. Servant What you will use to win the Holy Grail. High class spirits, and your familiar that talks back. Unfortunately. Though they are powerful(being immune to things without mystery), their greatest asset is typically always the Noble Phantasm. Servant Knowledge Servants are imparted with all necessary information(including language) to function in the modern world. Servant Skill(Class, Personal) Part of the Class Container given to Servants by the Grail. Class skills are inherent to the class container(IE Saber), while personal skills are something far more personalized. Spellcaster Someone who uses magecraft for the sake of magecraft, rather than for research toward the Truth. Hated and despised by most Magi. Kiritsugu was a Spellcaster. Spiritual Form The form Servants take when dematerialized. It conserves magical energy, lets them move through objects, makes them invisible, and even fly through the air. In other words, they become something like a "Ghost". After all that's what they are in a manner of speaking. The Holy Grail(Lesser, Greater) The device that summons servants. The Lesser Grail is the gateway to the Greater Grail, which is the actual omnipotent wishing device. In this story, the Lesser Grail, the "key" is in the possession of the Freemasons. It is a Golden Cup. Touch it if you dare. Workshop The territory of a Magus. Usually prepared to be highly receptive to their magecraft, workshops are the hearts of magi. Typically they make use of many boundary fields, traps, and amplifiers for their craft. [/hider] [hider=Map Areas] [img]https://i.imgur.com/ssiN47C.png[/img] [i]1) Forest -[/i] A rather simple area. The deeper areas tend to surround the nearby Military base. As such, entering without permission is dangerous, and hazardous to your health. Usually. [i]2) Industrial Zone -[/i] Partially populated, partially not. Rusted warehouses, intermixed with those that still stand strong. Old machines and oil wells, long dried up have been abandoned on the wayside. [i]3) Historical District -[/i] In between Downtown and the Forest lies the Historical District, surrounded by rivers. Rumored to have been built on an ancient Indian burial ground, Blue Field began here. [i]4) Downtown -[/i] The largest area so far, across the river from the forest. Tons of low rent apartments, so it’s a good place for a master to set up and scout from. [i]5) Park -[/i] The rich’s playground, expect to see lots of well off people hanging around during the day. [i]6) Rich District -[/i] Considered the location for rich industrialists, and those who want to get away from their rich homes to go to their… other… rich homes. A small district ruled by the elite. Recently a new skyscraper has begun construction there. [i]7) Plains -[/i] Government owned and protected, these wide and empty plains are home to a variety of wild animals. A great place to fight out of the eye of the public. [i]8) Poor District -[/i] This is a district of the poor, the desperate, and the needy. Not quite overpopulated, but it has slowly been filling up over the past 4 years thanks to the growing gap between the poor and the rich. [i]???) Military Base -[/i] Through the forest is the local military base, where members of the army are ready to respond to any threat around the state. This includes being called in to help the police should a situation grow out of control. Restricted area, do not enter. [/hider] [hr] [img]https://i.imgur.com/4Kmlvqr.png[/img] [h2][b][u]RULES[/u][/b][/h2] 1. Be nice. 2. No metagaming, powergaming, the basics really. 3. Be reasonable when apping Masters. I fully expect someone to go insane with their Servant, but I don’t want to see a Magus with True Magic participating in the war. 4. As per usual for these sorts of RPs, joke Servants, heroes older than Gilgamesh, and Gods are not applicable. Note however that we are not stopping you from apping “Lostbelt” Servants. If you can come up with a cool alternate universe version of someone, feel free. However these Servants will be under heavy scrutiny, with a maximum of three “Lostbelts”. 5. If you lose your Servant in the middle of the war, there is no need to fear. You can resummon at the cost of 1 Command Seal, however you cannot resummon the same Servant twice. Resummoning will get more expensive as the war continues. 6. Don’t turtle up in your Workshop. While we won’t stop you, we won’t intervene when someone finds your base and immediately uses an Anti-Fortress Noble Phantasm on you with no chance of escape. Go out and fight, that’s the whole point of a Holy Grail War. 7. There are only the classic servant classes available. The only extra class is Avenger, which can be applied for under certain circumstances. 8. You must complete both Master and Servant CS before pairing up with other players, this is to avoid your partner getting stuck without a Master/Servant. 9. Have fun and make sure everyone else has fun! While this is a PvP RP with a high probability of characters dying, let’s make sure everyone gets to do some cool stuff yeah? [hr] [img]https://i.imgur.com/IwTCIPS.jpg[/img] [h2][u][b]Rule of Cool[/b][/u][/h2] Alright this is what everyone's been waiting for. The battle system, Rule of Cool. 1. The most important rule in Rule of Cool is to make sure everyone has fun! While everyone wants to win the war, everyone also wants to have fun, so make battles cool and engaging. 2. Talking is a free action. While this sounds simple at first, this rule can sometimes extend to Command Seals if they can raise the dramatic tension of a battle enough. 3. Every Servant has one battle to show off their coolness with minimal risks of dying. That means the first battle your Servant gets into, they can come out alive at the end of it, almost guaranteed! Of course there may be fringe cases where death is the only option, but let’s try to avoid those. This rule ends after Day 2, once the third day begins the war truly starts getting serious. 4. Please don't have Servants attack Masters. It's overkill of the highest degree and isn't all that cool. If you truly want to kill a Master, send in your own Master to do battle. The exception to this rule is of course Assassins, so stay on guard! 5. The fundamental basis of the Rule of Cool system. If you do something cool enough to raise the stakes in a fight, show creative thinking in attacking your opponent or defending yourself, or are just generally cool enough, the GMs will consider letting your action go uncontested. Ideally most battles should be worked out between players so the GMs don't have to step in, but when we do we will be judging a variety of factors including, quality of writing, creativity, circumstances of battle, and other such factors. Remember, the cooler your action is, the more you can get away with! At absolute maximum cool, if you can pull off a dramatic enough action at the end of a battle, you might be able to outright kill your opponent! 6. To reiterate one more time. Please don't be mean. We understand that you may be well versed in Type-Moon lore and can do some really complicated things. But don't use that knowledge to bully those who aren't as familiar with the systems in play. It's just not cool. [b][u]RP Discord Link[/u][/b] https://discord.gg/ZuHXRvE [img]https://i.imgur.com/rmbdu0M.png[/img][/center]